aLkaLiNE said:
That's not free profit nor garuntees profit, there's the obvious risk of any given game underperforming on a platform but there's a much larger risk specifically for a company like Sony in releasing their flagship software on competing platforms. There is a monetary value Sony has internally placed on what 1st party development brings to the table. Removing that (going Multiplat) is literally devaluing the company and completely in the opposite direction that they appear to be moving. If you think it's as cut and dry as "more platforms = more profit" then you are sorely mistaken. PlayStation as a brand retains far more value with its first party studios/ip than not, and if you want to talk extreme cases then we look to Nintendo who would have a tough time surviving at all without such a strong portfolio.
if more platforms = more profit, why is MGSV, a game on three platforms, having a tough time outselling MGS4, a game on one platform? |
Maybe because the game was hostageware until now? Just like Bloodborne (third-party developer)? That game could easily sell another 3-4 million on Xbox One and PC. And maybe even Xbox 360 and PS3 since it could easily run on last-gen.
One last thing we haven't mentioned yet, Sony could require people to own a PS4 in order to play the PC version. It would let people play the game on the go for example. Just imagine that with cross-cloudsaves and cross-platform multiplayer.
But that's not the topic of this thread, if Sony releases the PSVR on PC they would need to bring the VR exclusives over to PC too otherwise it wouldn't sell very well.







