SpokenTruth said:
Soundwave said:
They have to move to NX at some point, the sooner they release, the sooner it can build a large (hopefully for Nintendo anyway) userbase.
Beyond there are a lot of potential profits from new hardware -- accessorie sales, 3rd party licensing fees will likely spike hugely over the Wii U which basically earns Nintendo zero right now, potential profit from the hardware itself, etc. etc.
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Agreed they do. But it's not wise to rush it to market if the software isn't ready to make it successful. And if you can stay profitable in the mean time, you damn well do it that way. And new launches also incur the most expenses. So a new launch isn't always a major profit generator. Revenue generator? Yes. Profit? Depends on the new expenses.
ps4tw said:
While Japan is very susceptible to currency changes, the Wii U's business model was not built on selling only 12.5 million units, as shown by the constant sales forecast revisions - in the 2014 FY they expected to ship 9 million units, which was revised down to 2.8m, and the amount of games from 38m to 19m. And lets not forget that in Jan 2013 sales were much lower than they had anticipated, showing that year on year, the Wii U drastically underperformed. Also, the entire of FY 2015 is only $150 mill: http://uk.ign.com/articles/2016/02/26/weak-3ds-sales-mean-even-lower-nintendo-profit-projections
There is no way in hell that having a product underperform by such a large margin will have covered it's expenses.
Your thinking about the NX is also flawed/demonstrates a lack of market knowledge - 0% market share is only a problem if you are going into a saturated market with a product similar to existing ones, or have yet to find a market for a product. Both the Wii U and PS4 started with 0% market share; look at how it's turned out for both of them...
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Are you serious?
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We have zero idea if the system is being rushed. For all we know Zelda NX is probably ready to go, Pikmin 4 might be there, and Mario NX may be deep into development. A Smash compilation/re-release should be ready early on too. All fairly plausible, I would be doubtful if they had supported the Wii U strongly down the stretch, but they clearly haven't, many of their big teams have been missing in action since 2014.
How many freaking games do you need to launch a system? Every holiday that Nintendo decides to "sit it out" has damaging effects to Nintendo's long term brand too.
You're a Nintendo fan so am I, we will naturally sit around for as long as Nintendo wants and be interested in whatever Nintendo does.
But here's a cold, hard reality -- most gamers do not give a shit. Out of sight, out of mind, Sony/MS have already strengthened their grip on the core gamer market every day and Apple/Google do the same with casual players on the other end of the spectrum. The longer Nintendo allows this failed generation for them to go, the more damage is done to their brand.
What is the game plan for a Nintendo even launch in 2017 supposed to be? Is it supposed to be a PS5 tier system? Because it will be far too late realistically to compete with the PS4/XB1, they'll have way too large of a head start. PS2 wrecked the GameCube with an 18 month head start ... a 4 year headstart for the PS4 would be ridiculous.
While Nintendo is taking forever, setting the table, getting everything all together, Sony/MS are basically taking the market away, every day that goes by now is a day where Nintendo loses potential customers.
Also the 3DS (remember that system that's outsold the Wii U 4:1?) is the one doing the heavy lifting for Nintendo and likely the only reason they are able to post a profit. The Wii U ain't carrying the company at all. But 3DS sales are declining at a rapid rate, they need something else to sell to maintain profitibility even in the short term, Wii U and its crappy 3 million/year shipments doesn't cut it.