potato_hamster said:
So please then, go ahead and tell me how this isn't any more work for developers. I mean you'd literally have to have first hand experience making console video games in order to really know that, so I'm all ears. Because in my experience making PS2, PS3, PS4, PSP and PSV games, this is actually a lot more work than more people realize. I know this because I have done the work in similar situations. I know this because I know what certifying a game is like with Sony, and what they expect in terms of QA. I know this because I know the consequences of a game failing certification in certain ways.
This will require developers to do more work to make a cerifiable build of a PS4 game. Sure it's not nearly as much work as maintaining both a PS4 and X1 build, but it's still more. Based on my experience, more work equals one thing - less time for everything else. Games will suffer as a result of this move, I guarantee it. There's literally nothing you can do to convince me otherwise because I actually know better. I have seen it first hand dozens of times. I have seen countless features cut from games because resources had to be shifted to work on frame rate issues for example. This is the same kind of thing except you know up front that you have less time to actually make features than you did before, so you probably just won't even bother starting on that soon-to-be-cut feature to begin with. Either way that's still one less feature that the game had a chance at having had the PS4 Neo not been introduced, and that's a game suffering as a result, and that's just a feature that no one will miss, but it could be a extra 4-5 FPS that is "cut" or 1080p resolution vs 900p that gets "cut" as a result of time spent developing the PS Neo build. And I'm not even talking about practically doubling the amount of QA work that needs to be done, because both builds will need to be tested essentially as if they are seperate platforms.
The mere requirement to support the PS4 Neo makes all PS4 games with a hard budget and hard release date suffer. Period.
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Yes. and I designed the unreal engine. I simply don't buy that you are some sort of seasoned devs that has a clue what you are saying. Cause if you were then you would know this isn't nearly as grave or big as you make it sound. But I'll answer your question tho.
Games on the PS4 already mostly run at a native 1080p. Some run at 900p.
The Neo requires that ALL games run at 1080p native in Neo mode. So if you are a dev what does that mean?
You are using the same tools, the same SDK the same engine. The only difference is that you allow the game you are making if it's already in 1080p remain in 1080p or if it's at 900p take advantage of the increased allocated game available RAM and increased bandwidth and toggle for a 1080p output.
We are not talking new libraries here, new features,a different CPU or memory architecture. Everything is the same just higher clocked or more powerful. If you are a dev you will know this.
More work yes, but not the kinda work that will break any developers back or budget cause it's basically a glorified toggle that is designed to take advantage of the extra power available to them. If anything, the work wouldn't be to optimize already existing optimized code. But will be to set limiters.
It's like a fair number of games right now that runs at an unlocked 30fps on the PS4. some devs give you the option to lock it to 30fps. Jesus I don't believe I'm having this argument with a dev.
ok. your current PS4 game. does it work when you set the output on your console to 480p, 720p or 1080p? Honestly I'm done with this. you are trying really hard to make this about something it's not and grossly overstating the complications of a resolution bump to hardware that already comes with the performance boost to handle most if the work already.
the PS4 has 18CUs@800mhz and 5GB of available RAM @ 192GB/s. Do you really think a console with 36CU@900mhz and 5.5GB of RAM @ 210+GB/s requires a lot of work to either keep resolution at the default 1080p or bump it up from 900p requires game breaking work?????
And you say you are a dev???????? I really wish some on here in this forum that are actual devs can come and chime in on this. Cause I lost all respect for you the second you said you were a dev yet you are saying this nonsense.
Anyways. let's leave it alone. Let's agree to disagree.