Ali_16x said:
Nobody is paying devs to develop on PS4. They are developing on PS4 so they could just sell their games to PS4 owners, it won't be any different. They would be developing for NEO owners who will buy their game. And most developers already develop for PC, it really wouldn't be different. It's just 1 more platform, and it wouldn't even be 1, it's like .10 of a platform because all they have to do is add graphic options. It wouldn't be that hard. |
Exactly my point. Why would they spend any extra effort on a NEO version?
40 million ps4 vs a million ps4 NEO that can run the game as is.
Developers aim for parity, same features, same assets accross consoles, hence XBox One and ps4 versions only really differ in resolution and stability, and the WiiU is ignored. And that's where they can actually make extra money by releasing on platforms with a different user base. There is no extra money for putting extra effort in the NEO version. (Unless they're going to charge for NEO hi-res texture pack DLC etc)
So in the XBox One / PS4 case, perhaps now we get 1080p NEO, 900p ps4, 720p XBox One. That would be the easiest path. Or maybe a pointless 1440p NEO version, ugly upscaled to 4K, yet with the same assets and lod not meant for 4K. Although likely there will be no difference at all, same 1080p version, except with frame pacing issues instead of frame rate drops.
PC development is very different. That's coding to a standard API and it's upto the user to figure out how to get a stable performance. The developers simply give you a recommended spec and the rest is up to you.
No matter what devs do, there is still the extra QA costs for testing and certifying on 2 hardware specs, who is going to pay for that. Who is going to ensure patches are synchronized and won't make online games temporarily incompatible. Or too bad, fixes will simply take twice as long now.







