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Forums - Nintendo - Things in Zelda that need to change

FunFan said:
Higher challenge in everything. Deadly enemies and traps, brain-busting puzzles, treacherous lands that need careful navigation, thrilling thrills. Bring the difficulty level back up to NES standards.

Personally, I wouldn't even buy a Zelda game like that.

As far as I'm concerned, Zelda's difficulty level is just fine how it is.



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curl-6 said:

Things in Zelda that need to change

Development time and stupid silence almost till release. 



Boberkun said:

curl-6 said:

Things in Zelda that need to change

Development time and stupid silence almost till release. 

Totally agreed.

Any more than a 4 year cycle is absurd, and showing us 13 seconds of new footage in the last 15 months is totally unacceptable.



StarOcean said:
Make Link lefty again, damnit

He's a lefty in Twilight Princess HD.



I totally agree with 1 and 4, not so much with 2 and 3. I think dying has to be punished in some way, and starting with less hearts is a nice punishment. I'd ramp up the difficulty a bit, not so much since I don't think Zelda games should be very difficult, but in my opinion they have to be at least a bit challenging. Add voice acting (except Link). And no more filler fetch quests. I'd change also puzzle solving in dungeons, since we're already familiar with the way puzzles are solved in Zelda games. 



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iLikeEggs said:

Lack of challenge. I just finished TPHD on Hero Mode and I only died to the Deku Frog mini boss. Hero Mode felt more like how normal mode should feel, barring the lack of hearts. Enemies should deal more damage and have more aggressive offenses and harder defenses. 

Also, after playing TPHD, there needs to be fewer cutscenes and fetch quests. More linear story design (not dungeon/world design) ala ALTTP, ALBW, most of the handheld games, etc. 

Lastly, make mini dungeons in the overworld that contain nice rewards or have very tough bosses that are a blast to fight. It's one thing I wish Zelda games had. I would love that. And mini bosses all over the place. they don't need to be only in dungeons (though, some of the handheld gamess had mini bosses in the overworld, which I LOVED)

and unique mini- bosses, not re-used models all the time



FunFan said:
Higher challenge in everything. Deadly enemies and traps, brain-busting puzzles, treacherous lands that need careful navigation, thrilling thrills. Bring the difficulty level back up to NES standards.

You want another ''Twilight princess guardian puzzle challenge''. Because i know that was a pain, but a challenge non-theless



curl-6 said:
Boberkun said:

Development time and stupid silence almost till release. 

Totally agreed.

Any more than a 4 year cycle is absurd, and showing us 13 seconds of new footage in the last 15 months is totally unacceptable.

I disagre, not knowing what is in store for us is probably the most exciting thing. But maybe a little more longer tease or something, but i dont mind the way it is now



Above all else, get rid of that god awful green tunic and dancing tights outfit.



Give Link an actual personality...