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Forums - Microsoft - Remedy has replied back regarding the 720p output of Quantum Break

TheMessiah said:
Digital Foundry update on Remedy response.

So here is why The static pixel count was inconclusive for DF. Clever Remedy,


In effect, we are seeing the technique used in Alan Wake on Xbox 360 as an initial basis - a sub-native resolution paired with excellent 4x MSAA. But crucially, on top of that, visual information from four previous frames is integrated into the current one to increase perceived resolution - explaining how standard pixel counting on static scenes produces a higher result. We'll have more on this, along with a deeper look at Quantum Break's remarkable visuals in our upcoming launch coverage.

Ahh, I guess they limit it to static or very slow moving scenes, as a 133ms window is way too long to use any previous information while moving. I guess we need a new category, Netflix quality, good at still imagaes, blurry in heavy action scenes.



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Looking forward to this game!!! Now when this is done I hope they get started on Alan Wake 2!



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

how will this affect the FPS count if they are basically at all times using 4 frames to construct one? And by what was analysed by DF their 1080p is very easy to see as not 1080p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
TheMessiah said:
Digital Foundry update on Remedy response.

So here is why The static pixel count was inconclusive for DF. Clever Remedy,


In effect, we are seeing the technique used in Alan Wake on Xbox 360 as an initial basis - a sub-native resolution paired with excellent 4x MSAA. But crucially, on top of that, visual information from four previous frames is integrated into the current one to increase perceived resolution - explaining how standard pixel counting on static scenes produces a higher result. We'll have more on this, along with a deeper look at Quantum Break's remarkable visuals in our upcoming launch coverage.

Ahh, I guess they limit it to static or very slow moving scenes, as a 133ms window is way too long to use any previous information while moving. I guess we need a new category, Netflix quality, good at still imagaes, blurry in heavy action scenes.

 I don't think they limit it to anything. It will be a softer image than 1080p the traditional way. But it may also have less blocks than 1080p ( Forza 6 for example ). I remember originally Remedy said it was native 900p. Then in January they said native 1080p. This method sounds like the best way for performance and handling the extra effects, ambient occlusion and particles all together.

I suppose they could have gone halo 5s dynamic solution, but they obviously feel technically and visually for the player this is the better balance. Alan Wake looked better than most games last gen for resolution. Its good to see a progression of their previous tech.



DonFerrari said:
how will this affect the FPS count if they are basically at all times using 4 frames to construct one? And by what was analysed by DF their 1080p is very easy to see as not 1080p

No DF said they couldn't pin down the output resolution. The 720p stuff was shadows and ambient occlusion which we already knew. The native output resolution DF couldn't get.



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TheMessiah said:
DonFerrari said:
how will this affect the FPS count if they are basically at all times using 4 frames to construct one? And by what was analysed by DF their 1080p is very easy to see as not 1080p

No DF said they couldn't pin down the output resolution. The 720p stuff was shadows and ambient occlusion which we already knew. The native output resolution DF couldn't get.

They couldn't pin it, it means it's not that close to be 1080p and yet you claim "native 1080p", and I was asking about FPS.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

So, even the resolution is messing with time as we know it :)? I've preordered it, looking forward to more of Remedy's fantastic talent.



Neodegenerate said:
Goatseye said:

You're talking forum warriors. I'm talking regular Xbox gamers.

The ones that made COD one of the best selling games of all time, that made Xbox Arcade successful, etc...

You mean the same ones that are now playing on PS4 and making COD sell better there, and PS4 indie games the go-to for the indie experience as it exists on consoles today?

They not only don't care about resolution, they don't care about the brand.  They play on the popular box.  Last gen it was Xbox.  This gen it is Playstation.  They don't help your argument, they actually grossly hinder it.

I don't think it hinders my comment. COD used to sell 10+ mil last gen, we haven't reached that yet this gen. When it does, necrobump this thread.

You're jumping a dlc pack full of guns friends. 



DonFerrari said:
TheMessiah said:

No DF said they couldn't pin down the output resolution. The 720p stuff was shadows and ambient occlusion which we already knew. The native output resolution DF couldn't get.

They couldn't pin it, it means it's not that close to be 1080p and yet you claim "native 1080p", and I was asking about FPS.

                               

They actually said in an update the static pixel count was much higher than 720p. Just inconclusive. I have never claimed 1080p.



I love this thread



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’