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Forums - Sony - PS4.5/PS4K Is Codenamed 'NEO' And More Info

Nate4Drake said:

Nope ! Sony and AMD have a much higher understanding than anybody here about hardware, and 218GB/s memory bandwidth is more than enough considering The new Polaris Architecture is a lot more efficient, and "less memory bandwidth hungry"; also, don't forget about PS4 being heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU !!! ... Don't say things you have no idea, please

Pot calling the kettle?

I hate to tell you but the PS4 is already choking on the 176GB/s bandwidth available. If you think that a 30% faster CPU and a 220% more powerful GPU can be satisfied with 218GB/s, you are seriously wrong. leaving aside wherever that weird bandwidth comes from, it doesn't exist in any gddr5 data sheet. And while we are on the subject, if you do more gpgpu work as you imply (which is correct if developers actually used it), you also grab/send more memory down memory lane. So you not only have a higher CPU and much higher Graphics Compute load on the memory bus, you would also have an additional GPGPU load tacked on it, in the end three "customers" are fighting for the one memory bus. There is an advantage having a common memory pool for everyone, but there is also a serious disadvantage - when too many processors fight for it. 



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ZahaDoom said:
Train wreck said:
I guess its threads like these that kinda highlight how stupid the Internet can be. Outside of a few in the vocal minority, no one will care and Sony will continue to sell systems at a near record pace. When I buy my new car this year, I'm not going to be upset that i got the base model vs the LX Turbo, I will get the car that fits my needs for the price I'm willing to pay...I don't see how this is any different.

   Tell that to the Microsoft engineers when they were designing the Xbox one and wasting resources on Kinect and an HDMi in port. Oh "only that minority is going to care we underperform as a gaming machine", everyone on the Internet is stupid anyways.

 That worked out well for them didn't it.

And your car analogy is way off, it's more like you bought the base model last month, and this month they release the LX Turbo at the SAME price. If you had known, you could held off a month. Or still got the base but cheaper.

I was editiing my comment but did not save it.   I purchase products and services based on my own, internal replacement cost not what the market dictates.  Any future iteration (that is better and cheaper) is factored into my decision because these type decisons tend to be on the impulse side of buying...and I would venture that its the same for multiple people.  I can choose to keep what I have that is fully functional and working or buy the new one, its as simple as that.

For the matter at hand, the videogame marketplace is big enough for the disgrunted people to leave and have those intereted in buying a PS4/K to replace them.



couple of things I'm wondering about: Is PS4OG being phased out like PSphat? That userbase should be the majority for a long (if not entire) time.

Also, PS4Only owners, are you more likely to upgrade to Neo, or diversify (buying any Xbone version, NX, etc)

Anyway, I have to salute Sony here, staying aggressive and modern despite already having the most powerful console + 1st place by landslide. I imagine this started out as a slim with 4k streaming/scaling update, but then added power to complement their VR.



drkohler said:

Pot calling the kettle?

I hate to tell you but the PS4 is already choking on the 176GB/s bandwidth available. If you think that a 30% faster CPU and a 220% more powerful GPU can be satisfied with 218GB/s, you are seriously wrong. leaving aside wherever that weird bandwidth comes from, it doesn't exist in any gddr5 data sheet. And while we are on the subject, if you do more gpgpu work as you imply (which is correct if developers actually used it), you also grab/send more memory down memory lane. So you not only have a higher CPU and much higher Graphics Compute load on the memory bus, you would also have an additional GPGPU load tacked on it, in the end three "customers" are fighting for the one memory bus. There is an advantage having a common memory pool for everyone, but there is also a serious disadvantage - when too many processors fight for it. 

How would you know ? Out of all the GCN GPUs, the PS4 has one of the highest BW/ALU ratio in recent time ... 

Delta colour compression exists to also help reduce memory bandwidth traffic too ...



I think some people here have no experience with PC gaming. PS4 NEO is like buying a faster graphics card for your PC and slightly overclocking your cpu and memory. Only instead of having to find the best graphics settings yourself the developer will do it for you. Sounds ideal to me.



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AnthonyW86 said:
I think some people here have no experience with PC gaming. PS4 NEO is like buying a faster graphics card for your PC and slightly overclocking your cpu and memory. Only instead of having to find the best graphics settings yourself the developer will do it for you. Sounds ideal to me.

Some people here have experience with console video game development. Console games are not at all made in the same way as PC games, and doing things like this throws a monkey wrench into pretty much everything.



potato_hamster said:
AnthonyW86 said:
I think some people here have no experience with PC gaming. PS4 NEO is like buying a faster graphics card for your PC and slightly overclocking your cpu and memory. Only instead of having to find the best graphics settings yourself the developer will do it for you. Sounds ideal to me.

Some people here have experience with console video game development. Console games are not at all made in the same way as PC games, and doing things like this throws a monkey wrench into pretty much everything.

Worse case scenario you will have only minor benefit with the PS4 NEO, so what's the problem?



fatslob-:O said:
drkohler said:

Pot calling the kettle?

I hate to tell you but the PS4 is already choking on the 176GB/s bandwidth available. If you think that a 30% faster CPU and a 220% more powerful GPU can be satisfied with 218GB/s, you are seriously wrong. leaving aside wherever that weird bandwidth comes from, it doesn't exist in any gddr5 data sheet. And while we are on the subject, if you do more gpgpu work as you imply (which is correct if developers actually used it), you also grab/send more memory down memory lane. So you not only have a higher CPU and much higher Graphics Compute load on the memory bus, you would also have an additional GPGPU load tacked on it, in the end three "customers" are fighting for the one memory bus. There is an advantage having a common memory pool for everyone, but there is also a serious disadvantage - when too many processors fight for it. 

How would you know ? Out of all the GCN GPUs, the PS4 has one of the highest BW/ALU ratio in recent time ... 

Delta colour compression exists to also help reduce memory bandwidth traffic too ...

 

Well, there is only one thing to know: in real life, you won't get this bandwidth. Eurogamer had an article about AF on consoles and the article said that when CPU and GPU have access on memory, the bandwidth is way less.



AnthonyW86 said:
potato_hamster said:

Some people here have experience with console video game development. Console games are not at all made in the same way as PC games, and doing things like this throws a monkey wrench into pretty much everything.

Worse case scenario you will have only minor benefit with the PS4 NEO, so what's the problem?

As a developer you're faced with two choiced, increased development costs with no anticipation of greater sales, or maintaining current development costs and splitting resources that would be spent fully developing the PS4 game now working on making the PS4K enhancements.

So you either have a more expensive, less profitable game, or a poorer quality game than you would have if you just had to focus on making a PS4 game.

So why would I be excited about this if i was a third party developer? Sony just made my job more difficult for no reason.



walsufnir said:

 

Well, there is only one thing to know: in real life, you won't get this bandwidth. Eurogamer had an article about AF on consoles and the article said that when CPU and GPU have access on memory, the bandwidth is way less.

I know the GPU will never get the theoretical limit when considering memory accesses from the CPU but what I'm asking is how does drkohler know that memory bandwidth is bottleneck ?