Mr Puggsly said:
JWeinCom said:
The Wiimote again wasn't a good idea, because it wouldn't really generate much buzz. I really like the Wii-mote, but it was indeed a gimmick. A fun gimmick that I very much enjoyed, but still a gimmick nonetheless.
I don't think the tablet was a bad idea in and of itself. The idea, I believe, was to create a system that both casuals and core gamers could play, with the more experienced gamer using the Gamepad, and the less experienced gamer using the Wiimote. And this works wonderfully in the multiplayer games of Nintendo Land. They just never marketed it right, and never expanded upon that idea.
I knew the Wii U was dead as soon as the second E3 hit. I was really excited to see how Nintendo would start using the Gamepad in cool ways. Instead... we had Mario 3D World. Great game, didn't use the Gamepad except in a few minor levels. Tropical Freeze, where you could actually turn off the Gamepad. Pikmin 3, Bayonetta, Wonderful 101, Xenoblade, Wind Waker, Mario Kart 8... and while I really enjoyed all of these games, I couldn't help but think I'd rather play them with better graphics and no gamepad. And again, none of these really casual games.
The Wii U selling poorly wasn't the result of any bubble. It was a result of the Wii U being a crappy system with next to no games to justify its main selling point. The only way you could really say it was a bubble is if they tried to release another similar system and it failed, and that just didn't happen. Nintendo basically stopped their casual experiment cold turkey. Would another Wii like system have sold well, or was it a bubble? We can't say for sure, because Nintendo didn't realease another casual system.
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The Wiimote wasn't JUST a gimmick, it was a viable and unique way to play games. Many games also worked fine with a Wiimote and nunchuck. Certainly more intuitive than to the casual gamer than full gamepad with a touchscreen on it.
What buzz did the Wiimote create? None really, an improved Wiimote would have probably created more buzz. On day one it was pretty obvious to me Nintendo doesn't have many unique ideas on how to use this control.
The thing is Wii U isn't a crappy system... they just did some crappy things with it. I feel Wii's success was a bubble and the great casual success wasn't gonna happen again. Wii U feels like a casual system that tried to get a core following. If they simply made the tablet control an accessory and kept pushing the Wiimote, I guarantee Wii U would have been more successful.
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Yeah, the Wii-mote was a gimmick. Gimmick: a trick or device intended to attract attention, publicity, or business. There is nothing wrong with gimmicks, especially when they work. The Wii sold based on the novelty of the idea, and novelty wears off. There was no way this was ever going to become the standard controller going forth.
An improved Wii-mote already exists, and there is not much further they can go with that concept. People weren't going to get all that excited with a Wii HD. The Wii was sold on the basis of being new and exciting. It wasn't the kind of console that can be followed up with a more powerful version. It would have sold better with the Wii-mote (because it can't really have sold worse) but it still wouldn't have been all that successful, assuming the other hardware specs remaines as is.
And yeah, the Wii U was a crappy system. It was hardware that wasn't designed in sync with the hardware. Power was sacrificed for a controller that was not needed or utilized. That's just incredibly poor design, hence, a crappy system. Good games, but crappy system.
"I explained the PS2 audience primarily went with PS3 and 360. The mobile console is ptretty much dead because of the phone."
If you're arguing that the Wii was a "bubble" because its fanbase went somewhere else, I'm not getting this distinction. The PS2 audience (over half of them) also went somewhere else. The PSP audience also went somewhere else. About half the DS market went somewhere else. Yet, you seem to be using a different standard for the Wii than with these other systems.
The simple fact is that the Wii sold well throughout its life. In 2011, the last year before the Wii U debuted, the Wii was still selling over 11 million units, and within 3 million or so of their competitors. The sharp decline only occured in 2012, when Nintendo pulled virtually all marketing, and Nintendo's release schedule consisted of Mario Party 9, Pokepark 2, Rhythm Heaven Fever, and Kirby Dream Collection.
The Wii sold until Nintendo stopped supporting it. The Wii U failed because it sucked. To blame the Wii U's failure on the Wii is simply not supported by the data.