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Forums - Nintendo - The WiiU was not the evolution of the Wii, it was...

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Contrary to what many say, Wii was successful not just because soccer moms bought it, but also because core gamers who grew up with Nintendo - who had been ignoring Nintendo through the Gamecube years - flocked to premium-looking core titles like Zelda:TP, SMG and Metroid P3. And even core gamers were drawn by the modern new style, fascinating new way of controlling games and the virtual console collection.

Wii U attempted the same formula of appealing to novice and proven gamers as well. The idea was similar. While Wii offered the remote for casuals but added the nunchuck for more complex games, the Wii U's Gamepad would offer a touch screen for casuals and dual analogues for core gamers. So you can say it was an evolution of the Wii concept of reaching a broad audience with a unique control scheme.

Unfortunately the touchscreen was not a new concept and casuals could find better versions elsewhere, the design of the console was not fresh, the core titles were not all that exciting and core gamers tired of Wii by about 2010 so brand good will was gone. The results are what we see...



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TheLastStarFighter said:
Contrary to what many say, Wii was successful not just because soccer moms bought it, but also because core gamers who grew up with Nintendo - who had been ignoring Nintendo through the Gamecube years - flocked to premium-looking core titles like Zelda:TP, SMG and Metroid P3. And even core gamers were drawn by the modern new style, fascinating new way of controlling games and the virtual console collection.

Wii U attempted the same formula of appealing to novice and proven gamers as well. The idea was similar. While Wii offered the remote for casuals but added the nunchuck for more complex games, the Wii U's Gamepad would offer a touch screen for casuals and dual analogues for core gamers. So you can say it was an evolution of the Wii concept of reaching a broad audience with a unique control scheme.

Unfortunately the touchscreen was not a new concept and casuals could find better versions elsewhere, the design of the console was not fresh, the core titles were not all that exciting and core gamers tired of Wii by about 2010 so brand good will was gone. The results are what we see...

This. I have been saying this.

But people, especially Wii U apologists, will come and say "lol, it was Wii Sports alone!" just to justify the poor library of the Wii U.



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Pavolink said:
TheLastStarFighter said:
Contrary to what many say, Wii was successful not just because soccer moms bought it, but also because core gamers who grew up with Nintendo - who had been ignoring Nintendo through the Gamecube years - flocked to premium-looking core titles like Zelda:TP, SMG and Metroid P3. And even core gamers were drawn by the modern new style, fascinating new way of controlling games and the virtual console collection.

Wii U attempted the same formula of appealing to novice and proven gamers as well. The idea was similar. While Wii offered the remote for casuals but added the nunchuck for more complex games, the Wii U's Gamepad would offer a touch screen for casuals and dual analogues for core gamers. So you can say it was an evolution of the Wii concept of reaching a broad audience with a unique control scheme.

Unfortunately the touchscreen was not a new concept and casuals could find better versions elsewhere, the design of the console was not fresh, the core titles were not all that exciting and core gamers tired of Wii by about 2010 so brand good will was gone. The results are what we see...

This. I have been saying this.

But people, especially Wii U apologists, will come and say "lol, it was Wii Sports alone!" just to justify the poor library of the Wii U.

wasnt soccer moms alone but surely that was the biggest factor



Sharu said:
No. WiiU is an evolution of a Gamecube. With both Wii and DS gimmicks attached. And failed, sadly.

Not their fault: rumour has it that they ran out of duck tape.   



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thatguymarco said:

I don't know where you got that the gamepad was the Wii U's main selling point, but it's wrong.

Well it was supposed to. 



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thatguymarco said:

I don't know where you got that the gamepad was the Wii U's main selling point, but it's wrong.

So what was the Wii U's main selling point?



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If only they would have made games for it, the way they make games for the DS.



TruckOSaurus said:
thatguymarco said:

I don't know where you got that the gamepad was the Wii U's main selling point, but it's wrong.

So what was the Wii U's main selling point?

I think he's moreso implying that there isn't a selling point.



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Using the Wii name was/is marketing 101. Extremely popular, good reputation, more for less $ idea. and anyone can do it. No Co would throw that away. The gamepad IS a Wiimote, with a new idea: a 6" screen built in. Ability to use every past controller furthers the 'value' that Nintendo gives to customers. Nobody complains when X & P use their name over on the next iteration.



im going to repeat this again, Wii U is the evolution ot the GC-GBA Link Cable



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