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Forums - Nintendo - Motion controls "cannot be entirely disabled" in Starfox Zero

From Nintendo of America, via IGN: 

"Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer."

No word yet on what these "options" will be.



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I am going to withhold my opinion that the game will be awesome now lol. I was basing that on info that motion controls would be optional. Motion controls make me shutter with fear and disgust and I won't buy this game if it's over used.





Nintendo needs new, young developers. All the old dudes are stuck on stupid. Splatoon for example, made by young staff members...no bullcrap whatsoever. No mandatory motion crap, just a solid game. I wish Nintendo would just quit the motion stuff, it isn't even that great and it never was.



Well, if true there goes any enthusiasm I had for this game.



Lube Me Up

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mZuzek said:
Ljink96 said:
Nintendo needs new, young developers. All the old dudes are stuck on stupid. Splatoon for example, made by young staff members...no bullcrap whatsoever. No mandatory motion crap, just a solid game. I wish Nintendo would just quit the motion stuff, it isn't even that great and it never was.

That's funny because it's actually great in Splatoon and anyone who takes that game seriously plays with motion controls.

Yeah, but they weren't the star of the show. First and foremost, the game has to be solid and playable without motion solidly, which Splatoon is. And one game is hardly enough persuasion. As a gamer that's been with Nintendo through thick and thin, I think they are beating a dead horse at this point. I don't need motion in my gaming. But I understand that some people do but don't make it mandatory.



Fuck sake Nintendo the only WiiU game this year i was even looking forward too...



mZuzek said:
Ljink96 said:

Yeah, but they weren't the star of the show. First and foremost, the game has to be solid and playable without motion solidly, which Splatoon is.

Each to their own, then.

My favorite game of all time has mandatory motion controls, and they work just fine, even if half the internet says they don't. It's a game that wouldn't be the same without them, and I've even tried playing it on a computer with the controls emulated on a Xbox 360 controller, and the game suffered because of it - not because the controls themselves were bad, but rather because not having the motion controls completely ruined the immersive atmosphere.

Given the whole cockpit thing Star Fox Zero is aiming for, I'm completely sure it'll be the same situation all over again.

Fair enough. The Wii U Xbox controller isn't really that great but it's personal preference, I'm lazy I like a solid ABXY LR Dpad/ControlStick control scheme.  A youtuber, the Completionist, had a interview with Miyamoto and Bill Trinen on the game and his favorite N64 game is Star Fox 64. He seemed to be having a blast without the motion controls. I guess it's as you said, personal preference and I don't really take many games to "hardcore" status. Which is probably why I suck at Splatoon.



Meh, I kinda expected this to happen.

I'm still getting this game, but... meh...



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

This is not sounding good. The best scenario is when the developer lets you choose which control scheme you want to use.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won