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Normchacho said:
Thunderbird77 said:

There is no gameplay video showing the ingame model properly, therefore we cannot tell how it compares to the one in the cutscenes. In this case, proof equals showing, and all we had was talk but no showing. History doesn't help either.

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us. You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamless-ness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level."

"That super great-looking Nathan Drake that's in the cutscenes--that's going to be the guy you have the whole time. The lighting model is nearly identical. All of that emotion you get across in the cutscenes, you'll have in gameplay all the time."

 

http://www.gamespot.com/articles/ps4-lets-uncharted-4-dev-go-crazy-for-graphics-rea/1100-6428891/

 

Was that so hard?

That falls in line with previous quotes, not adressing the subject. Not only it talks only about cutscenes not being totally pre rendered, it proves nothing as it's just a bunch of words. I need visual proof.