Intrinsic said:
Yes. and I designed the unreal engine. I simply don't buy that you are some sort of seasoned devs that has a clue what you are saying. Cause if you were then you would know this isn't nearly as grave or big as you make it sound. But I'll answer your question tho. Games on the PS4 already mostly run at a native 1080p. Some run at 900p. The Neo requires that ALL games run at 1080p native in Neo mode. So if you are a dev what does that mean? You are using the same tools, the same SDK the same engine. The only difference is that you allow the game you are making if it's already in 1080p remain in 1080p or if it's at 900p take advantage of the increased allocated game available RAM and increased bandwidth and toggle for a 1080p output. We are not talking new libraries here, new features,a different CPU or memory architecture. Everything is the same just higher clocked or more powerful. If you are a dev you will know this. More work yes, but not the kinda work that will break any developers back or budget cause it's basically a glorified toggle that is designed to take advantage of the extra power available to them. If anything, the work wouldn't be to optimize already existing optimized code. But will be to set limiters. It's like a fair number of games right now that runs at an unlocked 30fps on the PS4. some devs give you the option to lock it to 30fps. Jesus I don't believe I'm having this argument with a dev. ok. your current PS4 game. does it work when you set the output on your console to 480p, 720p or 1080p? Honestly I'm done with this. you are trying really hard to make this about something it's not and grossly overstating the complications of a resolution bump to hardware that already comes with the performance boost to handle most if the work already. the PS4 has 18CUs@800mhz and 5GB of available RAM @ 192GB/s. Do you really think a console with 36CU@900mhz and 5.5GB of RAM @ 210+GB/s requires a lot of work to either keep resolution at the default 1080p or bump it up from 900p requires game breaking work????? And you say you are a dev???????? I really wish some on here in this forum that are actual devs can come and chime in on this. Cause I lost all respect for you the second you said you were a dev yet you are saying this nonsense. Anyways. let's leave it alone. Let's agree to disagree. |
Is there any way some administrator on this forum can verify my status as a video game developer? I'm open to it. I would seriously be more than happy to verify that I have my name in the credits of console video games. I mean this seriously. It would be great to have a little tag over my avatar just to quiet the likes of people like you.
I take it you're not a dev then? Just someone with a decent technical understanding that it working based purely on what they think it sbould work like with literally no hands-on experience. Let me say something I have said repeated on this site - Just because it appears to be feaisble from a theoretical point of view doesn't mean it's practical to do in real life. Just look around you. Just look at the dozens of developers that have spoken out against this. You do not have to take my word for it. I'm just a very small cog in an incredibly huge machine that is console video game development. There are a lot of people with a lot more technical know how and experience than I do that have voiced their experience. So, please go ahead and don't take my word for it. Take theirs.







