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Forums - Sony - Sony: PSVR May Come To PC

MortienGerrux said:
aLkaLiNE said:

Show me a $60 PC game that's sold 1.6 million copies. The only examples I can think of is GTA V and Fallout 4 

 

Point is, there are people far more qualified than you at the top of Sony who have decided that the benefits of having exclusive games for their flagship brand works out better financially than going third party. 

 

And your estimates are not rational.

Umm almost everything in 2015 sold better on PC then Xbox One for example. Witcher 3 sold the best on PC according to the CEO. Don't forget CD Projekt Red now makes money from people buying games on Gog.com (CD Projekt Red DRM FREE version of Steam). Every single copy of Witcher 3 sold on Gog made them 59.99$ because they don't have to pay anyone else a cut, like physical games on consoles, where atleast 30-40% goes to production, shipping and retail.

Also games on PC have much longer lifespan, they still sell 10 years after release. Bethesda still makes millions of dollars per year from selling games like Skyrim,Oblivion,Morrowind, Fallout 1,2,3/New Vegas etc.

 

But I agree, Android and Ios are huge too. What I'm trying to say is, these markets are too big for Sony to ignore. So PSVR will eventually come to PC.

Actually, according to the very interview you linked, he says the sales were better on PC in Poland, he didn't say world wide. Pretty sure Ps4 has sold the most copies.

 

And almost every major game sold better on Ps4 than PC. Not sure the point you wanna make with that.

 

The android market and iOS market are big, but that's a long term bigger picture scenario that is not something they should push right now. What I suggested is Sony releasing a non gaming slated VR headset that was designed to interface with modern smart devices, including smart phones, tvs, basic PC apps etc. it would be of lower quality but very consumer friendly in price - and I hope they do this. But from a strategical point of view, the mass market has a very short memory and if VR doesn't gain traction the device will be left to die. This is in stark contrast to, and also why Sony should appease their core gaming audience first - who are far more likely to invest big $ into software and accessories, while generally supporting it as a platform for a longer time.



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aLkaLiNE said:
MortienGerrux said:

Umm almost everything in 2015 sold better on PC then Xbox One for example. Witcher 3 sold the best on PC according to the CEO. Don't forget CD Projekt Red now makes money from people buying games on Gog.com (CD Projekt Red DRM FREE version of Steam). Every single copy of Witcher 3 sold on Gog made them 59.99$ because they don't have to pay anyone else a cut, like physical games on consoles, where atleast 30-40% goes to production, shipping and retail.

Also games on PC have much longer lifespan, they still sell 10 years after release. Bethesda still makes millions of dollars per year from selling games like Skyrim,Oblivion,Morrowind, Fallout 1,2,3/New Vegas etc.

 

But I agree, Android and Ios are huge too. What I'm trying to say is, these markets are too big for Sony to ignore. So PSVR will eventually come to PC.

Actually, according to the very interview you linked, he says the sales were better on PC in Poland, he didn't say world wide. Pretty sure Ps4 has sold the most copies.

 

And almost every major game sold better on Ps4 than PC. Not sure the point you wanna make with that.

 

The android market and iOS market are big, but that's a long term bigger picture scenario that is not something they should push right now. What I suggested is Sony releasing a non gaming slated VR headset that was designed to interface with modern smart devices, including smart phones, tvs, basic PC apps etc. it would be of lower quality but very consumer friendly in price - and I hope they do this. But from a strategical point of view, the mass market has a very short memory and if VR doesn't gain traction the device will be left to die. This is in stark contrast to, and also why Sony should appease their core gaming audience first - who are far more likely to invest big $ into software and accessories, while generally supporting it as a platform for a longer time.

Even if it sold more copies on the PS4, what's the point, when the most profitable platform for them was PC due to digital sales and GOG.com store?

Do you think Sony can keep making exclusives when they don't even sell 1 or 2 million copies on the PS4? Infamous Second Son is the best selling PS4 exclusive (not including remasters) at 2.69M on spot #26. So the top 25 are 23 multiplatform games and 2 remasters. 

So if the PSVR comes to PC also expect some of their exclusives to come too.



MortienGerrux said:
aLkaLiNE said:

Actually, according to the very interview you linked, he says the sales were better on PC in Poland, he didn't say world wide. Pretty sure Ps4 has sold the most copies.

 

And almost every major game sold better on Ps4 than PC. Not sure the point you wanna make with that.

