Wyrdness said:
That's your view but one I'll never agree with plus you're trying to fill gaps in your argument by bringing in irrelevant arguments like solving all the U's problems which is not even the argument it's whenther NSMBU is really a system seller and I say flat out no it's tried twice on two different platforms and failed to shift either of them. Note how I highlighted the baseline change on an individual basis to show their impact, this makes your response about a combination of games irrelevant as I've highlighted them individually.
Wii U would have sold the same with out NSMBU because all those early sales were as I said early adopters and avid fans, these are the consumers that were always going to buy the platform straight up that's why the was a huge drop off as no consumers outside this group were going to commit yet which is why no new games hurt the system. I agree with him when he implies 3DW would have encouraged some people outside of the avid and early adopters group to commit, NSMB series has shown twice it can only ride the tide and not create it, its sales fooled everyone into thinking it's a system seller, I'll come out and say it you could have released NSMBU after the launch window you would have seen little to no change in hardware sales, in fact they semi did with NSLU which was stand alone as well and had no impact. You see those numbers as a system seller which is understandable Nintendo made the same mistake me personally and some others as well who have said the same see them as a game that's a different kind of animal that sells to who is already there rather than bringing new people in, having higher sales doesn't back your view as it just says NSMB is easier to get into for more people.
It's like my analogy most places sell a lot of chips with their food but the chips aren't the reason people go there hell they probably sell more chips than the individual bits of their meals, NSMB series is like this for its platforms.
|
It's not irrelevant, you claim the drop-off after launch is the fault of NSMBU when it's obviously the fault of no games, which is also how we know the launch and following weeks could only be worse without it, certainly not the same as you say. You claim the baseline changes are solely to the credit of one game as if that's all people buy a console for when the continuing sales of other games clearly prove otherwise.
"3DW would have encouraged some people outside of the avid and early adopters group to commit" because... reasons? I mean we know that's false, the game already came out and did nothing of significance for the Wii U. Like every notable game on the Wii U it's only a system seller in the literal sense, not in the actually matters sense.
NSMB series has shown it can only ride tides twice, really? 3DS hardware sales increased from 100k the week prior to 300k the week NSMB2 released, and the baseline stayed around 200k for the rest of the year. That's definitely a straight up system seller right there especially considering there weren't any other major releases until Sticker Star. NSLU is just glorified dlc.
"different kind of animal that sells to who is already there rather than bringing new people in, having higher sales doesn't back your view as it just says NSMB is easier to get into for more people." Once again that's just your opinion. You nor anyone knows what the people buying these games are thinking. Sales are the only real data we have on the matter, and naturally the more it sells the more systems it sells aswell. I mean you can't believe a game selling 100k can still sell as many systems as one selling 10 million so they're clearly a factor. Though even without lifetime sales, NSMBU has already proven it's a system seller unless you can explain to me what people were buying Wii Us for in it's first year, and I'm not talking just launch, also the 1.5 million Wii U's and 1 million NSMBU's sold in 2013 prior to 3D World.