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Forums - Nintendo - Star Fox: Zero content

nuckles87 said:

 

True, but Star Fox Assault was also a more traditional action game rather than a rail shooter. You spent more time in each level.

Still, I'm not terribly worried about stage COUNT. What matters more to me, personally, is what's in them.

Actually, I remember a gameplay of a stealth level in Star Fox: Zero which deviates totally of the rail shooter genre, and I remember it to be longer than a standar rail shooter level. 



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Volterra_90 said:
nuckles87 said:

 

True, but Star Fox Assault was also a more traditional action game rather than a rail shooter. You spent more time in each level.

Still, I'm not terribly worried about stage COUNT. What matters more to me, personally, is what's in them.

Actually, I remember a gameplay of a stealth level in Star Fox: Zero which deviates totally of the rail shooter genre, and I remember it to be longer than a standar rail shooter level. 

Oh yeah, I've seen bits of that. I haven't heard about it being longer than a rail shooter stage, though.



nuckles87 said:

Oh yeah, I've seen bits of that. I haven't heard about it being longer than a rail shooter stage, though.

Well, I must have said "it seems like it's longer" XDD. I haven't seen it completed, but solving some little puzzles, and stealth is normally longer than a standard rail shooter level.



Mar1217 said:

I wonder if we'll play as Slippy as shown in the trailer ...

That would be cool! I don't know if it's confirmed when this game takes place, but I'd like to play with Fox's father too :P



Volterra_90 said:

That would be cool! I don't know if it's confirmed when this game takes place

It's a reboot, so it covers the same ground as Starfox 64 and SNES; namely the first attack of Andross on the Lylat System.



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curl-6 said:

It's a reboot, so it covers the same ground as Starfox 64 and SNES; namely the first attack of Andross on the Lylat System.

Oh, I don't know why I haven't heard about that lol. That's awesome, those are my favourite SF games, so I can't complain.



Lol at people who thinks anyone would release a two-hours game in 2016 and full price.



All things considered, it definitely won't last only 2 hours!



                
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nuckles87 said:

There is no option to purchase to purchase Star Fox Zero for $50 at retail. It is a $60 game. They are MEANT to be a single $60 package.

I use "likely" as a qualifier because I am never 100% about anything that will never exist. But in my opinion, from what we've seen of Star Fox Zero, there isn't a whole lot in the game they could build a compelling, worthwhile multiplayer mode off of. And speaking of that....how do you know they never tried to make a multiplayer mode? How can you be so sure that they didn't come up with a multiplayer mode, decide it wasn't good enough to pursue, and decide to focus on other areas of the game?

I never implied that Nintendo was suddenly "too stupid to make one". You're assuming that just because they got multiplayer modes to work in other games, they'd be able to get it to work in Star Fox Zero. But think for a moment: how many of these had to be reworked so that they could include multiplayer?

I'm not entirely sure how the "forced motion crap" doesn't allow for multiplayer. But regardless, the game design of Star Fox Zero itself probably doesn't help. Unlike the games I mentioned above, Star Fox Zero has not been redesigned to accomdate multiplayer. It is still primarily an on-rails shooter, with free flight areas that appear to simply be bigger versions of the free-flight areas in Star Fox 64. Which, again, didn't have an especially noteworthy multiplayer mode.

Finally, unless I missed something (entirely possible, I'm usually distracted when I'm writing these) you didn't answer a very important question: have you ever played Star Fox 64 before? 

 

Blatant denial. You keep telling people it's 60 while they buy it for 50. Also do you have a source for that, for I can't believe it's only available at retail worldwide in a bundle as that would be really dumb.

For the reasons I already said. They physically can't have local multiplayer when the gamepad and it's second screen n motion controls are mandatory, and online multiplayer would require going above and beyond which they clearly are not with this game. Fear that you might do a bad job is most certainly not the reason, nor is Starfox being incompatible with multiplayer when they've already done it before. I am 100% certain when I say that Nintendo can give Starfox awesome multiplayer if they really wanted.

That's the only implication you could be making since Nintendo is proven to be great at it. If they actually afford the time and effort, the only thing stopping them would be their incompetence. I honestly haven't played many airplane warfare type games, but I'll bet there are plenty of them with great multiplayer, so Starfox's genre is no excuse.

Multiplayer in a rail shooter is actually really easy, just put in co-op, which they even sorta implemented, just not in the right way because again their gimmicky control set-up gave them no other option. The free flight areas in multiplayer could easily be expanded upon with more depth and modes, borrowing ideas from other dogfight games if they have to.

Of course I played SF64. For it's time the multiplayer most certainly was noteworthy and I had a blast playing it with friends. The natural progression would of been to build upon it, not throw it away, but alas Nintendo doesn't want to progress this series in any way with Zero.



Edwardooo said:
Lol at people who thinks anyone would release a two-hours game in 2016 and full price.

Miyamoto himself has said the game can be finished in a "movie-length" playthrough. (Though given the branching paths system, you'll need multiple playthroughs to see every stage)

How long do you think it will be?