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JWeinCom said:
Mr Puggsly said:

@Thunderbird77

 

The thing is the saturation argument is bullshit. PS2 and DS sidnt suffer from that, they just kept selling.

Instead a massive audience went to PS360 because Wii's library was stale.

DS sales 2009- 27 million.

2010-  20 million

2011- 8.7 million

2012- 3 million

2013-818,000

Yeah... it just kept selling...

http://www.investopedia.com/terms/m/marketsaturation.asp

You're arguing against basic economics at this point...

Oh boy... I meant there was still a ton of potential consumers for Wii. Many simply didnt want a Wii because of the stale library, they instead went to PS360.

PS2 didnt run into that saturation argument because it had a library that appealed to a wider audience.

DS sold better than Wii, so again it didnt run into saturation like Wii. But we all know that mobile console lost relevance due to the smart phone.

3DS and Vita dont have a saturation problem. Their competition is killing them.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Thunderbird77 said:

Yeah, ps2 and ds kept selling... untill they declined. And most of ps2's legs after the 100m mark were from emergent markets anyway so wii's saturation point is in line with ps2.

It's still just your word that wii owners moved to ps3 and 360. Hardware and software data says otherwise.

I dont think emerging markets account for as many sales as you think. NA, Europe, and Japan are about 125 million of the PS2 userbase.

There is a lot of data on the web supporting Wii users went to competing consoles. They had to for notable new releases. And its evident many Wii users didnt want a Wii U.

Also, like I mentioned before many Wii users were casual. Much of that audience is content playing games on a phone.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Thunderbird77 said:

Yeah, ps2 and ds kept selling... untill they declined. And most of ps2's legs after the 100m mark were from emergent markets anyway so wii's saturation point is in line with ps2.

It's still just your word that wii owners moved to ps3 and 360. Hardware and software data says otherwise.

I dont think emerging markets account for as many sales as you think. NA, Europe, and Japan are about 125 million of the PS2 userbase.

There is a lot of data on the web supporting Wii users went to competing consoles. They had to for notable new releases. And its evident many Wii users didnt want a Wii U.

Also, like I mentioned before many Wii users were casual. Much of that audience is content playing games on a phone.

Like other things, "thinking" doesn't matter.

There isn't.

And like before, you're completely wrong as that's not even a thing.



Mr Puggsly said:
JWeinCom said:

DS sales 2009- 27 million.

2010-  20 million

2011- 8.7 million

2012- 3 million

2013-818,000

Yeah... it just kept selling...

http://www.investopedia.com/terms/m/marketsaturation.asp

You're arguing against basic economics at this point...

Oh boy... I meant there was still a ton of potential consumers for Wii. Many simply didnt want a Wii because of the stale library, they instead went to PS360.

PS2 didnt run into that saturation argument because it had a library that appealed to a wider audience.

DS sold better than Wii, so again it didnt run into saturation like Wii. But we all know that mobile console lost relevance due to the smart phone.

3DS and Vita dont have a saturation problem. Their competition is killing them.

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

 

 

 

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.



JWeinCom said:
Mr Puggsly said:

Oh boy... I meant there was still a ton of potential consumers for Wii. Many simply didnt want a Wii because of the stale library, they instead went to PS360.

PS2 didnt run into that saturation argument because it had a library that appealed to a wider audience.

DS sold better than Wii, so again it didnt run into saturation like Wii. But we all know that mobile console lost relevance due to the smart phone.

3DS and Vita dont have a saturation problem. Their competition is killing them.

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

 

 

 

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.

Actually I'm pretty sure XBox 360 sales rose a lot in 2010 with Kinect being a big hit initially for them, as I recall the 360 started outselling the Wii regularily as the no.1 console in NPD after Kinect, whereas it rarely/never did before (and if it did it was largely becasue the Wii was supply restrained in the early half of its life cycle). 

What I basically think happened is that Move + Kinect made motion gaming nothing special anymore because every system now had it, and all three started milking it like crazy, and eventually people just tired of the whole waggle + mini-game mechanic and moved on to smartphone/tablet gaming. 

An analog stick and rumble pak is interesting and different ... until everyone has an analog controller with rumble in it. That's the risk you run with betting the farm on a controller, even if it is successful, it's very likely easy to copy. It's actually a wonder in hindsight that MS/Sony took so long to do it. 



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Soundwave said:
JWeinCom said:

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

 

 

 

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.

Actually I'm pretty sure XBox 360 sales rose a lot in 2010 with Kinect being a big hit initially for them, as I recall the 360 started outselling the Wii regularily as the no.1 console in NPD after Kinect, whereas it rarely/never did before (and if it did it was largely becasue the Wii was supply restrained in the early half of its life cycle). 

What I basically think happened is that Move + Kinect made motion gaming nothing special anymore because every system now had it, and all three started milking it like crazy, and eventually people just tired of the whole waggle + mini-game mechanic and moved on to smartphone/tablet gaming. 

An analog stick and rumble pak is interesting and different ... until everyone has an analog controller with rumble in it. That's the risk you run with betting the farm on a controller, even if it is successful, it's very likely easy to copy. It's actually a wonder in hindsight that MS/Sony took so long to do it. 

Looks like a repeat of the previous user, lot's of false claims/claims with no data behind.



Ka-pi96 said:
Depends if it affected the price. If it didn't then the Wii may probably would have gotten more 3rd party support and thus sold more. If it did put the price up then it probably would have sold less.

But still would have sold great because of the novelty factor.



Xbox 360 and Xbox One

Gamertag:  GamertagOz70

JWeinCom said:

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.

By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.

Bottom line, Wii went away because the library was stale and little of that audience bothered to get a Wii U. So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Thunderbird77 said:
Mr Puggsly said:

I dont think emerging markets account for as many sales as you think. NA, Europe, and Japan are about 125 million of the PS2 userbase.

There is a lot of data on the web supporting Wii users went to competing consoles. They had to for notable new releases. And its evident many Wii users didnt want a Wii U.

Also, like I mentioned before many Wii users were casual. Much of that audience is content playing games on a phone.

Like other things, "thinking" doesn't matter.

There isn't.

And like before, you're completely wrong as that's not even a thing.

Okay, factually even without emerging market the PS2 audience was massive. It appealed to a wide audience (core and casual) and moved a ton of units and software well into the 7th gen. On a side note, Wii likely had much less success in emerging markets tha PS2 because much of that is core gamers.

Do Google searches. By the way, like I asked the other guy where did the Wii audience go given so few upgraded to Wii U? Did they just disappear?

I find it funny some people don't acknowledge casual is a thing. Sales trends are just a coincidence.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Thunderbird77 said:

Like other things, "thinking" doesn't matter.

There isn't.

And like before, you're completely wrong as that's not even a thing.

Okay, factually even without emerging market the PS2 audience was massive. It appealed to a wide audience (core and casual) and moved a ton of units and software well into the 7th gen. On a side note, Wii likely had much less success in emerging markets tha PS2 because much of that is core gamers.

Do Google searches. By the way, like I asked the other guy where did the Wii audience go given so few upgraded to Wii U? Did they just disappear?

I find it funny some people don't acknowledge casual is a thing. Sales trends are just a coincidence.

And without emerging markets, the ps2 audience wasn't much bigger than wii's. The rest is just you making stuff up as usual.

wow, google searches. So you think if a person buys a console but not it's successor, that person dissappeared?

You're the one not aknowledging what wii is and all it acomplished.