Hynad said:
You didn't read my comment correctly.
Because yeah, it does work like that.
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I read it perfectly well, consoles are specialized architectures, they can do more than an equivalent PCs, only reason you can't brute force then is because their resource is limited (wich is also true on PC, but you can simply choose to develop your game with super high specs as standard and screw anyone on the lower end of the spectrum out of it). Being easy or hard to actualy manage to harness the extra efficiency you can get with a closed specialized architecture has nothing to do with it, consoles allow for more tricks than an equivalent PC because its built to optmize te specs it has, a PC with PS4 specs (wich are low specs) cannot do UC4, but you can do UC 4 on PCs with higher spec PCs, its that simple.
The theoretical top potential of a PC is much higher than UC4, you just don't see it cause that would mean some high lv of optmizatin wich costs too much money and takes too much time, not to mention it limits your user base. Even allowing for flexible graphics, where you can choose low/medium/high/ultra or whatever needs tweeking. Developing to a closed specialized enviroment makes it easier to optmize (even if the optmization itself is difficult) because you're focused in 1 spec, that has been put together in a very specific way in 1 console. This is also why multiplats rarely ever look as good as exclusives, multiplats don't focus in 1 specialized architecture since they need to work in multiple consoles.