 

The android market and iOS market are big, but that's a long term bigger picture scenario that is not something they should push right now. What I suggested is Sony releasing a non gaming slated VR headset that was designed to interface with modern smart devices, including smart phones, tvs, basic PC apps etc. it would be of lower quality but very consumer friendly in price - and I hope they do this. But from a strategical point of view, the mass market has a very short memory and if VR doesn't gain traction the device will be left to die. This is in stark contrast to, and also why Sony should appease their core gaming audience first - who are far more likely to invest big $ into software and accessories, while generally supporting it as a platform for a longer time.

Even if it sold more copies on the PS4, what's the point in bragging with that, when the most profitable platform for them was PC due to digital sales and GOG.com store? Do you think Sony can keep making exclusives when they don't even sell 1 or 2 million copies on the PS4? Infamous Second Son is the best selling PS4 exclusive (not including remasters) at 2.69M on spot #26. So the top 25 are 23 multiplatform games and 2 remasters. 

So if the PSVR comes to PC also expect some of their exclusives to come too.

Are you taking into account Digital sales?

Again Sony is not going to bring their 1st party games again I doubt to PC..they are keeping playstation 4 games exclusive to PlayStation.. Their mobile efforts are not the same as their living room console. Again consoles are their platform , not a PC why would they Support PC with playstation VR , when 3rd party PC developers will support it for them on PC.

 

Again by releasing their playstation Exclusives from 1st party would be like defeating the purpose in selling a console because does Sony support Windows OS now with development studios? For any playstation software even now? No..is the answer 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

MortienGerrux said:
aLkaLiNE said:

Actually, according to the very interview you linked, he says the sales were better on PC in Poland, he didn't say world wide. Pretty sure Ps4 has sold the most copies.

 

And almost every major game sold better on Ps4 than PC. Not sure the point you wanna make with that.

 

The android market and iOS market are big, but that's a long term bigger picture scenario that is not something they should push right now. What I suggested is Sony releasing a non gaming slated VR headset that was designed to interface with modern smart devices, including smart phones, tvs, basic PC apps etc. it would be of lower quality but very consumer friendly in price - and I hope they do this. But from a strategical point of view, the mass market has a very short memory and if VR doesn't gain traction the device will be left to die. This is in stark contrast to, and also why Sony should appease their core gaming audience first - who are far more likely to invest big $ into software and accessories, while generally supporting it as a platform for a longer time.

Even if it sold more copies on the PS4, what's the point in bragging with that, when the most profitable platform for them was PC due to digital sales and GOG.com store? Do you think Sony can keep making exclusives when they don't even sell 1 or 2 million copies on the PS4? Infamous Second Son is the best selling PS4 exclusive (not including remasters) at 2.69M on spot #26. So the top 25 are 23 multiplatform games and 2 remasters. 

So if the PSVR comes to PC also expect some of their exclusives to come too.

Oh? Most profitable despite the rampant piracy only available on PC, and the constant flash sales/digital discounts synonymous with the platform?

 

And that statement about how Sony exclusives sell, you were literally just acting like 1.6 million sales on PC at full MSRP $60 with 100% profit margin is a reasonable forecast for Sony if they went Multiplat. Now you're backtracking and saying how they only sell 1 or 2 million on PlayStation platforms, which means they'll sell moderately to significantly less on PC - a paradox presented by your logic.

 

Sony will keep their exclusive games on their exclusive platforms, save maybe mobile gaming, which is friendly to the ps4 anyway. They do not support competing platforms, period.



aLkaLiNE said:
MortienGerrux said:

Even if it sold more copies on the PS4, what's the point in bragging with that, when the most profitable platform for them was PC due to digital sales and GOG.com store? Do you think Sony can keep making exclusives when they don't even sell 1 or 2 million copies on the PS4? Infamous Second Son is the best selling PS4 exclusive (not including remasters) at 2.69M on spot #26. So the top 25 are 23 multiplatform games and 2 remasters. 

So if the PSVR comes to PC also expect some of their exclusives to come too.

Oh? Most profitable despite the rampant piracy only available on PC, and the constant flash sales/digital discounts synonymous with the platform?

 

And that statement about how Sony exclusives sell, you were literally just acting like 1.6 million sales on PC at full MSRP $60 with 100% profit margin is a reasonable forecast for Sony if they went Multiplat. Now you're backtracking and saying how they only sell 1 or 2 million on PlayStation platforms, which means they'll sell moderately to significantly less on PC - a paradox presented by your logic.

