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Forums - Gaming - The Golden Bolt Reviews: Mega Man

Yeah I'll probably try and shorten them a tad in general. I figured I'd take a hit in the early videos when I'm doing entirely first-in-series games with more (relative) history. If I do Ratchet next, I'll have to touch on both of the cancelled games that existed in the months before, for example. I think this one was long mostly because you can't NOT make fun of the cover. I'll have to try and adjust a bit hough.



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

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I feel that it was a good review overall.I agree especially with the story and presentation segment, but I dont wholly agree with the gameplay segment.While I do agree that it has some poor design choices, like some instant kill instances where you cant see them comming for you, or the somewhat unpolished gameplay compared to the other megaman games, but I feel that some complains about enemies, and overall difficulty, are unjustified.The jump-robot-thing, it may be frustrating and all, but its not unfair, its just hard.The same goes for the yellow devil.Its not poor design, its just difficult.You have to memorise the patterns sure, but every game that requires alot from you do.In the Souls series for example, you need to learn the patterns and atacks from enemies, and it has 99% chance of you dieng before you defeat either the minion or boss.If it was obvious, or give alot of time to react, it would just be easy.

Overall, as I said, good review!Just a personal note:I dont like scores that are not numerical.The review itself is more important of course, but the final score is always good to give a definitive stand about the game.The reason for that is that they are not objective, as in they dont give a clear idea if the game is good or not.A score that gives a game "good" could range from a score 5 game to 7,5.And that could be the difference from a bad game to a good game.Just saying!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

DivinePaladin said:
Yeah I'll probably try and shorten them a tad in general. I figured I'd take a hit in the early videos when I'm doing entirely first-in-series games with more (relative) history. If I do Ratchet next, I'll have to touch on both of the cancelled games that existed in the months before, for example. I think this one was long mostly because you can't NOT make fun of the cover. I'll have to try and adjust a bit hough.

Don't get me wrong, I have nothing against long reviews of games. I just felt that this review in particular could have been condensed. I don't want you to think that a 20min review can't hold someones attention. It absolutely can. It just has to feel like it's moving from one point to another at a good pace, and it felt like some of the topics were lingered on for a bit longer than they needed to be.

This is a 20min review of Ico by Matthewmatosis. Take note of how he is able to pace the points he makes well. He establishes a point, defends it, and then moves on to the next point in quick succession. Because the review is so dense with the points it provides, 20min doesn't seem too long.

https://www.youtube.com/watch?v=d-nr_hw0oQg

He has videos as short as 9m and as long as 6 hours. None of them have ever felt too short or too long, not even the 6 hours one. It's all about being concise.

EDIT: And obviously take into account that I don't intend on critiquing the the actual points raised in the review. As long as you back up your arguments well, and you do, my opinion on the actual game doesn't really matter.



Nautilus said:
I feel that it was a good review overall.I agree especially with the story and presentation segment, but I dont wholly agree with the gameplay segment.While I do agree that it has some poor design choices, like some instant kill instances where you cant see them comming for you, or the somewhat unpolished gameplay compared to the other megaman games, but I feel that some complains about enemies, and overall difficulty, are unjustified.The jump-robot-thing, it may be frustrating and all, but its not unfair, its just hard.The same goes for the yellow devil.Its not poor design, its just difficult.You have to memorise the patterns sure, but every game that requires alot from you do.In the Souls series for example, you need to learn the patterns and atacks from enemies, and it has 99% chance of you dieng before you defeat either the minion or boss.If it was obvious, or give alot of time to react, it would just be easy.

Overall, as I said, good review!Just a personal note:I dont like scores that are not numerical.The review itself is more important of course, but the final score is always good to give a definitive stand about the game.The reason for that is that they are not objective, as in they dont give a clear idea if the game is good or not.A score that gives a game "good" could range from a score 5 game to 7,5.And that could be the difference from a bad game to a good game.Just saying!

