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CGI-Quality said:
Thunderbird77 said:

360 turns during cutscenes are irrelevant, as I stated multiple times that I need in-game confirmation. whenever actual gameplay (control) starts, the characters are showing their back to the camera.

Also, this "need" is the only thing that can prove the character models are/aren't the same between cutscenes and in-game. And no, no gameplay video properly showed them (again, stated and explained multiple times).

"360 turns during cutscenes are irrelevant"

Um, that is an interactive feature. As for "in-game confirmation", you're needlessly baiting now, as you've already gotten it. I don't advise you to continue with this.

Are you saying characters are not capable of turning around during cutscenes? what's interactive about that? the scenes where the characters do 360s are during cutscenes. In no actual GAMEPLAY moment do we see that and thus, we don't properly see the front of characters.