By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - The WiiU was not the evolution of the Wii, it was...

Tagged games:

oniyide said:
Pavolink said:

This. I have been saying this.

But people, especially Wii U apologists, will come and say "lol, it was Wii Sports alone!" just to justify the poor library of the Wii U.

wasnt soccer moms alone but surely that was the biggest factor

Doesn't have to do anything with our statement. We are not denying casuals were a big part.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Around the Network
TruckOSaurus said:
thatguymarco said:

I don't know where you got that the gamepad was the Wii U's main selling point, but it's wrong.

So what was the Wii U's main selling point?

A selling point it's something that makes people want to buy the something, the gamepad it's the complete opposite of this. Themain reason people buy a Wii U for it's exclusives.



I'm now filled with determination.

thatguymarco said:
TruckOSaurus said:

So what was the Wii U's main selling point?

A selling point it's something that makes people want to buy the something, the gamepad it's the complete opposite of this. Themain reason people buy a Wii U for it's exclusives.

I guess it's a question of perspective. I think what people meant was that Nintendo intended the gamepad to be the main selling point of the Wii U. Evidently it failed... miserably.



Signature goes here!

The right question is :

Was the wiiu a stage towards the NX? Was not the wiiu a draft of the NX? Many seem to ignore that the real technological breakthrough of the wiiu is its system of streaming ...



Akeos said:
The right question is :

Was the wiiu a stage towards the NX? Was not the wiiu a draft of the NX? Many seem to ignore that the real technological breakthrough of the wiiu is its system of streaming ...

breakthrough? that stuff was done long before Wii U. Hell PSP was doing it.



Around the Network

It had

NSMBU as a launch title, Nintendo Land (mini-game collection) as the pack-in title, Wii Fit U, Wii Party U, Game & Wario, Sing Party, Wii Sports Club, Mario & Sonic Olympics as 8 of Nintendo's first 12 releases for the system.

But no, it wasn't aimed at the Wii audience at all, lol.

There was no point in bundling the Wiimote because everyone and their grandma (in some cases literally) had a Wiimote already. But in Japan for example they did put the Wiimote in the standard Wii U (Wii Party U bundle) and it still sold generally like crap.

Motion gaming + mini-game-athons had their time and they got boring after a while.

Wii U tablet was ill advised, but it also illustrates clearly the problem with the "lets sell the console with a new controller gimmick" strategy ... people are fickle and if the controller isn't perfect, then you're basically fucked. Which means that strategy is more akin to gambling than anything else and if you gamble long enough, you will eventually lose.

So in that sense the Wii brand's collapse wasn't entirely unpredictable.



TheLastStarFighter said:
Contrary to what many say, Wii was successful not just because soccer moms bought it, but also because core gamers who grew up with Nintendo - who had been ignoring Nintendo through the Gamecube years - flocked to premium-looking core titles like Zelda:TP, SMG and Metroid P3. And even core gamers were drawn by the modern new style, fascinating new way of controlling games and the virtual console collection.

Wii U attempted the same formula of appealing to novice and proven gamers as well. The idea was similar. While Wii offered the remote for casuals but added the nunchuck for more complex games, the Wii U's Gamepad would offer a touch screen for casuals and dual analogues for core gamers. So you can say it was an evolution of the Wii concept of reaching a broad audience with a unique control scheme.

Unfortunately the touchscreen was not a new concept and casuals could find better versions elsewhere, the design of the console was not fresh, the core titles were not all that exciting and core gamers tired of Wii by about 2010 so brand good will was gone. The results are what we see...

Super Mario Galaxy is the best selling Wii game on that bunch and SMG isn't even one of the top 5 selling Wii games. 

Wii U could've had Mario Galaxy 3, Metroid Prime 4, and Zelda and it still would've sold only about 15-17 million consoles. 

The kids buying an XBox or PS4 are buying it for stuff like COD, they don't give a shit about some franchise made 12+ years before they were born. 

The people who grew up with Mario/Zelda/Metroid are now in their 30s and even 40s ... they're too old to give much of a crap about gaming and if they do a lot of them have moved on from Nintendo for the more balanced software ecosystems that Sony/MS/Steam offer a long time ago. 

Nostalgia is great and all, but you can't sell a system on nostalgia. 

Even the nostalgia craze with NSMB ... eventually that wears off, the first new 2D Mario in like 25+ years is kind of a big deal. The 4th 2D Mario in 5 years ... not so much. I think the same thing is happening with Street Fighter V, SFIV was a huge hit but it was the first new SF in a long time and was in pseduo-3D. But SFV is just more of the same. Even if its well done, it's more of the same. 

Just because people like something or even if it stirs nostalgia in them doesn't mean they buy it every single time. 



TheLastStarFighter said:
Contrary to what many say, Wii was successful not just because soccer moms bought it, but also because core gamers who grew up with Nintendo - who had been ignoring Nintendo through the Gamecube years - flocked to premium-looking core titles like Zelda:TP, SMG and Metroid P3. And even core gamers were drawn by the modern new style, fascinating new way of controlling games and the virtual console collection.

Wii U attempted the same formula of appealing to novice and proven gamers as well. The idea was similar. While Wii offered the remote for casuals but added the nunchuck for more complex games, the Wii U's Gamepad would offer a touch screen for casuals and dual analogues for core gamers. So you can say it was an evolution of the Wii concept of reaching a broad audience with a unique control scheme.

Unfortunately the touchscreen was not a new concept and casuals could find better versions elsewhere, the design of the console was not fresh, the core titles were not all that exciting and core gamers tired of Wii by about 2010 so brand good will was gone. The results are what we see...

Super Mario Galaxy is the best selling Wii game on that bunch and SMG isn't even one of the top 5 selling Wii games. 

Wii U could've had Mario Galaxy 3, Metroid Prime 4, and Zelda and it still would've sold only about 15-17 million consoles. 

The kids buying an XBox or PS4 are buying it for stuff like COD, they don't give a shit about some franchise made 12+ years before they were born. 

The people who grew up with Mario/Zelda/Metroid are now in their 30s and even 40s ... they're too old to give much of a crap about gaming and if they do a lot of them have moved on from Nintendo for the more balanced software ecosystems that Sony/MS/Steam offer a long time ago. 

Nostalgia is great and all, but you can't sell a system on nostalgia. 

Even the nostalgia craze with NSMB ... eventually that wears off, the first new 2D Mario in like 25+ years is kind of a big deal. The 4th 2D Mario in 5 years ... not so much. I think the same thing is happening with Street Fighter V, SFIV was a huge hit but it was the first new SF in a long time and was in pseduo-3D. But SFV is just more of the same. 

Just because people like something or even if it stirs nostalgia in them doesn't mean they buy it every single time. 



TruckOSaurus said:
thatguymarco said:

A selling point it's something that makes people want to buy the something, the gamepad it's the complete opposite of this. Themain reason people buy a Wii U for it's exclusives.

I guess it's a question of perspective. I think what people meant was that Nintendo intended the gamepad to be the main selling point of the Wii U. Evidently it failed... miserably.

You're being too kind.



I'm now filled with determination.

The Wii U tried to be so many things at once (dual screens of the DS, motion controls of the Wii, traditional controls of prior systems, touch screen of tablets) that it never could establish its own identity and ended up being a mess that never had a clear direction.