Hiku said:
mornelithe said:
Pretty simple, Sony, Microsoft and Nintendo all have home console and/or dedicated handhelds, by pushing their own resources towards mobile development, they're undermining their own hardware. More money to be made if they simply sell a license to some mobile dev, to use some of their IP in design for a mobile game, than dedicate any of their internal staff to such things.
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Sony Microsoft and Nintendo have a personal investment in their own hardware, and so they will naturally want to focus a lot on pushing their sales further through software output. I'm not talking about those three, because they are the exception. I'm talking about the many other developers who don't have proprietary hardware to push. When Capcom invest over 40 million in Mobile gaming during one fiscal year, that's a lot of money for them. As a console gamer, that's money that could have been spent making real console games. Most of these successful mobile games are rather simple and shallow games witch "gacha" mechanics because that's all it takes to satisfy that crowd, and bleed them for more money every week. So even if I wanted to take part in these games, I'd find little to no enjoyment in them as my idea of a fun game doesn't constitute a story that could have been written on a napkin during lunch, and spending half my salery every month trying to pull a certain weapon or character from the lottery machine.
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Capcom is a 3rd party. They are neither Sony, Microsoft, or Nintendo. And $40 million is $10 million less than what Microsoft paid for 1 year exclusivity of 2 GTA IV expansion packs. That might be alot to Capcom (who hasn't been doing very stellar lately), but the big 3 deal with far, far more money.