By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - PS4.5/PS4K Is Codenamed 'NEO' And More Info

GribbleGrunger said:

 

Much more at the link:

http://www.giantbomb.com/articles/so...-ne/1100-5437/

Specs:

Original PS4

CPU: 8 Jaguar Cores at 1.6 GHz
GPU: AMD GCN, 18 CUs at 800 MHz
Memory: 8 GB GDDR5, 17 GB/s

NEO
CPU: 8 Jaguar Cores at 2.1 GHz
GPU: Improved AMD GCN, 36 CUs at 911 MHz
Memory: 8 GB GDDR5, 218 GB/s

That bottleneck tho.

 

If it doesn't fracture the gaming community, I have no issue with upgraded consoles.



Around the Network

Sorry guys, having a boosted (clock-wise) CPU and GPU is not enough to warrant calling the thing a "separate platform to develop for." All of the architectural quirks remain the same. I could see the added cost and effort being an order of magnitude less than a PC port as you are only adding one SKU with very, very similar hardware, rather than thousands of possible combinations with quite different hardware. 

This to me seems more like an Iphone 6/6s situation. There really isn't that much inhibiting vertical integration here like with multiplats. 

This is also different from the 3DS in that the games are console games with console level budgets (and the costs of developing for different hardware don't scale proportionally with budget) and the 3DS games were majorly single-platform exclusives. 



spemanig said:
ZahaDoom said:

Extremely forward moving? In what way? Putting your customers on a 3 year purchasing cycle instead of 5-6? Creating more environmentally hazardous garbage faster for the landfill? Having to retool the factory, upgrading when you've only sold 40 million of the old sku worldwide and your no where near saturation? Your about to release psvr and sell even more or the OG sku but your going to create a confusing market for new customers?

Forward thinking is releasing a ps4k  for Christmas 2017, and saying ps4k can play ps4 games, and ps4 can play ps4k games but at reduced settings.

Ps4.5 neo if true as written, is a big big mistake.

Customers aren't on a 3 year purchasing cycle. That's the same bullshit reasoning that people criticize Apple for. This is NOT for current PS4 owners. It's not even remotely meant to be an upgrade. Why would any company waste money making a product that won't grow the installed base?

It's for future PS4 owners. You may be getting the shit end of the stick, but that's how technology works now. Be glad they're allowing you to even play PS4 games for another potentially 5 years on the system you bought at launch.

The market won't be confused. Get out of your bubble. The iPhone exists, and that upgrade model made Apple the single most powerful tech company in the world. Sony waited a year longer than they even needed to. Everyone and their mother understands what an incremental upgrade is. They live it with everything they own.

 I get it, I just think that iPhone users knew next year there would be a 5, then, 6, then 7. 

I've had my ps4 since launch but some customers just bought there's with no ps5 in site, and they are probably going to feel it the most. 

 When I say the market being confused, I'm seeing the PSVR driving a lot of new customers possibly more non gamers like during the wii years to the ps4. If there are two skus on the market at psvr launch and that affect psvr performance it could be an issue for new customers. I'm not saying I'm going to be confused, but I'm sure you've been down to your local Walmart and overheard a salesperson or some customer questions.

 Just remember sonys been going over the psvr manuals to reduce confusion about how to set it up. You and me might not be confused by two skus but to others, that's another story.



I like the idea but I really want to buy a PS4 this week xD, I'm conflicted on waiting until October or just getting the PS4 now.



Ali_16x said:
AEGRO said:

I dont understand how my point is not understood.

When 100 million users have the same machine, and im talking about THE SAME machine, the developers dont have to worry about numbers. They have a standard devicer to program for.

If you add to the equation, 2 or more skus the problems will star happening.

Where are we living? In LaLa Land? We are well aware of the issues that we have been getting lately with the performace of games, this will make things worse.

I play on consoles because of the simplicity, for me and the developers.

I dont want to game on the PC because i dont want to worry about specs.

I have downloaded patches this gen that weigh the same as the fucking game, im not being a half empty kind of guy, im just being realistic.

This WILL make things worse.

The idea is stupid and i hope it stays as a rumor.

Except they also have to worry about the XBO, how would that be different?

LOL, do you think the PS4.5 is a brand new console? Do you think it will be different to develop for than the PS4? All they did was change the graphics options. That does nothing, all they would have to do would be increase the graphics from the regular PS4. All they would do is increase frame rate from the regular PS4 version or include more AA etc. Why do you think that would be hard lol? There is nothing difficult about that.

