I feel that it was a good review overall.I agree especially with the story and presentation segment, but I dont wholly agree with the gameplay segment.While I do agree that it has some poor design choices, like some instant kill instances where you cant see them comming for you, or the somewhat unpolished gameplay compared to the other megaman games, but I feel that some complains about enemies, and overall difficulty, are unjustified.The jump-robot-thing, it may be frustrating and all, but its not unfair, its just hard.The same goes for the yellow devil.Its not poor design, its just difficult.You have to memorise the patterns sure, but every game that requires alot from you do.In the Souls series for example, you need to learn the patterns and atacks from enemies, and it has 99% chance of you dieng before you defeat either the minion or boss.If it was obvious, or give alot of time to react, it would just be easy.
Overall, as I said, good review!Just a personal note:I dont like scores that are not numerical.The review itself is more important of course, but the final score is always good to give a definitive stand about the game.The reason for that is that they are not objective, as in they dont give a clear idea if the game is good or not.A score that gives a game "good" could range from a score 5 game to 7,5.And that could be the difference from a bad game to a good game.Just saying!
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







