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Forums - Gaming - Is it Official? : Mobile Games are #1??

 

Are Mobile Games #1

Yes 15 18.52%
 
No 66 81.48%
 
Total:81

Candy crush is focused to the casual audience, and are not real gamers. It is the very reason why they get so much in skip ahead sales.

It is a scary state of affairs, but rest easy due to one fact. The mobile market is very cut throat and unlike mainsteam gaming, it is very easy for a game to get lost in the wave of cheaper clones that always follow. Mobile games might seem like the easy way out for devs, but the fact remains that the model is far from perfect. In my opinion while the potential for profit in mobile games are high, the reliability of that profit is much higher in the mainstream (consoles and PC) as long as the quality is there, the budget is realistic, and the advertising is done right..



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Hiku said:
mornelithe said:
I'm trying to figure out why anyone cares. So what if casual mobile games make more money? McDonald's makes more money than a fine dining restaurant. But, I'd still go to the restaurant 10 times out of 10.

Because the more lucrative the mobile business is, the more potential console projects will be turned into mobile projects instead. Capcom for example invested a lionsshare of their finances into mobile a couple of years ago (one of the reasons why there was no money to make Street Fighter 5 at the time).
Unfortunitely for Capcom, it turned out to be a failed venture into mobile.

Yeah, because Sony, Nintendo and Microsoft are about to dissolve their entire hardware business and put their developers strictly on mobile development.  Do people even think before they ask questions?  So, why hasn't every fine dining restaurant shut down their high end foods operations and sell only easy to make garbage w/ low quality produce/meat?  Why hasn't Ferrari, Lamborghini, Porsche, Mercedes, BMW, Mclaren, Bugatti, etc... given up making high end luxury or supercars, and just make carbon copies of econo lines?

As I said, still trying to figure out why anyone cares.



Hiku said:
mornelithe said:

Yeah, because Sony, Nintendo and Microsoft are about to dissolve their entire hardware business and put their developers strictly on mobile development.  Do people even think before they ask questions?  So, why hasn't every fine dining restaurant shut down their high end foods operations and sell only easy to make garbage w/ low quality produce/meat?  Why hasn't Ferrari, Lamborghini, Porsche, Mercedes, BMW, Mclaren, Bugatti, etc... given up making high end luxury or supercars, and just make carbon copies of econo lines?

As I said, still trying to figure out why anyone cares.

Since when does switching development resources from console to mobile equal disolving their entire hardware business?
And since when does it have to be an all or nothing situation before it affects anyone to the point where they should start caring?

In the meantime, here's the sequel that Breath of Fire fans have been anticipating for years.

Pretty simple, Sony, Microsoft and Nintendo all have home console and/or dedicated handhelds, by pushing their own resources towards mobile development, they're undermining their own hardware.  More money to be made if they simply sell a license to some mobile dev, to use some of their IP in design for a mobile game, than dedicate any of their internal staff to such things.

The other thing to keep in mind is that, not every developer wants to make shitty casual games.  If Sony/Microsoft/Nintendo were to start a concerted push, diverting 1st party resources to such a thing, they could start losing some of the massive pool of talent they've all accrued over the years.  That's also something these companies have to consider.



Hiku said:
mornelithe said:

Pretty simple, Sony, Microsoft and Nintendo all have home console and/or dedicated handhelds, by pushing their own resources towards mobile development, they're undermining their own hardware.  More money to be made if they simply sell a license to some mobile dev, to use some of their IP in design for a mobile game, than dedicate any of their internal staff to such things.

Sony Microsoft and Nintendo have a personal investment in their own hardware, and so they will naturally want to focus a lot on pushing their sales further through software output. I'm not talking about those three, because they are the exception. I'm talking about the many other developers who don't have proprietary hardware to push. When Capcom invest over 40 million in Mobile gaming during one fiscal year, that's a lot of money for them.
As a console gamer, that's money that could have been spent making real console games. Most of these successful mobile games are rather simple and shallow games witch "gacha" mechanics because that's all it takes to satisfy that crowd, and bleed them for more money every week. So even if I wanted to take part in these games, I'd find little to no enjoyment in them as my idea of a fun game doesn't constitute a story that could have been written on a napkin during lunch, and spending half my salery every month trying to pull a certain weapon or character from the lottery machine.

