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Forums - Sony - Uncharted 4 new Visual Upgrade * must see *

CGI-Quality said:
Thunderbird77 said:

Nothing wrong with that but there are many cases where fans are led to believe cutscene graphics are equal to gameplay.

In this case, Naughty Dog said the cutscene models were the same as the in-game models (and I belive that, not because it's Naughty Dog, because they create their characters in some of the same programs that I create mine). You can have the same model, but push higher quality assets in a cutscene, such as AO, DoF, and multiple forms of AA.

Doesn't mean that said model isn't the same one in both instances.

I don't see much difference between the gameplay model of Drake and the cut-scenes one. And thanks for pointing out the obvious about the effects that fo on top of the actual models. Some people need to be spoon fed every bits of details to get the bigger picture.



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DakonBlackblade said:
Uabit said:

Things go well until comments like this come in. Indeed ps4 is underpowered, it is low end hardware. 

Game looks gorgeus because they use some "tricks" like 30fps cap, small scenarios and a lot of scripts. In my case i have seen games that look better.

Hell crysis looks better and we are talking about a 2007 game...

Ye dude Crisis looks nothing liek UC 4. And ye a PC has the possibility of doing graphics better than tihs, but the thing is devs almost never waste the time doing it, the compact ans specialized nature of consoles make it easier to use the so called "tricks" and devs who know their way aroun a console can make some stuf that seen impossible. Heck the Order een with all the critisism it gets is a game that looks better than almost anythign else out there.

I'd argue that the closed nature of consoles doesn't make it easier to use the "tricks" you mention. It instead becomes a necessity to find those "tricks" in order to make the games look better than what came before. It's actually harder to make convincingly good looking games on consoles compared to their PC counterpart because you cannot brute force anything. You have to optimize your code as much as possible to get the most of the console, unlike on PC.



Plerpy_ said:
I need U4 in and around my mouth.

Disturbing



Hynad said:

I'd argue that the closed nature of consoles doesn't make it easier to use the "tricks" you mention. It instead becomes a necessity to find those "tricks" in order to make the games look better than what came before. It's actually harder to make convincingly good looking games on consoles compared to their PC counterpart because you cannot brute force anything. You have to optimize your code as much as possible to get the most of the console, unlike on PC.

It realy does not work like this, ye you can't brute force things cause you generaly have less of each "thing", less memory, less processing power, less video power etc. But they are built in an optmized way, if that wasn't the case consoles would be CPUs with a space for you to insert disks, it is a specialized architecture and the difference between someone who know how to harness this extra oomp this specialization gives and someone who doesn't is monstrous. A PC with the exact same specs as a PS4 would need some sort of miracle to run UC4 with this level of visuals, and any devs that just brute force PCs to get super good graphics will end up excluding lower end PCs from being able to run the game wich is very bad for sales.

PS4 and Ones are closer to pCs than any other console before tough, so things might have changed a bit (or a lot) but anytime I see a PAS4 pulling a The Order or UC 4 kind of look Im lead to think otherwize.



CGI-Quality said:
Thunderbird77 said:

Nothing wrong with that but there are many cases where fans are led to believe cutscene graphics are equal to gameplay.

In this case, Naughty Dog said the cutscene models were the same as the in-game models (and I belive that not because it's Naughty Dog, because they create their characters in some of the same programs that I create mine). You can have the same model, but push higher quality assets in a cutscene, such as AO, DoF, and multiple forms of AA.

Doesn't mean that said model isn't the same one in both instances.

It kinda means just that. That's why devs have to clarify things if they don't wanna look like liars later.



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This game looks amazing. Instead of downgrading graphics, Naughty Dog upgrades them significantly. Best looking game so far IMO.



CGI-Quality said:
Thunderbird77 said:

It kinda means just that. That's why devs have to clarify things if they don't wanna look like liars later.

Nah, it doesn't mean that at all - for the same reason I just explained. You can use the same model for both cutscene and gameplay (again, experience travels a long way, here).

Ironically, they often clarify because of people who question them, not to avoid looking like liars. Especially not a team as respected as Naughty Dog. 

If the scenes and models ultimately look way different between cutscenes and gameplay, it's kind of meaningless to state the models are the same.



DakonBlackblade said:
Hynad said:

I'd argue that the closed nature of consoles doesn't make it easier to use the "tricks" you mention. It instead becomes a necessity to find those "tricks" in order to make the games look better than what came before. It's actually harder to make convincingly good looking games on consoles compared to their PC counterpart because you cannot brute force anything. You have to optimize your code as much as possible to get the most of the console, unlike on PC.

It realy does not work like this, ye you can't brute force things cause you generaly have less of each "thing", less memory, less processing power, less video power etc. But they are built in an optmized way, if that wasn't the case consoles would be CPUs with a space for you to insert disks, it is a specialized architecture and the difference between someone who know how to harness this extra oomp this specialization gives and someone who doesn't is monstrous. A PC with the exact same specs as a PS4 would need some sort of miracle to run UC4 with this level of visuals, and any devs that just brute force PCs to get super good graphics will end up excluding lower end PCs from being able to run the game wich is very bad for sales.

PS4 and Ones are closer to pCs than any other console before tough, so things might have changed a bit (or a lot) but anytime I see a PAS4 pulling a The Order or UC 4 kind of look Im lead to think otherwize.

You didn't read my comment correctly.

Because yeah, it does work like that. 



Hynad said:

You didn't read my comment correctly.

Because yeah, it does work like that. 

I read it perfectly well, consoles are specialized architectures, they can do more than an equivalent PCs, only reason you can't brute force then is because their resource is limited (wich is also true on PC, but you can simply choose to develop your game with super high specs as standard and screw anyone on the lower end of the spectrum out of it). Being easy or hard to actualy manage to harness the extra efficiency you can get with a closed specialized architecture has nothing to do with it, consoles allow for more tricks than an equivalent PC because its built to optmize te specs it has, a PC with PS4 specs (wich are low specs) cannot do UC4, but you can do UC 4 on PCs with higher spec PCs, its that simple.

The theoretical top potential of a PC is much higher than UC4, you just don't see it cause that would mean some high lv of optmizatin wich costs too much money and takes too much time, not to mention it limits your user base. Even allowing for flexible graphics, where you can choose low/medium/high/ultra or whatever needs tweeking. Developing to a closed specialized enviroment makes it easier to optmize (even if the optmization itself is difficult) because you're focused in 1 spec, that has been put together in a very specific way in 1 console. This is also why multiplats rarely ever look as good as exclusives, multiplats don't focus in 1 specialized architecture since they need to work in multiple consoles.



DakonBlackblade said:
Hynad said:

You didn't read my comment correctly.

Because yeah, it does work like that. 

I read it perfectly well, consoles are specialized architectures, they can do more than an equivalent PCs, only reason you can't brute force then is because their resource is limited (wich is also true on PC, but you can simply choose to develop your game with super high specs as standard and screw anyone on the lower end of the spectrum out of it). Being easy or hard to actualy manage to harness the extra efficiency you can get with a closed specialized architecture has nothing to do with it, consoles allow for more tricks than an equivalent PC because its built to optmize te specs it has, a PC with PS4 specs (wich are low specs) cannot do UC4, its that simple.

Please, give us examples of the tricks you're talking about. =)