By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:

 

 

It's not irrelevant, you claim the drop-off after launch is the fault of NSMBU when it's obviously the fault of no games, which is also how we know the launch and following weeks could only be worse without it, certainly not the same as you say. You claim the baseline changes are solely to the credit of one game as if that's all people buy a console for when the continuing sales of other games clearly prove otherwise.

"3DW would have encouraged some people outside of the avid and early adopters group to commit" because... reasons? I mean we know that's false, the game already came out and did nothing of significance for the Wii U. Like every notable game on the Wii U it's only a system seller in the literal sense, not in the actually matters sense.

NSMB series has shown it can only ride tides twice, really? 3DS hardware sales increased from 100k the week prior to 300k the week NSMB2 released, and the baseline stayed around 200k for the rest of the year. That's definitely a straight up system seller right there especially considering there weren't any other major releases until Sticker Star. NSLU is just glorified dlc.

"different kind of animal that sells to who is already there rather than bringing new people in, having higher sales doesn't back your view as it just says NSMB is easier to get into for more people." Once again that's just your opinion. You nor anyone knows what the people buying these games are thinking. Sales are the only real data we have on the matter, and naturally the more it sells the more systems it sells aswell. I mean you can't believe a game selling 100k can still sell as many systems as one selling 10 million so they're clearly a factor. Though even without lifetime sales, NSMBU has already proven it's a system seller unless you can explain to me what people were buying Wii Us for in it's first year, and I'm not talking just launch, also the 1.5 million Wii U's and 1 million NSMBU's sold in 2013 prior to 3D World. 

 

It is irrelevant because if NSMBU was the system seller you and Zorg claim it is by using it's sales numbers the U wouldn't have dropped off as hard plain and simple. 3DW being a 3D Mario is more appealing to to commit to buying a new platform for that's why some of those outside early adopters would have commited to buying the platform as 2D platformers straight up are not platform sellers they're userbase sellers.

Sales maybe the only data we have but data can still be ananlyzed with other data, Zorg was kind enough to provide Fiscal data, in the launch window where the early adopters made their purchases in F1 from late November to March we had 3.45m sold, following the launch window in F2 Zorg mentioned it's the worst performing year and tried to blame 3DW right? Wrong F2 is March to March and the game that was the flagship in this period was NSMBU with nothing else and to top it off the main bulk of the sales came in the period of WWHD, 3DW and Wii Party's release. I also don't claim baseline changes are credit to one game I individually highlight the inffluence certain games releases had on the baseline hence why my point is NSMBU is not a system seller like other games in the library.

I've explained to you already the early sales were early adopters if you don't understand this than that's not a rebuttal of any sort against my stance nor is it my problem, the Fiscal data highlighting NSMBU by itself had little pulling power outside of early adopters. To answer your question if a platform has 30m users and a game releases and sells 10m but the platform sells 0 units that week it's not a system seller it's a decoration title or userbase seller, if the following month another game is released and sells 2m but200k units of hardware are moved it's a system seller and had more impact.