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Nautilus said:
I feel that it was a good review overall.I agree especially with the story and presentation segment, but I dont wholly agree with the gameplay segment.While I do agree that it has some poor design choices, like some instant kill instances where you cant see them comming for you, or the somewhat unpolished gameplay compared to the other megaman games, but I feel that some complains about enemies, and overall difficulty, are unjustified.The jump-robot-thing, it may be frustrating and all, but its not unfair, its just hard.The same goes for the yellow devil.Its not poor design, its just difficult.You have to memorise the patterns sure, but every game that requires alot from you do.In the Souls series for example, you need to learn the patterns and atacks from enemies, and it has 99% chance of you dieng before you defeat either the minion or boss.If it was obvious, or give alot of time to react, it would just be easy.

Overall, as I said, good review!Just a personal note:I dont like scores that are not numerical.The review itself is more important of course, but the final score is always good to give a definitive stand about the game.The reason for that is that they are not objective, as in they dont give a clear idea if the game is good or not.A score that gives a game "good" could range from a score 5 game to 7,5.And that could be the difference from a bad game to a good game.Just saying!

Sly 1 by many virtues would be scored poorly overall. I don't like giving overall scores because it diminishes the game quite often, and it tends to hurt reviews overall too in my experience. That's just my stance, and it's part of the reason I wanted to start the channel - to give others an outlet that's not focused entirely on how good a game is out of 10. 

 

As for the Yellow Devil, an enemy coming without warning from the side of the screen you came from is by definition unfair. It's there to cheapen an already cheap fight. Brute memorization shouldn't be a part of a game based around platforming OR combat, especially in a fight that has one definitive weakness that you HAVE to exploit at least eight consecutive times. That's just ridiculous to expect from a player - it's much more fair when they bring him back and you have the slide ability, but still cheap. I still did it though. The jumping pogo guard enemies aren't unfair in my opinion, I just like complaining about them lol. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!