CGI-Quality said:
Um, the problem here is your continued "need" to see the fron of the character. How many gameplay videos do this? Many. But, I even entertained that. I know you didn't watch all three vids I posted, because I distinctly picked ones that did 360 turns of the character(s). |
360 turns during cutscenes are irrelevant, as I stated multiple times that I need in-game confirmation. whenever actual gameplay (control) starts, the characters are showing their back to the camera.
Also, this "need" is the only thing that can prove the character models are/aren't the same between cutscenes and in-game. And no, no gameplay video properly showed them (again, stated and explained multiple times).







