Metroid33slayer said:
HylianYoshi said: I've been playing Twilight Princess (HD) recently after a long time since my last play, and holy crap, it's incredible. It might even be my favorite Zelda game now, knocking out OoT, which I finished a replay of back in November. The dungeons are god-tier. Link is so fun to control with all his moves and little nuances. Horseriding is incredible, and I love exploring the game's world finding secrets and all that, especially with the horseriding involved. Twilight Princess > The Wind Waker > Skyward Sword |
I agree with you and don't understand the critism TP sometimes gets. There is a reason why it has a metacritic score of 95.
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Keep in mind that many of those reviewers you cite are ones who praised Fi as a "great source of humor," a "masterful companion," and a "brilliant addition to the Zelda series." Without wishing to jump on board the "reviewers are unreliable" train, it's always seemed to me that many flaws in Zelda games which the fanbase widely accepts tend to go mysteriously ignored by reviewers across the board.
Anywho, Wind Waker ranks at the top of the list for me. Story is the simplest, but yet the one I find most engaging, because Link is actually something of a character, with real personality and emotions. Exploration is enjoyable, even if traversing the sea can get more than a bit tedious at times, and combat is arguably the best in the series. TP probably should have taken this spot, but made the mistake of making all of the sword techniques optional, meaning that the game had to assume that the player got none of them, thereby ensuring that enemies could never get significantly more complex. Wind Waker doesn't have this problem, and so the simple counter mechanic becomes far more engaging because enemies require it later on.
TP's biggest downfall is in its design, there's simply too many mistakes for me to consider it a particularly good game. Be it the game's really, really strange character "development" for Zant at the end, the horribly drawn out tutorial section at the start of the game, or the utter grind that is all of the tear collecting sections, the truly enjoyable sections of Twilight Princess are simply too far inbetween. Some of the dungeons later on are really good, but even that is compromised by the game losing all sense of pacing towards the end and essentially throwing six dungeons nonstop at the player with little real exploration inbetween outside of having to backtrack to find some dominion rod statues.
I'd probably put Skyward Sword at second, because while I think it's got more problems than TP, it makes up for them by at least trying to do something new with the traditional Zelda story. Ultimately, though, any good will I have towards it is lost beneath some truly obnoxious gameplay design that made me want to stop playing on more than a few occassions. Repeat boss fights, horrible swimming and flying controls, an ungodly amount of required fetch quests, and some truly bland level design ultimately killed any momentum SS ever started to build.
So I'll go WW, SS at a very distant second, and then TP.