GoOnKid said:
midrange said:
This really puts in things into perspective. Miyamoto no longer tries to make ambitious huge games. Now it's all about gimmicks and "uniqueness".
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Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?
You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!
You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!
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Have to adress you now after reading your one-sided comments for a while. You are always cherrypicking his failures, even blaming him for things he didn't do, while constantly ignoring all of his achievements, even when they are directly shown to you. Stop it, please, it's really annoying. By the way, an ambitious huge game was Super Mario Galaxy, for example, already forgot that?
I'm calling it like I see it. Just because my thoughts dont agree with yours doesn't mean mine are invalid. I've been reading some pretty one sided comments here (from both sides), but mine are the ones worth calling out? Get off your high horse bud.
The only notable thing that Miyamoto did recently was pikmin 3, and that game was no revolution. He was not the director of mario galaxy, he did not make most of the creative decisions (he may have guided the team, but the team still made the decisions). He also butchered some aspects that I really enjoyed (Rosalina's storybook was a mini passion project by one of the devs, Miyamoto called it out and prohibited anything similar in galaxy 2).
Miyamoto is NOT Nintendo, when nintendo makes a good game, then you have to look at the team making it, not the person producing it. The only exception is when a developer EXPLICITLY says that they have total creative control over the game (Miyamoto did this for starfox).
Yes Miyamoto worked on past projects that were great (Mario 64, ocarina of time, wii sports). I'm not saying he was never great. But take a look at his RECENT projects (project gaurd, project robot, wii music, pikmin 3, starfox zero), and you will notice that none of them hold a candle to his previous games (aka that special touch he had).
You know who also lost his touch? Cliff Bleszinski. He created Gears of War, now he makes a F2P game. Ugh!
You know who lost his touch, too? Mark Cerny. He's the architect of the PS4, but he created Knack. Yuck!
Likewise, I am not talking about other developers, but the Mark Cerny mention is hilariously bad (How did he lose his "touch" when the ps4, liked for it's hardware, is dominating the home console market with more than a 50% share). Did he lose his touch in making games, not really because he never had a "touch." Making one great game is not enough to have a "touch." Hardware wise, he's definitely still got it.
Gears of war dude, I couldn't care less (again, making 1 or 2 good games is not enough to have a good "touch").