 

Sony will keep their exclusive games on their exclusive platforms, save maybe mobile gaming, which is friendly to the ps4 anyway. They do not support competing platforms, period.

Stereotyping much? Most profitable because of digital copies instead of physical and longer lifespan of the game. Also CD Projekt Red attracted customers to their own games store: https://www.gog.com/

But this has nothing to do with the thread.

Sony has basically free money lying around in the PC and Mobile market, and that's the same for the PSVR if it comes to PC. If they make their own gaming client and don't use Steam or something else, then yes, it's 59.99$ for each digital sale. Just like Microsoft gets 59.99$ for selling Quantum Break on Windows 10 Store. There isn't even a physical copy for PC as far as I know.

Basically almost zero effort and investment for a lot of money.



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MortienGerrux said:
aLkaLiNE said:

Oh? Most profitable despite the rampant piracy only available on PC, and the constant flash sales/digital discounts synonymous with the platform?

 

And that statement about how Sony exclusives sell, you were literally just acting like 1.6 million sales on PC at full MSRP $60 with 100% profit margin is a reasonable forecast for Sony if they went Multiplat. Now you're backtracking and saying how they only sell 1 or 2 million on PlayStation platforms, which means they'll sell moderately to significantly less on PC - a paradox presented by your logic.

 

Sony will keep their exclusive games on their exclusive platforms, save maybe mobile gaming, which is friendly to the ps4 anyway. They do not support competing platforms, period.

 

But this has nothing to do with the thread.

[Sony has basically free money lying around in the PC and Mobile market, and that's the same for the PSVR if it comes to PC. If they make their own gaming client and don't use Steam or something else, then yes, it's 59.99$ for each digital sale. Just like Microsoft gets 59.99$ for selling Quantum Break on Windows 10 Store. There isn't even a physical copy for PC as far as I know.

Basically almost zero effort and investment for a lot of money.]

Microsoft is leaving free money by not releasing their 1st party games on SteamOS or in playstation or on Nintendo platforms digital networks, its more sales right? Saying free sales is there for the company is one thing, but if it goes against your business model, It may not be conducive to their plans.

See it works both ways , its not just about the money..its about building a Eco system.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

MortienGerrux said:
aLkaLiNE said:

Oh? Most profitable despite the rampant piracy only available on PC, and the constant flash sales/digital discounts synonymous with the platform?

 

And that statement about how Sony exclusives sell, you were literally just acting like 1.6 million sales on PC at full MSRP $60 with 100% profit margin is a reasonable forecast for Sony if they went Multiplat. Now you're backtracking and saying how they only sell 1 or 2 million on PlayStation platforms, which means they'll sell moderately to significantly less on PC - a paradox presented by your logic.

 

Sony will keep their exclusive games on their exclusive platforms, save maybe mobile gaming, which is friendly to the ps4 anyway. They do not support competing platforms, period.

Stereotyping much? Most profitable because of digital copies instead of physical and longer lifespan of the game. Also CD Projekt Red attracted customers to their own games store: https://www.gog.com/

But this has nothing to do with the thread.

Sony has basically free money lying around in the PC and Mobile market, and that's the same for the PSVR if it comes to PC. If they make their own gaming client and don't use Steam or something else, then yes, it's 59.99$ for each digital sale. Just like Microsoft gets 59.99$ for selling Quantum Break on Windows 10 Store. There isn't even a physical copy for PC as far as I know.

Basically almost zero effort and investment for a lot of money.

That's not free profit nor garuntees profit, there's the obvious risk of any given game underperforming on a platform but there's a much larger risk specifically for a company like Sony in releasing their flagship software on competing platforms. There is a monetary value Sony has internally placed on what 1st party development brings to the table. Removing that (going Multiplat) is literally devaluing the company and completely in the opposite direction that they appear to be moving. If you think it's as cut and dry as "more platforms = more profit" then you are sorely mistaken. PlayStation as a brand retains far more value with its first party studios/ip than not, and if you want to talk extreme cases then we look to Nintendo who would have a tough time surviving at all without such a strong portfolio.

 

 

if more platforms = more profit, why is MGSV, a game on three platforms, having a tough time outselling MGS4, a game on one platform? 



aLkaLiNE said:
MortienGerrux said:

Stereotyping much? Most profitable because of digital copies instead of physical and longer lifespan of the game. Also CD Projekt Red attracted customers to their own games store: https://www.gog.com/

But this has nothing to do with the thread.

