Regardless of how many exclusives do or don't come to PC, the only thing I really want at this point is some clarity on when one can safely assume a particular title's platforms are set in stone. o.o The Xbox One would be picked up as my exclusives machine, meaning exclusives are literally the only reason to buy it.
To top it off, I have access to a full-on gaming computer. I don't OWN a beefy rig myself, (mine can basically run Sins of a Solar Empire decently, which is good enough because I loooooove Sins of a Solar Empire,) but I shamelessly mooch off my roommate's rig when there's a game I can't get on PS4 that I want to try out, often for 'free' as he'll already have bought it for himself. This means that I got my hands on stuff that initially would have drawn me to the Xbox One like Dead Rising 3 and Project Spark, play it for a moderate amount of time, basically get my jollies.
So when it comes to the self-maintained 'list' of titles I use as reasons to eventually pick up an Xbox One, at the moment it's frontlined by Scalebound, Sunset Overdrive, and Crackdown. But at the moment. they all have big question marks beside them because I have no clue if I'm actually going to need an Xbox One to play them. (To be fair, Sunset Overdrive is probably long past the point of seeing a PC port, though.) The same is going to apply for literally every other game that is initially announced for the Xbox One alone.
Just be nice to at least know a solid, 100% guaranteed set of rules they're following, something like 'Once our Xbox One title reaches launch day, you can safely say there's no PC release on the horizon. Purchase our hardware secure in the fact that you need to in order to have the shinies!'
Zanten, Doer Of The Things
Unless He Forgets In Which Case Zanten, Forgetter Of The Things
Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later
Or It Involves Moving Furniture, in Which Case Zanten, F*** You.