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Forums - Sony - Insomniac: RAC Takes Around 11 Hours To Complete Without Finishing Everything

Very balanced length, which is nice.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

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midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

What's wrong with replayability?



KLAMarine said:
midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

What's wrong with replayability?

Where is he saying there's something wrong with replayability?



 

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KLAMarine said:
midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

What's wrong with replayability?

Nothing is wrong with it, it's just different per person. It's like side quests in RPGs. Some people enjoy side quests, others may not. replaying levels to discover different paths in star fox is similar. Some people may like them, others may not.

That's why a game shouldn't rely on replayability. Games should place more emphasis on campaign or online modes or so on to appeal to everyone.



GribbleGrunger said:
KLAMarine said:

What's wrong with replayability?

Where is he saying there's something wrong with replayability?

I read the following: "This is more like it. Games should be this long at least."

Which seems to imply there's something wrong with games shorter than said length. This was followed by: "That way games aren't relying on "replayability," which differs from person to person."

Again, as if to say relying on replayability is bad.

No problem though, midrange just told me there's nothing wrong with replayability.

midrange said:
KLAMarine said:

What's wrong with replayability?

Nothing is wrong with it, it's just different per person. It's like side quests in RPGs. Some people enjoy side quests, others may not. replaying levels to discover different paths in star fox is similar. Some people may like them, others may not.

That's why a game shouldn't rely on replayability. Games should place more emphasis on campaign or online modes or so on to appeal to everyone.

Most online modes rely on replayability.



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KLAMarine said:
GribbleGrunger said:

Where is he saying there's something wrong with replayability?

I read the following: "This is more like it. Games should be this long at least."

Which seems to imply there's something wrong with games shorter than said length. This was followed by: "That way games aren't relying on "replayability," which differs from person to person."

Again, as if to say relying on replayability is bad.

No problem though, midrange just told me there's nothing wrong with replayability.

midrange said:

Nothing is wrong with it, it's just different per person. It's like side quests in RPGs. Some people enjoy side quests, others may not. replaying levels to discover different paths in star fox is similar. Some people may like them, others may not.

That's why a game shouldn't rely on replayability. Games should place more emphasis on campaign or online modes or so on to appeal to everyone.

Most online modes rely on replayability.

Yep, you are right. But, most online modes are person to person replayability (face another person, partner up against zombies, race against other players, and so on). I really consider that completely different than the branching paths replayability in starfox and R&C. Branching paths are limited by what the developer codes, whereas person to person replayability is basically limitless (as shown by the sheer size of the esports community). Even though everything falls under replayability, I consider online and local as two separate things. Since insomniac didn't include online modes, I'm glad they spent time to ensure a lengthy campaign. I'm annoyed at starfox because it has a smaller campaign and no online multiplayer for a bigger price point



midrange said:

Yep, you are right. But, most online modes are person to person replayability (face another person, partner up against zombies, race against other players, and so on). I really consider that completely different than the branching paths replayability in starfox and R&C. Branching paths are limited by what the developer codes, whereas person to person replayability is basically limitless (as shown by the sheer size of the esports community).

Not sure I'd call it limitless: plenty players eventually move on to other games after playing a number of hours of some online multiplayer game.

I used to play Gears of War and Call of Duty online plenty but eventually, I moved on to other games after getting my fill.

midrange said:

Even though everything falls under replayability, I consider online and local as two separate things. Since insomniac didn't include online modes, I'm glad they spent time to ensure a lengthy campaign. I'm annoyed at starfox because it has a smaller campaign and no online multiplayer for a bigger price point

To be fair, the $60 gets you SF0 and SF Guard

And if you must know, I'm not thrilled about the price point either hence I'm not purchasing SF0 at launch. I don't care for SF Guard thus I'll wait for the SF0 game alone to be available at a cheaper price.



Glad to heat it. I wonder how long it will take to platinum.



They are saying 23 - 24 hours for Platinum.
Glad to see Insomniac addressed this, don't want false info doing the rounds.



I am hyped!!!