Sony has basically free money lying around in the PC and Mobile market, and that's the same for the PSVR if it comes to PC. If they make their own gaming client and don't use Steam or something else, then yes, it's 59.99$ for each digital sale. Just like Microsoft gets 59.99$ for selling Quantum Break on Windows 10 Store. There isn't even a physical copy for PC as far as I know.

Basically almost zero effort and investment for a lot of money.

That's not free profit nor garuntees profit, there's the obvious risk of any given game underperforming on a platform but there's a much larger risk specifically for a company like Sony in releasing their flagship software on competing platforms. There is a monetary value Sony has internally placed on what 1st party development brings to the table. Removing that (going Multiplat) is literally devaluing the company and completely in the opposite direction that they appear to be moving. If you think it's as cut and dry as "more platforms = more profit" then you are sorely mistaken. PlayStation as a brand retains far more value with its first party studios/ip than not, and if you want to talk extreme cases then we look to Nintendo who would have a tough time surviving at all without such a strong portfolio.

 

 

if more platforms = more profit, why is MGSV, a game on three platforms, having a tough time outselling MGS4, a game on one platform? 

Maybe because the game was hostageware until now? Just like Bloodborne (third-party developer)? That game could easily sell another 3-4 million on Xbox One and PC. And maybe even Xbox 360 and PS3 since it could easily run on last-gen.

One last thing we haven't mentioned yet, Sony could require people to own a PS4 in order to play the PC version. It would let people play the game on the go for example. Just imagine that with cross-cloudsaves and cross-platform multiplayer.


But that's not the topic of this thread, if Sony releases the PSVR on PC they would need to bring the VR exclusives over to PC too otherwise it wouldn't sell very well.



MortienGerrux said:


But that's not the topic of this thread, if Sony releases the[ PSVR on PC they would need to bring the VR exclusives over to PC too otherwise it wouldn't sell very well.]

Again why would they "Have to" they do not have to take the 1st party PS4 games and put them on to PC, so I do not think that would Apply just because Sony makes a driver that works on PSVR that allows the HMD to be used on PC.

 

If any thing it would sell on Price , with 3rd party support. Sony could let the PC developers that make VR games can be the games for the playstation VR on PC.

 

Hell they could maybe even work with Oculus to have the Playstation VR be a certified Oculus device..on PC..so both stores by a person who has Playstation VR a PS4 & a PC that way when its hooked upto a PC its a Oculus device..when on a playstation is a playstation VR ..making a dwal like that just like Samsung did with Gear VR..would Allow Oculus yet another HMD to sell more software..Sony now gets profit off the sale of a Playstation & PC users who may want to have a cheaper cost Oculus device.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

MortienGerrux said:
aLkaLiNE said:

Oh? Most profitable despite the rampant piracy only available on PC, and the constant flash sales/digital discounts synonymous with the platform?

 

And that statement about how Sony exclusives sell, you were literally just acting like 1.6 million sales on PC at full MSRP $60 with 100% profit margin is a reasonable forecast for Sony if they went Multiplat. Now you're backtracking and saying how they only sell 1 or 2 million on PlayStation platforms, which means they'll sell moderately to significantly less on PC - a paradox presented by your logic.

 

Sony will keep their exclusive games on their exclusive platforms, save maybe mobile gaming, which is friendly to the ps4 anyway. They do not support competing platforms, period.

Stereotyping much? Most profitable because of digital copies instead of physical and longer lifespan of the game. Also CD Projekt Red attracted customers to their own games store: https://www.gog.com/

But this has nothing to do with the thread.

Sony has basically free money lying around in the PC and Mobile market, and that's the same for the PSVR if it comes to PC. If they make their own gaming client and don't use Steam or something else, then yes, it's 59.99$ for each digital sale. Just like Microsoft gets 59.99$ for selling Quantum Break on Windows 10 Store. There isn't even a physical copy for PC as far as I know.

Basically almost zero effort and investment for a lot of money.

Then why doesn't Microsoft or Nintendo put their games on the Playstation 4 because there is a massive amount of money there, or why doesn't Sony put their games and PSVR on the Xbox One because there's defintely money there as well. It's really simple and that is there is no point making your own gaming hardware if you don't have any exclusive software to offer while the companies you are competing against do. Sony's whole business model is to push PS4 sales and they do that by offering people stuff they can only get on their platform. But you can keep begging like you do in the youtube comment section on every Uncharted 4 video.

 

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