| curl-6 said: Perhaps I should rephrase; I'm not saying Zelda needs a complex story like Bioshock. It can still be a story about a youth with a sword. It just needs to not be the same copy-pasted "oh brave youth blah blah blah chosen by the gods blah blah blah reclaim the triforce blah blah blah a great evil awakens blah blah blah" we've heard time after time since 1998. A story can still be simple and straightforward without being mind-numblingly been-there-done-that to the point of being almost literal copypasta. |
Hm...
I mean I think there are ways they can tweak it to still make it interesting, especially since they never actually did it well before, but I'd be down for a change to something else.
The thematic staples I don't think need to stay are things like the hat, green tunic, Epona, Ganon(dorf), triforce triad (Link courage, Zelda wisdom, badguy power), Master Sword, Hylian Shield, time travel, two worlds, etc. Those are the things that bother me. If Zelda U was another story where Link is a hero made to collect the triforce pieces, but with none of those, I'd be happy with them rinse repeating that story structure. There are more than enough ways to stop that from being stale when you actually have a degree in creative writing and know how to write a compelling narrative with structure and dicipline.












