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Forums - Sony - Uncharted 4 new Visual Upgrade * must see *

Thunderbird77 said:
CosmicSex said:

Its the same model.  This information is already out there.  I think it was revealed when they did the artist panel about a year ago.  Its on YouTube somewhere.  I am sure the cutscenes are heavy on effects but the models are the same.  This is known. 

There is no gameplay video showing the ingame model properly, therefore we cannot tell how it compares to the one in the cutscenes. In this case, proof equals showing, and all we had was talk but no showing. History doesn't help either.

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamless-ness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level."

"That super great-looking Nathan Drake that's in the cutscenes--that's going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you'll have in gameplay all the time."

 

http://www.gamespot.com/articles/ps4-lets-uncharted-4-dev-go-crazy-for-graphics-rea/1100-6428891/

 

Was that so hard?



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CGI-Quality said:
Thunderbird77 said:

Lot's of gameplay, no showing of in-game models. Looks like these words are falling on deth ears.

You see the issue, here?

Yikes... how he was able to see the gameplay but couldn't see the in-game models.... is beyond me.  That takes skill. 



CGI-Quality said:
Thunderbird77 said:

Lot's of gameplay, no showing of in-game models. Looks like these words are falling on deth ears.

You see the issue, here?

It appears you are ignoring all that I said previously. gameplay has only showed the back of characters models. if they are truly the same as the ones in cutscenes, they would have shown close ups of characters front during gameplay.

CosmicSex said:
CGI-Quality said:

You see the issue, here?

Yikes... how he was able to see the gameplay but couldn't see the in-game models.... is beyond me.  That takes skill. 

read above.



CGI-Quality said:
Thunderbird77 said:

It appears you are ignoring all that I said previously. gameplay has only showed the back of characters models. if they are truly the same as the ones in cutscenes, they would have shown close ups of characters front during gameplay.

read above.

Um, the problem here is your continued "need" to see the fron of the character. How many gameplay videos do this? Many. But, I even entertained that. I know you didn't watch all three vids I posted, because I distinctly picked ones that did 360 turns of the character(s).

360 turns during cutscenes are irrelevant, as I stated multiple times that I need in-game confirmation. whenever actual gameplay (control) starts, the characters are showing their back to the camera.

Also, this "need" is the only thing that can prove the character models are/aren't the same between cutscenes and in-game. And no, no gameplay video properly showed them (again, stated and explained multiple times).



Normchacho said:
Thunderbird77 said:

There is no gameplay video showing the ingame model properly, therefore we cannot tell how it compares to the one in the cutscenes. In this case, proof equals showing, and all we had was talk but no showing. History doesn't help either.

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamless-ness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level."

"That super great-looking Nathan Drake that's in the cutscenes--that's going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you'll have in gameplay all the time."

 

http://www.gamespot.com/articles/ps4-lets-uncharted-4-dev-go-crazy-for-graphics-rea/1100-6428891/

 

Was that so hard?

That falls in line with previous quotes, not adressing the subject. Not only it talks only about cutscenes not being totally pre rendered, it proves nothing as it's just a bunch of words. I need visual proof.



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Thunderbird77 said:
CGI-Quality said:

Um, the problem here is your continued "need" to see the fron of the character. How many gameplay videos do this? Many. But, I even entertained that. I know you didn't watch all three vids I posted, because I distinctly picked ones that did 360 turns of the character(s).

360 turns during cutscenes are irrelevant, as I stated multiple times that I need in-game confirmation. whenever actual gameplay (control) starts, the characters are showing their back to the camera.

Yeah right dude.  You are obviouly not looking for info.  No amount of anything will EVER satisify you.  So its a good thing we don't have to satify your own personal grudges and vendettas.   You asked for info and people provided, then you reject it for so arbitrary reason and they still continue to offer you more only to have you reject it for some subjective internal reasoning.  



I prefer the hand, watch and sweat in 2015. The rest is to dark to tell in 2016 on Drake. The wall detail is better in 2016 though.



CGI-Quality said:
Thunderbird77 said:

360 turns during cutscenes are irrelevant, as I stated multiple times that I need in-game confirmation. whenever actual gameplay (control) starts, the characters are showing their back to the camera.

Also, this "need" is the only thing that can prove the character models are/aren't the same between cutscenes and in-game. And no, no gameplay video properly showed them (again, stated and explained multiple times).

"360 turns during cutscenes are irrelevant"

Um, that is an interactive feature. As for "in-game confirmation", you're needlessly baiting now, as you've already gotten it. I don't advise you to continue with this.

Are you saying characters are not capable of turning around during cutscenes? what's interactive about that? the scenes where the characters do 360s are during cutscenes. In no actual GAMEPLAY moment do we see that and thus, we don't properly see the front of characters.



Fine fair enough.



Thunderbird77 said:
Normchacho said:

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamless-ness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level."

"That super great-looking Nathan Drake that's in the cutscenes--that's going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you'll have in gameplay all the time."

 

http://www.gamespot.com/articles/ps4-lets-uncharted-4-dev-go-crazy-for-graphics-rea/1100-6428891/

 

Was that so hard?

That falls in line with previous quotes, not adressing the subject. Not only it talks only about cutscenes not being totally pre rendered, it proves nothing as it's just a bunch of words. I need visual proof.

So...I assume you didn't watch the video where Nate is in the flipped over jeep huh? You know, the part where he is being controlled by the player, right up close to the camera...

But that's really besides the point honestly...You're saying that unless you see some obscure piece of evidence (which is easy to find you just look for it) you're going to assume the developer is flat out lieing about their game?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.