KBG29 said:
PC gaming is a much different beast than console gaming though. On console everything just works. Every game is built to work in the framework of PSN or XBL. Everything on the consoles in unified, simple, and easy to understand. The process for updates in every aspect is miles easier than on PC.
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Sure, on consoles "everything just works" all the time... unless it doesn't. Almost every game released has flaws that need to be patched later. It takes years until new consoles have all the promised features or all the popular features their predecessors had. Even gamepads have to be patched nowadays on consoles. If the PSN or XBL are down, you can forget online gaming or most other online activities. If f.e. Steam is down on PC, I can still play games online that use other services (Battle.net, Origin, Uplay) and all other non-gaming online features still work.
KBG29 said:
The PC market is a complete mess right now. Steam brought things together for a few years, but then other publishers saw what they were doing and decided that they should just do it for themselves. Now you have acoounts galore on PC, and every publishers has its own exclusive store.
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I still don't see the big problems with several digital stores instead of one on PC. It can have advantages (see above), there is a healthy competition between these stores which keeps the PC game prices down and offers great deals (and even free games like EA's "on the house" program). Even IF you let run ALL popular game launchers (Steam, Origin, Uplay, Battle.net and GOG Galaxy) run at the same time, they only need a fraction of your processing power and RAM, their space requirement on the HDD is even more neglible.
And they don't have to run all the time: if you don't need some of the game launchers for a while, just close them (or even disable the auto-start). The only game launcher in my auto-start is Steam, the other ones I only start if I want to play a EA, Ubisoft or Blizzard game or a GOG-classic.
KBG29 said:
Along with those stores are propiatory network features and applications that have to be up to date to run their games. This means constant updates, and constant road blocks to playing. This experience is fine for people that put gaming first, but it does not work for those that just want the best expereince, and want it ready to go the handful of times they sit down and play each month.
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These "constant updates" aren't a big hassle. Almost every game launcher has auto-updates for itself and for its installed games, just like modern home consoles. Windows, Nvidia and AMD also have autopatches. Most of these updates work perfectly fine in the background and don't block the whole system like firmware-updates on home consoles or game-pudates on 7th gen consoles (it got a lot better with 8th gen consoles). "The best experience" is totally subjective.
KBG29 said:
This is why this business model of scaleable consoles is going to take over. They are very cheap, very quite, very powerful, and very simple, and they are quickly moving to offering everything that PC does.
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They are cheap compared to a PC with the same performance. Very quite? My PC is a lot quiter than my PS4, PS3 and Xbox 360. Thanks to SSDs a cold boot on PC takes about the same time as a cold boot of one of the 8th gen consoles. Waking the PC up from standby is even faster than on consoles.
Very powerful? Compared to what? Very simple? They get complexer every generation while PC maintenace and access got a lot simpler over the last decades... now the "console experience" and the "PC experience" has more similarities than ever before. And consoles will never be able to do everything "that PC does."
Will I be able to burn a CD/DVD/Blu-ray on a PS5? Can I connect a scanner to scan some family photos? Probably not.