Do you even know what you are talking about when you talk about PC gaming? How would you have to worry about the specs for the PS4 and PS4.5, LOL there are only two options, one will have better frame rate. How would that complicate anything?

You sound like you are a game developer, which very likely you aren't.

We can't say if it will be easy or hard for the developers because we simple don't know. It makes sense to say that it will be similar, but in reality, 99% of the users here don't know anything about programing on the PS4 and even less on this new NEO version if it ends up being real.



Nintendo and PC gamer

Around the Network
NobleTeam360 said:
I like the idea but I really want to buy a PS4 this week xD, I'm conflicted on waiting until October or just getting the PS4 now.

Buy a second hand one and then trade it in.



NobleTeam360 said:
I like the idea but I really want to buy a PS4 this week xD, I'm conflicted on waiting until October or just getting the PS4 now.

Either buy a used one (would make sure is one of the newer models) or just buy one and hope for a trade in option like I am XD



 


NobleTeam360 said:
I like the idea but I really want to buy a PS4 this week xD, I'm conflicted on waiting until October or just getting the PS4 now.

I'm on the same boat, I was planning to get a PS4 maybe next month or so but with all these recent rumors I think I should hold. 



Nintendo and PC gamer

Pemalite said:
sabvre42 said:
Still too slow to emulate the ps3....

Xbox 360 and Playstation 3 need roughly similar hardware to be Emulated on the PC.
Now if the Xbox One can emulate the Xbox 360................................................. You do the math.

This is faulty logic. Firstly, the Xbox 360 and PS3 emulators are not fully developed nor near-fully accurate.

We have no idea what new hardware specifications (if any) it takes to do that. Secondly, the CPU bottleneck on PC doesn't exist as it does with consoles. If we used CPU's as weak as the Jaguar line to emulate 360 and PS3 games we might notice performance variations between the two emulators, in fact I would be very surprised if they didn't exist considering the uniqueness of the cell vs. the pretty standard PPC in the 360. When you have highly clocked i5's and i7's running these games the bottlenecks dissapear as they can brute force their way through emulation of the key features of the cell. I would also like to note that until the emulator developers decided to use DX12, the PS3 emulator was lagging behind the 360 emulator in performance. Now it is ahead of the curve. Sony doesn't have an API (out of lack of necessity) that is meant for translating between architectures in a general level like this. 

Those are just few reasons why we can't use this logic. There probably are more reasons that I haven't thought of. Having said that, I wouldn't say that PS3 emulation on PS4 is impossible, just a lot more work for what might not be so great results. I don't see Sony taking the risk unless they are sure they'll be able to make a good emulator. 



Ali_16x said:
SvennoJ said:
So who is going to pay publishers to include that NEO mode, why would they bother.
Required starting in October, yeah right.

Did Giant bomb fall for some faked documents or something.

Nobody is paying devs to develop on PS4. They are developing on PS4 so they could just sell their games to PS4 owners, it won't be any different. They would be developing for NEO owners who will buy their game. And most developers already develop for PC, it really wouldn't be different. It's just 1 more platform, and it wouldn't even be 1, it's like .10 of a platform because all they have to do is add graphic options. It wouldn't be that hard.

Exactly my point. Why would they spend any extra effort on a NEO version?
40 million ps4 vs a million ps4 NEO that can run the game as is.

Developers aim for parity, same features, same assets accross consoles, hence XBox One and ps4 versions only really differ in resolution and stability, and the WiiU is ignored. And that's where they can actually make extra money by releasing on platforms with a different user base. There is no extra money for putting extra effort in the NEO version. (Unless they're going to charge for NEO hi-res texture pack DLC etc)
So in the XBox One / PS4 case, perhaps now we get 1080p NEO, 900p ps4, 720p XBox One. That would be the easiest path. Or maybe a pointless 1440p NEO version, ugly upscaled to 4K, yet with the same assets and lod not meant for 4K. Although likely there will be no difference at all, same 1080p version, except with frame pacing issues instead of frame rate drops.

PC development is very different. That's coding to a standard API and it's upto the user to figure out how to get a stable performance. The developers simply give you a recommended spec and the rest is up to you.

No matter what devs do, there is still the extra QA costs for testing and certifying on 2 hardware specs, who is going to pay for that. Who is going to ensure patches are synchronized and won't make online games temporarily incompatible. Or too bad, fixes will simply take twice as long now.