Sly 1 by many virtues would be scored poorly overall. I don't like giving overall scores because it diminishes the game quite often, and it tends to hurt reviews overall too in my experience. That's just my stance, and it's part of the reason I wanted to start the channel - to give others an outlet that's not focused entirely on how good a game is out of 10. 

 

As for the Yellow Devil, an enemy coming without warning from the side of the screen you came from is by definition unfair. It's there to cheapen an already cheap fight. Brute memorization shouldn't be a part of a game based around platforming OR combat, especially in a fight that has one definitive weakness that you HAVE to exploit at least eight consecutive times. That's just ridiculous to expect from a player - it's much more fair when they bring him back and you have the slide ability, but still cheap. I still did it though. The jumping pogo guard enemies aren't unfair in my opinion, I just like complaining about them lol. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

spemanig said:
DivinePaladin said:
Yeah I'll probably try and shorten them a tad in general. I figured I'd take a hit in the early videos when I'm doing entirely first-in-series games with more (relative) history. If I do Ratchet next, I'll have to touch on both of the cancelled games that existed in the months before, for example. I think this one was long mostly because you can't NOT make fun of the cover. I'll have to try and adjust a bit hough.

Don't get me wrong, I have nothing against long reviews of games. I just felt that this review in particular could have been condensed. I don't want you to think that a 20min review can't hold someones attention. It absolutely can. It just has to feel like it's moving from one point to another at a good pace, and it felt like some of the topics were lingered on for a bit longer than they needed to be.

This is a 20min review of Ico by Matthewmatosis. Take note of how he is able to pace the points he makes well. He establishes a point, defends it, and then moves on to the next point in quick succession. Because the review is so dense with the points it provides, 20min doesn't seem too long.

https://www.youtube.com/watch?v=d-nr_hw0oQg

He has videos as short as 9m and as long as 6hours. None of them have ever felt too short or too long, not even the 6 hours one. It's all about being concise.

Oh don't worry I completely understand you on that. I wasn't a fan of this review going on nearly as long as it did because I know I could've optimized more, I was referring to just the history bits with the part you quoted. I just didn't want to shift the format too much around for my second video, lest I confuse any audience members about how I'm carrying the format overall - so Megaman suffered a tad as a review, as a result of its placement. If I'd done this review later I would have cut out cohesion entirely because it's mostly redundancy - but I like cohesion as a category to focus on and I didn't want to set precedent to ignore it or give it the short end of the stick because it's at the end of the review. But that's all part of growing pains.

 

Looking at the scripts for my next videos I'm feeling really good about where I'm at. I didn't think I'd have a decent solid footing as a reviewer for a good while. (Not to say that from a perspective of overconfidence obviously, but I didn't think I'd feel as satisfied with the channel as I do now for a while. There's obviously work to be done from here!)



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

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DivinePaladin said:

Oh don't worry I completely understand you on that. I wasn't a fan of this review going on nearly as long as it did because I know I could've optimized more, I was referring to just the history bits with the part you quoted. I just didn't want to shift the format too much around for my second video, lest I confuse any audience members about how I'm carrying the format overall - so Megaman suffered a tad as a review, as a result of its placement. If I'd done this review later I would have cut out cohesion entirely because it's mostly redundancy - but I like cohesion as a category to focus on and I didn't want to set precedent to ignore it or give it the short end of the stick because it's at the end of the review. But that's all part of growing pains.

 

Looking at the scripts for my next videos I'm feeling really good about where I'm at. I didn't think I'd have a decent solid footing as a reviewer for a good while. (Not to say that from a perspective of overconfidence obviously, but I didn't think I'd feel as satisfied with the channel as I do now for a while. There's obviously work to be done from here!)

Ah, okay. Can't wait to see your future stuff!



Thanks dude, I appreciate the input/criticism! Sorry for the late bump, I was asleep and didn't think to check back until now, since you don't see you post list on mobile.

And as a quick update for anybody interested, so far everybody has leaned Ratchet so I'm putting my focus that way in my pipeline unless something changes in the next couple days.



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!