By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Who exactly was Nintendo's primary target audience with the Wii U?

 

Who was the Wii U's main audience?

Casuals 44 13.75%
 
Hardcore 28 8.75%
 
Both 64 20.00%
 
They didn't know who they wanted 147 45.94%
 
Yo Mama 37 11.56%
 
Total:320
CaptainExplosion said:
Shiken said:
I think they were yrying for both. I think the NX will be core focused however.

But what makes someone a core gamer, and how would you go about targeting them?

Shovelware is for casuals, we saw a lot of this on the Wii and we see it now on mobile.  By core I mean having a plentiful library of games like Zelda, 3D Mario, Metroid, a NEW Star Fox (not a glorified remake), Xenoblade etc.

 

I feel like the WiiU was targeted at both with what it offered, and the fact that they tried to reuse the Wii name reflects that.  Casuals are not coming back to home console, that was a one hit wonder.  I would imagine Nintendo sees that they have to pick a side, and core gamers are the only CONSISTENT consumer target they can go for.

 

Not saying casuals are not real gamers, I am saying their attention has moved on to other media and their gaminh priorities and interests differ.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

Around the Network

They wanted to go after the ps360 crowd but when they realized that stronger consoles are going to come out they focused more on the casuals



First, a little clarification. "Core" and "hardcore" are not the same, just as "hat" and "hardhat" are not the same.

Second, I think there are certain elements in Nintendo's leadership that feel entitled to consumer support. I think they're often genuinely surprised from criticism or apathy. Their plan with the Wii U seemed to be that they'd throw a few bones out to core gamers and that would be enough to grab that market, too.



Louie said:
The target audience was Nintendo's ego.

It was aimed at no one, to be honest. The gamepad is more hardcore than the PS and Xbox controller. Some games were clearly meant for the mass market (unfortunately they didn't put any effort into them), but at the same time they tried to get "hardcore" third party games and put all their energy into stuff like Pikmin 3, which didn't sell on Gamecube either. The hardware itself was designed with people in mind who don't care about graphics, but the packaged product was placed in a price range that said "hardcore only". Kinda like a computer manufacturer that didn't know if their next product was supposed to be a home computer or a laptop, so they made a fridge.

well said-  i think you are 100% correct



Not even Nintendo knew who they were gonna target.



Around the Network

When Nintendo first unveiled the Wii U, you'll remember that Reggie stated this console was made with "you" in mind. He said that this will be "your" console (that's why it's called Wii U). To this day it remains unclear exactly what he meant by that, but I think it's safe to assume he was trying to speak to Nintendo fans who felt somehow betrayed by the Wii. There was a sentiment that Nintendo abandoned the core Nintendo fanbase with the Wii to instead target the casual, non-gamer audience with games like Wii Sports, Wii Fit, Wii Music, etc. I think with the Wii U they were trying to tell these scorned Nintendo fans that this console was being made with them in mind.

Again, this is just my guess because Reggie's comments are very obtuse and it's difficult to determine exactly what he meant, but that's how I've always interpreted it.



I doubt anyone including Nintendo does know who their target audience is.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Yeah I think the target audience was the nintendo fan.

4years lateron and 13m sold.... you see that just isnt enough anymore.
Nintendo need to aim for a new audience.



I think it was aimed towards both gamers and kids, but it didn't do well with capturing either of those audiences.

Most young kids these days don't care that much about Nintendo, and if they are gaming, it's most likely on either a smart device, a PC, or probably a PS4.

I guess they did a little better for the core gamers, with games like Bayonetta, Smash, and XCX, but overall, Nintendo is giving us cery little faith to continue buying their products.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Soundwave said:

This is the first year Nintendo lineup for the Wii U ...

New Super Mario Bros. U
Nintendo Land
Sing Party
Ninja Gaiden 3 port
Game & Wario
LEGO City Undercover
The Wonderful 101
Pikmin 3
Wii Fit U
Wii Sports Club
Wii Party U
Super Mario 3D World
Zelda: Wind Waker HD
Mario & Sonic Olympic Games


That's 8 party/mini-game titles. 2 multi-player casual friendly Mario platformers. A Zelda remake. Two kinda mid-tier Nintendo core releases in Pikmin 3 and Wonderful 101. A kids licensed game in LEGO City. And one port of a "hardcore" PS3/360 game, Ninja Gaiden, which had mediocre reviews.


Anyone who can say with a straight face this is a product aimed at "hardcore" gamers when literally 2/3rds of the games are casual fare is out of their mind. A port of the shitty Ninja Gaiden 3 is the only thing expressly not for casuals or kids.

It was for casuals. The casuals just didn't come back, and there were signs they were already leaving later in the Wii's lifecycle.

They didn't support the Kinect either on XBox One.

Wasn't Arkham City, Arkham Origins, Mass Effect, Monster Hunter 3 Ultimate, Splinter Cell Blacklist, Darksiders II, Zombi U, Assassin's Creed III, Assassin's Creed IV, Call Of Duty Black Ops II, Call Of Duty Ghosts, Tekken Tag 2, Need For Speed Most Wanted, and I'm sure a few other hardcore titles I'm forgetting also release first year? 

Basically, you missed a few.