fatslob-:O said:
That's patently false ... Xbox was better in practically EVERY category, it was in another league compared to the gamecube or PS2 ... The original xbox version would've easily chewed through gamecube version with the same amount of effort ... |
That's not actually true each GPU had it's own advantages and disadvantages. GC GPU was superior at lighting, single pass multi texturing, and it had faster higher bandwith RAM. The Xbox GPU had a higher fillrate, more ram, customizable shaders, and it cache data from it's hard drive. A game built from the ground up that pushed the GC too its limits would not run on Xbox without significant concessions. The same held true for a game built from the ground up for Xbox being ported to GC. The lower bandwith and inferior single pass multitexturing were why the Rogue Squadron port to Xbox was ultimately canned.
There weren't many third party games that were built for the GC and ported to PS2 and Xbox. The few that were ran best on GC. Off the top of my head I can only thing of Sonic Heroes. The PS2 version looked graphically inferior and struggled to maintain 30fps frame rate. (The GC version ran at 60fps). The Xbox verion matched the GC version graphics but the frame rate fluctuated between 30 and 60fp.