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Forums - Nintendo - Is Miyamoto losing his touch?

bananaking21 said:
padib said:

Aw, I was totally hoping you would slack off on your hating for one second.

Shame on me then.

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

This really puts in things into perspective. Miyamoto no longer tries to make ambitious huge games. Now it's all about gimmicks and "uniqueness".



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After those Splatoon dichiaration?

yes.



Ryng_Tolu said:
After those Splatoon dichiaration?

yes.

"A few weeks later, they gingerly approached me with the squid-like character, and we decided on that direction right on the spot. The director and others who nervously brought the squid character to me must have been surprised with my positive reaction, but at the time, I didn’t accept it for lack of better options. I actually thought, ‘This must be it!’ It’s fun to nurture something so unique, and I’m glad that they were able to experience bringing it to fruition."

I suggest you read the whole story before making judgements.



midrange said:
bananaking21 said:

go take a look at Project Robot. i aint hating, i am just realistic. 

Naughty Dog's attempt at a new IP = The Last of Us

Blizzards Attempt at a new IP =  Over Watch

Respawns Attempt at a new IP = Titanfall

Myamoto's attempt at a new IP with Nintendo = Project Robot. 

This really puts in things into perspective. Miyamoto no longer tries to make ambitious huge games. Now it's all about gimmicks and "uniqueness".

Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?

You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!

You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!



I hate Miyamoto now.



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GoOnKid said:
midrange said:

This really puts in things into perspective. Miyamoto no longer tries to make ambitious huge games. Now it's all about gimmicks and "uniqueness".

Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?

You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!

You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!

Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?

I'm calling it like I see it. Just because my thoughts dont agree with yours doesn't mean mine are invalid. I've been reading some pretty one sided comments here (from both sides), but mine are the ones worth calling out? Get off your high horse bud.

The only notable thing that Miyamoto did recently was pikmin 3, and that game was no revolution. He was not the director of mario galaxy, he did not make most of the creative decisions (he may have guided the team, but the team still made the decisions). He also butchered some aspects that I really enjoyed (Rosalina's storybook was a mini passion project by one of the devs, Miyamoto called it out and prohibited anything similar in galaxy 2).

Miyamoto is NOT Nintendo, when nintendo makes a good game, then you have to look at the team making it, not the person producing it. The only exception is when a developer EXPLICITLY says that they have total creative control over the game (Miyamoto did this for starfox).

Yes Miyamoto worked on past projects that were great (Mario 64, ocarina of time, wii sports). I'm not saying he was never great. But take a look at his RECENT projects (project gaurd, project robot, wii music, pikmin 3, starfox zero), and you will notice that none of them hold a candle to his previous games (aka that special touch he had).

You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!

You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!

Likewise, I am not talking about other developers, but the Mark Cerny mention is hilariously bad (How did he lose his "touch" when the ps4, liked for it's hardware, is dominating the home console market with more than a 50% share). Did he lose his touch in making games, not really because he never had a "touch." Making one great game is not enough to have a "touch." Hardware wise, he's definitely still got it.

Gears of war dude, I couldn't care less (again, making 1 or 2 good games is not enough to have a good "touch").



When I think about it, maybe Miyamoto is suffering from a bit of the same dilemma that George Lucas went through in that he might be surrounded by 'yes men' and people too worried to speak candidly/openly to him that just tell him what they think he wants to hear rather than what he probably needs to hear.



midrange said:

Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?

I'm calling it like I see it. Just because my thoughts dont agree with yours doesn't mean mine are invalid. I've been reading some pretty one sided comments here (from both sides), but mine are the ones worth calling out? Get off your high horse bud.

The only notable thing that Miyamoto did recently was pikmin 3, and that game was no revolution. He was not the director of mario galaxy, he did not make most of the creative decisions (he may have guided the team, but the team still made the decisions). He also butchered some aspects that I really enjoyed (Rosalina's storybook was a mini passion project by one of the devs, Miyamoto called it out and prohibited anything similar in galaxy 2).

Miyamoto is NOT Nintendo, when nintendo makes a good game, then you have to look at the team making it, not the person producing it. The only exception is when a developer EXPLICITLY says that they have total creative control over the game (Miyamoto did this for starfox).

Yes Miyamoto worked on past projects that were great (Mario 64, ocarina of time, wii sports). I'm not saying he was never great. But take a look at his RECENT projects (project gaurd, project robot, wii music, pikmin 3, starfox zero), and you will notice that none of them hold a candle to his previous games (aka that special touch he had).

You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!

You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!

Likewise, I am not talking about other developers, but the Mark Cerny mention is hilariously bad (How did he lose his "touch" when the ps4, liked for it's hardware, is dominating the home console market with more than a 50% share). Did he lose his touch in making games, not really because he never had a "touch." Making one great game is not enough to have a "touch." Hardware wise, he's definitely still got it.

Gears of war dude, I couldn't care less (again, making 1 or 2 good games is not enough to have a good "touch").

I adressed you because I found your comments to be the most offensive. I'm calling it like I see it.

It's one thing to not like Star Fox Zero, but it's another to say the creator should step back because of a lost touch. The general hate towards this man in this thread is way too high and heavily unjustified. I hated the recent Turtels movie but I'm not gonna say that Michael Bay should stop making films because he lost his touch. I hated the Volkswagen exhaust fume disaster but I wouldn't want them to stop making cars. I think The Happening from Shyamalan seems to be a terrible movie but he is still a brilliant director.

