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Mr Puggsly said:
Thunderbird77 said:

It compares amazingly with ps360 and any console. What does wii u have to do with this? Really, stop your tries to undermine wii's success.

No, the type of software that succeeded on Wii differs greatly from PS360.

In fact, devices like Kinect and Move existed primarily in hopes of gaining some of that casual audience.

I'm not "underining" the Wii's success, I'm giving obvious example of how the Wii audience differed from its competition.

You are undermining the wii's success, as you are incapable of accepting tha gamers bought and played it like any other successful console.



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Mr Puggsly said:
JWeinCom said:

That doesn't necessarily show the Wii was a bubble.  It could also just show that the Wii U was a crappy console, particularly for casual gamers.

What title was supposed to get casual gamers to buy a Wii U?  Wii Sports Online?  Wii Fit 1.5?

The success Wii had a was a bubble, for the most part that audience is gone. While the core gamers that flocked to PS360 are still buying consoles.

You're right, there is a lack of innovation in Wii U's software and that may be a reason the console failed. But again, if Wii U stuck with the Wiimote, it would have performed better. Due to lower price and more interesting controls than gamepad with a screen.

This is quite possibly the worst thing you said. Not only keeping the illusion that "core gamers" didn't buy a wii, who do you think you are to say wii owners aren't still buying consoles?

Mr Puggsly said:
JWeinCom said:

That's an oversimplification at best.  By the same logic, would we say the PS2 was a failure cause it's successor saw a huge drop off? If one product successfully sells 100 million units, selling consistently through 5 years, and its successor sells 20 million, the more logical conclusion is that the successor kind of sucks... which it did.

The Wii U uses a very complicated looking controller and focussed mostly on more core games.  Nintendo's two biggest casual franchises were released as minor upgrades over their predecessors, and both were launched digitally so they had no shelf presence.  Even the launch software, Nintendo Land, really wasn't all that casual.  Each minigame (except maybe Mario Chase and Balloon Trip) were more complex than the Wii Sports minigames by several orders of magnitude.  Even comments by Miyamoto and Iwata distanced Nintendo from casual gaming.

This just wasn't a casual system.  It may have been designed with that in mind at first, but the games lineup just doesn't bear that out.

It's like if I own a pizza place, that is successful for five years.  People love my pizza.  On the sixth year, I change the menu to entirely burgers, with one burger being a pizza burger.  If my customers all left, you wouldn't go "oh you see, the people didn't really like pizza".  You'd probably say, "those dumbasses should have probably kept selling pizza".  

I try selling burgers for about three years, but it's not working.  So I announce that I'm changing the menu once again.  If I change my menu back to pizza, will those pizza loving customers come back?  Maybe.  It could be that they found a better pizza place, or all went on diets and stopped eating pizza entirely.  But, I think there's a good chance that I could regain a good portion of them if I start making awesome pizza again.

No, bubble means its success that's won't last. Wii and Kinect's success was due to a gimmick, but most people moved on. The failure of WIi U and Kinect 2 doesn't mean their predecessor wasn't successful.

The PS2 userbase didn't just disappear, much of that userbase went to PS3 and Xbox 360.

I don't entirely agree with your analogy, but I see your point. Basically I think we agree Nintendo should have stuck with what worked for them. In my opinion, the Wii U should have simply been a more powerful Wii. The tablet control is cool, but it should have been an optional accessory. The primary controls of Wii U should have been the Wiimote.

The Nintendo home console userbase has declined since NES. The Wii turned that around and I give much of that credit to the Wiimote. I guess NIntendo didn't realize that because they went back to a gamepad and put out high priced console. Even if Wii U stuck with the Wiimote and was lower priced it had no chance of achieving the userbase of Wii (because of the bubble), but it could have sold better.

Then it wasn't a bubble, because it lasted. Wii sold huge software and hardware numbers while it was supported. That's all there is to it. Do you call the ps2 and psp bubbles?

The ps2 userbase went to the wii, ps3 and x360, but the wii got more than the others.

By that logic, the sone home console userbase has declines since the first playstation, with ps2 turning it around credited to it's dvd player. Games are what sold those consoles, no excuses.



