AEGRO said: That settles it:
There is not one single reason to buy the Xbox One version if you have a capable PC (imo). |
Halo XD
AEGRO said: That settles it:
There is not one single reason to buy the Xbox One version if you have a capable PC (imo). |
Halo XD
BraLoD said:
I know it very well. |
Generally speaking, yeah. Especially on X1.
X1 games that really push impressive visuals are often in the ballpark of 900p.
When I hear great looking games are going to be 1080p on X1, I'm skeptical. I'm still waiting for clarification on QB resolution given it was touted as 1080p.
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Zekkyou said:
They do, but they also state their output will be 1080p. There are several contradictions here, so considering that, i think it's best to hold off on burning MS/Remedy to the ground until we have proper confirmation. And yes, as someone who cares about IQ it does matter to me (or at least it would if i wasn't already getting the W10 version, but alas my interest in console tech drags me to this thread anyway :p). It might still be a nice looking game, but i don't see a problem with someone being disappointed if it doesn't hit its technical targets. There's a big difference between "this is bad" and "i was expecting more". I wouldn't not buy it over something like this though, no. I might have expected 10 pieces of cake, but i'm alright with 9 |
No its like expecting 10 pieces of cake and getting less than 4.5. That is the difference, quite large.
People making a big deal were probably never going to buy it anyway
Hiku said:
Well some of those are 900p, and the only one running at 30fps is Dead Rising 3. And I believe Dead Rising 3, which is a launch title, is the only other game besides Qunatum Break that runs at both 720p and 30fps. It's not uncommon for launch, or early, titles to be suffering from technical shortcomings that developers learn to iron out as time passes and their experience with the hardware grows. |
The games I listed are all 720p on Xbox One.
Others may find QB running at 720p surprising, but I do not, nor will I surprised when future Xbox One games are sub-900p or future PS4 games are sub-1080p. It was surprising to me back in 2013, but not anymore.
Hiku said:
Well according to this, Hardline is 900p on Xbox One http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates |
Digital Foundry's analysis pegged Hardline's resolution at 720p on Xbox One, so yeah, IGN's list is incorrect.
http://www.eurogamer.net/articles/digitalfoundry-2015-battlefield-hardline-face-off
As for the framerate, for all we know resolution isn't the limiting factor there. It could be GPU limiting it to 720p, but the CPU limiting it to 30fps.
Its kind of wierd. I dont really care for visually impresive games. I played the order and driveclub wich are defined as the best of the best, But as I played, graphics at no point made the game any better. Graphics is also something that hhas never influence me in getting a game. I was a nintendo wii owner last gen and it was fun as hell. But to tell me that this game is barely reaching the bare minimunm this late in the gen and its suposed to be one of the bigest hitters for the gen so far, kind of makes me feel glad I dont own an X1. I imagine others getting away from purchasing one as well, even though this game still looks great.
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curl-6 said: Digital Foundry's analysis pegged Hardline's resolution at 720p on Xbox One, so yeah, IGN's list is incorrect. http://www.eurogamer.net/articles/digitalfoundry-2015-battlefield-hardline-face-off As for the framerate, for all we know resolution isn't the limiting factor there. It could be GPU limiting it to 720p, but the CPU limiting it to 30fps. |
No, its gotta be the GPU. Much like Alan Wake, this game is heavy on effects.
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Mr Puggsly said:
No, its gotta be the GPU. Much like Alan Wake, this game is heavy on effects. |
That may well be true, though we can't know for certain.
Still can't say 720p/30fps in an Xbox One title shocks me, any more than 900p/30fps shocks me in a PS4 title.
BraLoD said:
You are moving goals. |
Theres so much involved in all of this that resolution is not the be all.
DF didn't do any test with a direct capture or any type of capture for that. They even admit they don't know what the output resolution is. There comments on resolutions regarding shadows and lighting echo those of Remedy from SIGGRAPH in August of last year. They themselves say when they get a release copy they will be able to do a proper full analysis.
Is like to add that Alan wake was 960x540p but had 4xmsaa. Which DF said looked better than games at 720p at the time. Quantum Break they believe also uses a high msaa compared with other console titles this gen, and made it difficult to count the pixels. By their claim also they say theses no other game using some of the advance techniques with effects and occlusion on consoles out there.
Its all very well using a solitary number on a chart. But that no longer reflects what a users visual experience is on its own.