Per Fortune:
'Candy Crush' Outranks 'Call of Duty' As Mobile Gaming Beats PCs
It is near the end of the end....
Are Mobile Games #1 | |||
Yes | 15 | 18.52% | |
No | 66 | 81.48% | |
Total: | 81 |
Per Fortune:
APRIL 22, 2016, 8:49 AM EDT
Growing smartphone usage trumps purchases of expensive computer games.
People playing games on their mobile phones will spend more than the hardcore audience of PC gamers for the first time this year. By next year, the hordes of Candy Crush andClash of Clans players will even be outspending gamers on Xbox, PlayStation, and other consoles, according to a new report.
Spending on mobile games, mostly for in-game purchases, will account for 27% of the $99.6 billion global video gaming market in 2016, market tracker Newzoo reported. The $27.1 billion worth of skipped levels and sacks of digital gems is up 24% from last year and forecast to increase another 18% to $32 billion in 2017.
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PC gamers will spend $26.7 billion this year, just a 4% increase from last year, while console gamers will top the charts in 2016 spending $29 billion, a 5% increase.
With spending rates expected to continue to increase only modestly among those hardcore gamers over the next few years, the expanding ranks of more casual mobile gamers is becoming the most important—and most lucrative—segment. Thus, Activision Blizzard ATVI -0.17% paid $6 billion for Candy Crush saga publisher King Digital in February.
But the bulk of the action is in China, Newzoo highlighted. Chinese gamers are forecast to spend a total of $24.4 billion in 2016, edging out U.S. gamers spending $23.5 billion.
Source: http://fortune.com/2016/04/22/mobile-gaming-pc-sales/
It is near the end of the end....
Well I mean most of the mobile "gamers" are 40 year old women and teenage girls :P
Sad state of affairs. Almost $30 billion in "skip ahead" microtransactions.
Not surprised in the slightest. Let's just hope that not all every penny coming in from mobile games go straight back into making only more mobile games. As a secondary source of income for gaming companies (and one with much higher profit margins), I think it's somewhat fine though (even though most games are terrible and there are a lot of really horrible business models out there).
Companies sustaining themselves entirely on mobile platforms are not a good for the industry though, they represent a movement and direction I'd rather not have as a huge influence in gaming.
JRPGfan said: Sad if true. |
The growth of mobile gaming isn't the sad part. The sad part is that most of that mobile money is spent on microtransacctions and paywalls.
This is the sad reality, mobile gaming makes more money than the biggest games on dedicated consoles or PC. The casual market is just too great compared to the hardcore market.
Shadow8 said: This is the sad reality, mobile gaming makes more money than the biggest games on dedicated consoles or PC. The casual market is just too great compared to the hardcore market. |
Imo that still isn't the saddest part. The casuals will forever be creating a world of games where there's no developers really developing on a consistent basis, but just trying to create a quick cash grab and then be done with it because of the lack of loyalty; also the lack of work even necessary to impress casuals. You just have to have the right pop music appeal.
Lube Me Up
Those damn casuals making McDonalds the nr 1 restaurant and Michael Bay movies and American Idol the nr 1 entertainment. Quality stuff will still be made.
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