Thunderbird77 said:This is quite possibly the worst thing you said. Not only keeping the illusion that "core gamers" didn't buy a wii, who do you think you are to say wii owners aren't still buying consolesbetter

Then it wasn't a bubble, because it lasted. Wii sold huge software and hardware numbers while it was supported. That's all there is to it. Do you call the ps2 and psp bubbles?

The ps2 userbase went to the wii, ps3 and x360, but the wii got more than the others.

By that logic, the sone home console userbase has declines since the first playstation, with ps2 turning it around credited to it's dvd player. Games are what sold those consoles, no excuses.

Core gamers did buy a Wii, but many didnt stick around. They moved to other consoles.

I bought a Wii primarily for some Nintendo stuff and some 3rd party core. Quite frankly, the 3rd party stuff I bought wasnt successful and thats why core support died on Wii U.

The casual software sales this gen are way down. Because that audience is gone, likely using mobile devices. The audience for motion devices dried up (thats the bubble, motion devices). The tablet control was even less desireable than motion controls though.

I explained the PS2 audience primarily went with PS3 and 360. The mobile console is ptretty much dead because of the phone.

If it just took games to sell a console than Wii U and Vita wouldnt be sales disasters. Wii succeeded so well because of a good gimmick, Wii U doesent have that.



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Thunderbird77 said:You are undermining the wii's success, as you are incapable of accepting tha gamers bought and played it like any other successful console.

No, PS360 succeeded where Wii failed. 3rd party core games. Thats why PS360 stayed relevant longer.



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Mr Puggsly said:
JWeinCom said:

The Wiimote again wasn't a good idea, because it wouldn't really generate much buzz.  I really like the Wii-mote, but it was indeed a gimmick.  A fun gimmick that I very much enjoyed, but still a gimmick nonetheless.

I don't think the tablet was a bad idea in and of itself.  The idea, I believe, was to create a system that both casuals and core gamers could play, with the more experienced gamer using the Gamepad, and the less experienced gamer using the Wiimote.  And this works wonderfully in the multiplayer games of Nintendo Land.  They just never marketed it right, and never expanded upon that idea. 

I knew the Wii U was dead as soon as the second E3 hit.  I was really excited to see how Nintendo would start using the Gamepad in cool ways.  Instead... we had Mario 3D World.  Great game, didn't use the Gamepad except in a few minor levels.  Tropical Freeze, where you could actually turn off the Gamepad.  Pikmin 3, Bayonetta, Wonderful 101, Xenoblade, Wind Waker, Mario Kart 8... and while I really enjoyed all of these games, I couldn't help but think I'd rather play them with better graphics and no gamepad.  And again, none of these really casual games. 

The Wii U selling poorly wasn't the result of any bubble.  It was a result of the Wii U being a crappy system with next to no games to justify its main selling point.  The only way you could really say it was a bubble is if they tried to release another similar system and it failed, and that just didn't happen.  Nintendo basically stopped their casual experiment cold turkey.  Would another Wii like system have sold well, or was it a bubble?  We can't say for sure, because Nintendo didn't realease another casual system.

The Wiimote wasn't JUST a gimmick, it was a viable and unique way to play games. Many games also worked fine with a Wiimote and nunchuck. Certainly more intuitive than to the casual gamer than full gamepad with a touchscreen on it.

What buzz did the Wiimote create? None really, an improved Wiimote would have probably created more buzz. On day one it was pretty obvious to me Nintendo doesn't have many unique ideas on how to use this control.

The thing is Wii U isn't a crappy system... they just did some crappy things with it. I feel Wii's success was a bubble and the great casual success wasn't gonna happen again. Wii U feels like a casual system that tried to get a core following. If they simply made the tablet control an accessory and kept pushing the Wiimote, I guarantee Wii U would have been more successful.

Yeah, the Wii-mote was a gimmick.  Gimmick: a trick or device intended to attract attention, publicity, or business.  There is nothing wrong with gimmicks, especially when they work.  The Wii sold based on the novelty of the idea, and novelty wears off.  There was no way this was ever going to become the standard controller going forth.

An improved Wii-mote already exists, and there is not much further they can go with that concept.  People weren't going to get all that excited with a Wii HD.  The Wii was sold on the basis of being new and exciting.  It wasn't the kind of console that can be followed up with a more powerful version.  It would have sold better with the Wii-mote (because it can't really have sold worse) but it still wouldn't have been all that successful, assuming the other hardware specs remaines as is.

