By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Will No Man's Sky be this year's Evolve?

Profrektius said:

Evolve was made by the guys who made the Left for Dead games. It was a huge AAA release nothing at all like NMS. The game had DLC and skins that in total cost more than the game itself. There were only a few maps, and most people found it boring to play as anything other than the monster, when in fact the majority can't be the monster. The game was reliant on its multiplayer community to keep it running, as you need other players.

The games and circumstances are not even remotely similar.

 

Aeolus451 said:

That's the price of a regular retail game there then what's the problem? It's a full AAA game because sony backed it. You're getting hung up on the word "indie" too much.

Jim Sterling just did a video on this. People somehow allow every triple AAA game no matter how little content it has to get a pass for being full price, yet simply because a game is labeled "indie" even if it has significantly more content (not necessarily the case here) somehow is not allowed to be full price. It is as if somehow the term "indie" devalues the game.

That's true with both. It's more difficult these days to tell the difference. 



Around the Network
Chazore said:
Madword said:

I made the point to someone (cannot remember who), but I am not expecting them to show off too much of the actual gameplay of the game because that is part of the exploration/discovery of the game. This is why they only gave press 30 mins playtime.. they are trying very hard to not ruin the game for everyone else, because as I said its about that discovery.

Discovery of self generated content and planets.

I'm not sure if you are trying to suggest thats good or bad.

It may be self generated, but its not totally random generation, the game will have a core code that defines certain things. Discovery can be the aliens, the story, the content. Just because they are generating it, its still within their control what it is doing.



Making an indie game : Dead of Day!

Madword said:

I'm not sure if you are trying to suggest thats good or bad.

It may be self generated, but its not totally random generation, the game will have a core code that defines certain things. Discovery can be the aliens, the story, the content. Just because they are generating it, its still within their control what it is doing.

It can be both good and bad but it doesn't necessarily mean it's totally never done before and unique.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Madword said:

I'm not sure if you are trying to suggest thats good or bad.

It may be self generated, but its not totally random generation, the game will have a core code that defines certain things. Discovery can be the aliens, the story, the content. Just because they are generating it, its still within their control what it is doing.

It can be both good and bad but it doesn't necessarily mean it's totally never done before and unique.

Nothing is totally never done before and unique.... any game has gameplay that has definately been done before....



Making an indie game : Dead of Day!

Wasn't Evolve the game with, like, $300 worth of day one microtransactions?

Yet people complain about No Man's Sky not being worth $60?



Around the Network
Madword said:

Nothing is totally never done before and unique.... any game has gameplay that has definately been done before....

Which is why discovering isn't a unique concept that makes it better than other titles.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Madword said:

Nothing is totally never done before and unique.... any game has gameplay that has definately been done before....

Which is why discovering isn't a unique concept that makes it better than other titles.

No but the scale, the intrigue, the location, the creatures the worlds that they inhabit *IS*... you seem to think this game is going to be rubbish because it has similar concepts to other games, but how many of those games have a narrative of reaching the center of the universe, has 1st person view, has spaceship travel... very few I would imagine



Making an indie game : Dead of Day!

Madword said:
Chazore said:

Which is why discovering isn't a unique concept that makes it better than other titles.

No but the scale, the intrigue, the location, the creatures the worlds that they inhabit *IS*... you seem to think this game is going to be rubbish because it has similar concepts to other games, but how many of those games have a narrative of reaching the center of the universe, has 1st person view, has spaceship travel... very few I would imagine

Again it's self generated planets with different creates and biomes that are spliced for you to "discover", the same way there are different self generated planets and creates to "discover" in Starbound,. The concept has already been executed by other games which makes the concept itself not really unique, the only way it's truly unique for you is that you wish to ignore other games that came before NMS and throwing in the subjectivity of the games art design and quality, apart from that self generated biomes have been a thing for a number of years now and splicing creatures has been a concept nailed by Spore, which is also why I've been seeing some people talking of NMS on YT relating the generated creatures to that of Spore.

I don't think the game is going to be rubbish at all, I'm actually going to buy the game, I just believe it's not going to be the best game since sliced bread that some people are deliberately making it out to be. I've already played games that use the same concepts if not a number included into a single game (like Starbound and the other game Zero pointed out). Reaching the center of the universe is but a goal, like any other game that has a goal of killing someone, collecting, discovering etc. I've played plenty of games with spaceship travel and discovery elements, the 1st person part shouldn't be the awesome "omg it's unique" factor when we've plenty of other 1st person titles in space and of course an upcoming title like Star Citizen which features both first and 3rd person spaceship travel with multiple planets and discovery elements.