Capcom is a 3rd party.  They are neither Sony, Microsoft, or Nintendo.  And $40 million is $10 million less than what Microsoft paid for 1 year exclusivity of 2 GTA IV expansion packs.  That might be alot to Capcom (who hasn't been doing very stellar lately), but the big 3 deal with far, far more money.



pokoko said:

The author of that article seems to be willfully misconstruing the data.

"The Computer Screen is the most lucrative on a global scale, with revenues of almost $32 billion. The vast majority of this will from (mid)core PC/MMO games, while casual webgame revenues continue to decline. This is followed closely by theEntertainment Screen (TV/Console) which will grow to $29.0 billion. The Personal Screen, or smartphones, is the fastest growing with a YoY growth rate of 23.7% and by 2018 will take the lead globally. The Floating Screen (tablets & handheld consoles) remains the least important gaming screen, with revenues of $11.6 billion, as handheld revenues are expected to plummet another 24% this year."

PC gaming revenue is at the top.  Mobile continues to devour handheld gaming revenue.

 

Boy are you in for a shock. 

The breakdown is as follows

$32b - Personal Computer

$29b - TV/Console gaming 

$27b - Mobile

$9.8b- Tablet

$1.8b- Dedicated Handheld

 

Remember, Console gaming on its own is lower than $29b.



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1. Install base of just about everyone in the world by now (vs.a couple hundred million)

2. Demographics that don't have a set idea of how much money should go into a game (vs. being used to spending sixty bucks on average)


I'm not even going to say it's "sad" like everyone else is. It's hitting a completely different market that's also much, much larger. It's just different. Not everything is a competition.



ZhugeEX said:
pokoko said:

The author of that article seems to be willfully misconstruing the data.

"The Computer Screen is the most lucrative on a global scale, with revenues of almost $32 billion. The vast majority of this will from (mid)core PC/MMO games, while casual webgame revenues continue to decline. This is followed closely by theEntertainment Screen (TV/Console) which will grow to $29.0 billion. The Personal Screen, or smartphones, is the fastest growing with a YoY growth rate of 23.7% and by 2018 will take the lead globally. The Floating Screen (tablets & handheld consoles) remains the least important gaming screen, with revenues of $11.6 billion, as handheld revenues are expected to plummet another 24% this year."

PC gaming revenue is at the top.  Mobile continues to devour handheld gaming revenue.

 

Boy are you in for a shock. 

The breakdown is as follows

$32b - Personal Computer

$29b - TV/Console gaming 

$27b - Mobile

$9.8b- Tablet

$1.8b- Dedicated Handheld

 

Remember, Console gaming on its own is lower than $29b.

Why am I in for a shock?  That's the same as what I posted.



I play a few games on smartphone and tablet, so they actually eat my free time, preventing me to play games in my PC backlog and making me less willing to buy new ones, but they definitely DON'T "steal" money from my budget, I only play free mobile games and I wouldn't ever spend even a cent on them, I don't find them worth my money. I could probably buy a quality PC game with a bonus Android version, though, if they made one that attract me.



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pokoko said:
ZhugeEX said:

 

Boy are you in for a shock. 

The breakdown is as follows

$32b - Personal Computer

$29b - TV/Console gaming 

$27b - Mobile

$9.8b- Tablet

$1.8b- Dedicated Handheld

 

Remember, Console gaming on its own is lower than $29b.

Why am I in for a shock?  That's the same as what I posted.

 

Sorry, 

Meant to quote this person-

 

Mummelmann said:

I still remember fondly when everyone called me a moron for saying out loud that mobile/tablet games would damage dedicated handheld markets. Good times!

 

Seems to think handheld is still a thing. 



Hiku said:
mornelithe said:

Capcom is a 3rd party.  They are neither Sony, Microsoft, or Nintendo.  And $40 million is $10 million less than what Microsoft paid for 1 year exclusivity of 2 GTA IV expansion packs.  That might be alot to Capcom (who hasn't been doing very stellar lately), but the big 3 deal with far, far more money.

Yeah, but why are you only talking about the three console owners again?
The only reason to care about this isn't if it leads to the annihilation of any of the consoles. Losing out on actual console games is a good reason to care, when the console games would have been ambitious titles, and the mobile games are shallow money grabs

I would think it's obvious.  The big 3 have a vested interest in keeping their consoles/handhelds relevant, which they can enforce via their 1st parties.  3rd parties are under no such constraints, nor do they face severe financial impact if the consoles/handhelds flounder/fail.