Star Fox Zero does exactly what it was supposed to do: it's a decent shmup with a control scheme that enriches your way of playing, once you accept it to be different from what you may be used to. But let's stop here, you hate it, I like it, we will never settle for an agreement. It's still no reason to discredit this man in such a way. It's a shame the game gets so much hate because most players love it and only few are very loud to say that they don't like the controls. That's what I believe after seeing posts from people who actually played it. Project Guard is actually pretty addictive, by the way, you should try it. We know nothing about Project Robo, so why is it considered a bad thing? It might have been a test product that didn't make it to be a full fletched game, but this happens all the time in game development. Experiments need to be done before an idea sticks and get's worked on severely. Other developers do that as well. Games get cancelled during development all the time. I won't even try to defend Wii Music because I never played it but even I can see that this isn't a good game.

Just wanted to say that Miyamoto is being treated unfairly on the web for the wrong things. Over and out.



GoOnKid said:
midrange said:

Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?

I'm calling it like I see it. Just because my thoughts dont agree with yours doesn't mean mine are invalid. I've been reading some pretty one sided comments here (from both sides), but mine are the ones worth calling out? Get off your high horse bud.

The only notable thing that Miyamoto did recently was pikmin 3, and that game was no revolution. He was not the director of mario galaxy, he did not make most of the creative decisions (he may have guided the team, but the team still made the decisions). He also butchered some aspects that I really enjoyed (Rosalina's storybook was a mini passion project by one of the devs, Miyamoto called it out and prohibited anything similar in galaxy 2).

Miyamoto is NOT Nintendo, when nintendo makes a good game, then you have to look at the team making it, not the person producing it. The only exception is when a developer EXPLICITLY says that they have total creative control over the game (Miyamoto did this for starfox).

Yes Miyamoto worked on past projects that were great (Mario 64, ocarina of time, wii sports). I'm not saying he was never great. But take a look at his RECENT projects (project gaurd, project robot, wii music, pikmin 3, starfox zero), and you will notice that none of them hold a candle to his previous games (aka that special touch he had).

You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!

You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!

Likewise, I am not talking about other developers, but the Mark Cerny mention is hilariously bad (How did he lose his "touch" when the ps4, liked for it's hardware, is dominating the home console market with more than a 50% share). Did he lose his touch in making games, not really because he never had a "touch." Making one great game is not enough to have a "touch." Hardware wise, he's definitely still got it.

Gears of war dude, I couldn't care less (again, making 1 or 2 good games is not enough to have a good "touch").

I adressed you because I found your comments to be the most offensive. I'm calling it like I see it.

It's one thing to not like Star Fox Zero, but it's another to say the creator should step back because of a lost touch. The general hate towards this man in this thread is way too high and heavily unjustified. I hated the recent Turtels movie but I'm not gonna say that Michael Bay should stop making films because he lost his touch. I hated the Volkswagen exhaust fume disaster but I wouldn't want them to stop making cars. I think The Happening from Shyamalan seems to be a terrible movie but he is still a brilliant director.

Star Fox Zero does exactly what it was supposed to do: it's a decent shmup with a control scheme that enriches your way of playing, once you accept it to be different from what you may be used to. But let's stop here, you hate it, I like it, we will never settle for an agreement. It's still no reason to discredit this man in such a way. It's a shame the game gets so much hate because most players love it and only few are very loud to say that they don't like the controls. That's what I believe after seeing posts from people who actually played it. Project Guard is actually pretty addictive, by the way, you should try it. We know nothing about Project Robo, so why is it considered a bad thing? It might have been a test product that didn't make it to be a full fletched game, but this happens all the time in game development. Experiments need to be done before an idea sticks and get's worked on severely. Other developers do that as well. Games get cancelled during development all the time. I won't even try to defend Wii Music because I never played it but even I can see that this isn't a good game.

Just wanted to say that Miyamoto is being treated unfairly on the web for the wrong things. Over and out.

Where you think I take an overly offensive approach, I think you take an overly defensive approach.

Find one of my replies that says he should step down. I dare you since you are so confident that I want him to step down.

My thoughts are that he's lost his touch. He's not making revolutionary games like he used to. I don't like his new titles, but I can see that others like them (not gonna stop me from calling them bad as it is my opinion). But we can all agree that they are not like his earlier works (Mario 64, ocarina of time, etc.). Hence the lost his touch



midrange said:

Where you think I take an overly offensive approach, I think you take an overly defensive approach.

Find one of my replies that says he should step down. I dare you since you are so confident that I want him to step down.

My thoughts are that he's lost his touch. He's not making revolutionary games like he used to. I don't like his new titles, but I can see that others like them (not gonna stop me from calling them bad as it is my opinion). But we can all agree that they are not like his earlier works (Mario 64, ocarina of time, etc.). Hence the lost his touch

While you actually never said it in particular, you highlight his failures in a thread like this, so I added the pieces and assume you are one of the people who want him to step down. Tell me otherwise. If you wouldn't want him to, you would be fine with him keeping to produce games that focus on gameplay and innovation like Star Fox Zero.

His recent games are not like his earlier works, I agree. I think that's mostly because he shifted from being a director to being a producer. We all know that those are different tasks and should be regarded differently. But all of the games he directed had a strong focus on gameplay and innovation, that's his thing. He loves those aspects much more than anything else in a game, and here's where none of his work as a director differs through the whole time. The last game he directed was Steel Diver, it had a quite barebone presentation, but the gameplay is addictive and catchy. Just like all of his games. On the contrary, as a producer, he gives others more freedom while giving himself the option to decide on general, basic elements. Most of these decisions must be bad to you since you only highlight those, but he also had many good ones, too, like Splatoon, Metroid Prime, etc. etc.