I like NMS but I'm not working the shaft and claiming it's objectively the ebst space game of all time, apparently I'm only allowed to praise it or I'm simply branded a hater because my opinions don't match up with others, sorry if that is the case.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Madword said:

No but the scale, the intrigue, the location, the creatures the worlds that they inhabit *IS*... you seem to think this game is going to be rubbish because it has similar concepts to other games, but how many of those games have a narrative of reaching the center of the universe, has 1st person view, has spaceship travel... very few I would imagine

Again it's self generated planets with different creates and biomes that are spliced for you to "discover", the same way there are different self generated planets and creates to "discover" in Starbound,. The concept has already been executed by other games which makes the concept itself not really unique, the only way it's truly unique for you is that you wish to ignore other games that came before NMS and throwing in the subjectivity of the games art design and quality, apart from that self generated biomes have been a thing for a number of years now and splicing creatures has been a concept nailed by Spore, which is also why I've been seeing some people talking of NMS on YT relating the generated creatures to that of Spore.

I don't think the game is going to be rubbish at all, I'm actually going to buy the game, I just believe it's not going to be the best game since sliced bread that some people are deliberately making it out to be. I've already played games that use the same concepts if not a number included into a single game (like Starbound and the other game Zero pointed out). Reaching the center of the universe is but a goal, like any other game that has a goal of killing someone, collecting, discovering etc. I've played plenty of games with spaceship travel and discovery elements, the 1st person part shouldn't be the awesome "omg it's unique" factor when we've plenty of other 1st person titles in space and of course an upcoming title like Star Citizen which features both first and 3rd person spaceship travel with multiple planets and discovery elements.

I like NMS but I'm not working the shaft and claiming it's objectively the ebst space game of all time, apparently I'm only allowed to praise it or I'm simply branded a hater because my opinions don't match up with others, sorry if that is the case.

No one is claiming the game is going to be the best game since sliced bread., no one is claiming its unique (I've stated that multiple times) but when you bring all of these elements together it creates a game that is going to potentially be very exciting to play.

I've already told you why I think there will be a good group of people who will enjoy this game and the reasons why, people like me who played Elite many years ago, where imagination and putting yourself in the position of the player character is the key, these guys have taken inspiration from old scifi elements and it shows. If you really believe this game is no different to starbound, then I'm afraid perhaps you are not the person they are aiming this game at. Elite was one of the greatest games ever made, and it had wireframe graphics and very little content, but it was positioned in such a way that the game and its narrative was greater than what it looked like.

A game is the some of its parts, many other games might have bits of this game, which game doesnt have discovery or collection in, many cakes have the same ingredients but if they are not combined correctly then the taste will be rubbish. So its easy to rip bits of the game apart and go, omg it has a gun, so many games have guns, but thats not the point.

No one is calling you a hater, but at the moment you are ignoring everyones point that is different to yours, which just makes it sounds like either this game isnt for you, or you just are not getting at what they are aiming at. 

PS - the game could be trash, I dont know I havent played it, but the concept appeals to me, and it does expect the player to like Scifi and fill in some of the blanks themselves.



Making an indie game : Dead of Day!

At this point my biggest concern is that uninformed hype- basically people who hear 'GAME LOOKS GREAT GAME LOOKS GREAT!' and never actually gets any details on what the game IS- will result in too many people picking it up expecting it to be something else, only to get right irritable when the game isn't what they wanted from it. In other words forums will fill up with threads from people angrily writing "WHY CAN'T I BUILD A BASE ON A PLANET?!? 0/10, DO NOT BUY!" because folks didn't do the increasingly small amount of digging required to actually know what the game is before dropping money on it.

Me, personally, SUPER excited to get my hands on it. As someone who enjoyed Starbound, and got a decent of enjoyment (mostly grind) out of Elite: Dangerous, I am nonetheless going into this fully aware of what the game both is, and is not. In my case, what it is happens to be EXACTLY what I want, and I think this title is going to fit a space in my heart that virtually no sci-fi game has quite managed.

Suffice to say, i want it to do well. The studio's mentioned that, if it's successful enough to keep them fed, clothed and paying rent, they'd like to do further work on the game after its release, add new features, etc. In fact, I'm pretty sure features is specifically what was mentioned, as Sean's mentioned that the way the game is designed means 'We've added a hundred new animal species/ships/gun models!' isn't going to be a thing. So it won't just be adding more planets; it would be adding more things to do IN the game, and different ways to interact with its world.

So yeah. Quite looking forward to it. =D



Zanten, Doer Of The Things

Unless He Forgets In Which Case Zanten, Forgetter Of The Things

Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later

Or It Involves Moving Furniture, in Which Case Zanten, F*** You.