And yeah, the Wii U was a crappy system.  It was hardware that wasn't designed in sync with the hardware.  Power was sacrificed for a controller that was not needed or utilized.  That's just incredibly poor design, hence, a crappy system.  Good games, but crappy system.

"I explained the PS2 audience primarily went with PS3 and 360. The mobile console is ptretty much dead because of the phone."

If you're arguing that the Wii was a "bubble" because its fanbase went somewhere else, I'm not getting this distinction.  The PS2 audience (over half of them) also went somewhere else.  The PSP audience also went somewhere else.  About half the DS market went somewhere else.  Yet, you seem to be using a different standard for the Wii than with these other systems.

The simple fact is that the Wii sold well throughout its life.  In 2011, the last year before the Wii U debuted, the Wii was still selling over 11 million units, and within 3 million or so of their competitors.  The sharp decline only occured in 2012, when Nintendo pulled virtually all marketing, and Nintendo's release schedule consisted of Mario Party 9, Pokepark 2, Rhythm Heaven Fever, and Kirby Dream Collection.

The Wii sold until Nintendo stopped supporting it.  The Wii U failed because it sucked.  To blame the Wii U's failure on the Wii is simply not supported by the data.



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Mr Puggsly said:

Thunderbird77 said:This is quite possibly the worst thing you said. Not only keeping the illusion that "core gamers" didn't buy a wii, who do you think you are to say wii owners aren't still buying consolesbetter

Then it wasn't a bubble, because it lasted. Wii sold huge software and hardware numbers while it was supported. That's all there is to it. Do you call the ps2 and psp bubbles?

The ps2 userbase went to the wii, ps3 and x360, but the wii got more than the others.

By that logic, the sone home console userbase has declines since the first playstation, with ps2 turning it around credited to it's dvd player. Games are what sold those consoles, no excuses.

Core gamers did buy a Wii, but many didnt stick around. They moved to other consoles.

I bought a Wii primarily for some Nintendo stuff and some 3rd party core. Quite frankly, the 3rd party stuff I bought wasnt successful and thats why core support died on Wii U.

The casual software sales this gen are way down. Because that audience is gone, likely using mobile devices. The audience for motion devices dried up (thats the bubble, motion devices). The tablet control was even less desireable than motion controls though.

I explained the PS2 audience primarily went with PS3 and 360. The mobile console is ptretty much dead because of the phone.

If it just took games to sell a console than Wii U and Vita wouldnt be sales disasters. Wii succeeded so well because of a good gimmick, Wii U doesent have that.

Such a claim without any data doesn't mean anything.

You're simply making stuff up as you go, throwing terms like "casual" and "bubble"

You SAID the ps2 audienced wnet to ps3 and 360, you didn't explain or prove it.

Both vita and wii u don't have lots of games when compared to previous and current consoles, how do you fail to see that?



Mr Puggsly said:
Thunderbird77 said:You are undermining the wii's success, as you are incapable of accepting tha gamers bought and played it like any other successful console.

No, PS360 succeeded where Wii failed. 3rd party core games. Thats why PS360 stayed relevant longer.

ps3 and 360 took took longer to decline because they kept getting games while wii support nearly stopped starting 2012. But ultimately wii sold more hardware and almost as much software even with less titles available. Wii didn't fail at anything, it succeeded far more than ps3 and 360.



It would have been sold out for 3 years instead of just 2...



Thunderbird77 said:
Mr Puggsly said:

No, PS360 succeeded where Wii failed. 3rd party core games. Thats why PS360 stayed relevant longer.

ps3 and 360 took took longer to decline because they kept getting games while wii support nearly stopped starting 2012. But ultimately wii sold more hardware and almost as much software even with less titles available. Wii didn't fail at anything, it succeeded far more than ps3 and 360.

Not to mention that the Wii sold a lot more in its early days.  The more you sell one year, the smaller your potential audience is next year. 



JWeinCom said:

Not to mention that the Wii sold a lot more in its early days.  The more you sell one year, the smaller your potential audience is next year. 

Wii sold less after a few years because the library wasnt great. Support went away because core software wasnt selling.

PS4 has had record breaking years, so I guess X1 is gonna outsell it anually in a few years? I doubt it.



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