CGI-Quality said:
"360 turns during cutscenes are irrelevant" Um, that is an interactive feature. As for "in-game confirmation", you're needlessly baiting now, as you've already gotten it. I don't advise you to continue with this. |
Are you saying characters are not capable of turning around during cutscenes? what's interactive about that? the scenes where the characters do 360s are during cutscenes. In no actual GAMEPLAY moment do we see that and thus, we don't properly see the front of characters.







