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Forums - Nintendo - So... Paper Mario: Color Splash...

 

This game looks...?

Good! 217 55.36%
 
Bad 54 13.78%
 
Like garbage 69 17.60%
 
Like the spawn of Lucifer 52 13.27%
 
Total:392
Pavolink said:
burninmylight said:

What if that person is still Miyamoto?

Then fire him. He has been doing more bad decisions than good lately.

He made Pikmin 3, will definitely be involved in Pikmin 4, suggested multiplayer in Luigi's Mansion 2, is mentoring the young devs at Nintendo (especially the ones who worked on Splatoon), involved in projects such as 3D World, Mario Maker, and Nintendo Land, and is the general producer of most of the in house projects and a few outside projects such as Smash Bros and Wonderful 101 (though I don't know the job description of a General Producer). Other than Sticker Star and maybe Star Fox (though I'm excited still) and of course being involved with Wii U, he's not done that much bad compared to the good I've listed. He's needed because he has a passion for game development and is training the young devs to be the next leaders.



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This is almost physically painful. Nintendo is just so out of touch with what people want. I guess it's just time to give up on a classic Paper Mario game.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

spemanig said:
Goodnightmoon said:

I'm afraid you are so proud that even if the game turns up to be brilliant you are gonna insist saying is bad after so many moths saying is an aberration, it happened before with you know what game. So indeed: previews, critics and people opinions are not going to matter, but at least you should know that it doesnt look like the general opinion is gonna be half as bad as you say after the release. Sometimes I wonder if you think SF64 was a mess to beggin with, because that would explain a lot.


I shat on Tokyo Mirage Sessions when it was revealed. I literally called it animu garbage. Now I want it and gleefully admit that I was wrong because the game looks fantastic gameplay wise and I'm not so close minded that I'd deprive myself of a high quality experience. I'm not too proud for shit. I just have standards. Splatoon is still shit months after launch, and no amount of foundational good ideas wipes away the game's absolute overabundance of massive and unignorable flaws. Just because you're more forgiving of a critically flawed game than I am doesn't mean the game is good.

SF64 is a relic, but it's over a decade old and was a pioneer of the 3D graphics era. It has its alibi. SF0 has no excuse. 3D games look better now, they have a longer length standard now, they have a higher narrative demand now, they control better now. SF64 is not the be all and end all of railshooters. The genre has matured for years. Kid Icarus: Uprising shit on SF64 in literally every way, and this new Star Fox should have done the same, because KI:U literally owes its existance to Star Fox.

This isn't a high quality experience. It's a glorified tech demo, literally, that was merely pressed and mutated until the words "Star Fox" became even slightly legible on the box. They didn't start this wanting to make a Star Fox game. This wasn't a passion project for Star Fox fans. They wanted to make an instruction manual/proof of concept for the gamepad because they were desperate and losing, and they slapped the Star Fox logo on it in the eleventh hour once it became clear that they actually needed to sell it. Miyamoto literally confirmed those sentiments less than 48 hours ago. It wasn't even supposed to be a Star Fox game. They cut the game's visual fidelity in half to serve a terribly awkward, yet bondbogglingly mandatory control gimmick that most players will hate at worst and tolerate at best. Instead of taking years of their time and making a dedicated and meaningful new entry in the franchise with actual intent and purpose, they went into this game with the goal of tossing it out in one year. It lacks so much ambition and heart that instead of at least giving it an original plot with modern writing standards and new possibilities for world building, they are literally remaking the same story for the third time using largely the same script. And it looks to be an hour long game at most, "replayability" be damned, launching at $50 in 2016.

The Order was five times longer, looks way better both graphically and artistically, had an actual original story even if it sucked, had a control scheme not made for two people on one controller, and it still rested at average scores of 5s and 6s. I'm chomping at the bits to see how some reviewers try and spin this game in light of this.

Nintendo KNOWS how to make a high quality, modern arcade shooter with actual heart, soul, and spirit. Their last one came out less than 5 years ago and was even SUPPOSED to be a Star Fox game. I'm not going to just turn a blind eye to this kind of unacceptable, cynically made garbage just because you all choose to, and I am far from alone in that sentiment.

I hear you, and some of those complains make sense, but the thing is SF64 already had every of those problems, and it was amazing, it was the kind of game where you could spend 100 hours without even touching the multiplayer, it was that addictive. And I'm not talking from nostalgia, I played it for the first time like 4 years ago maybe, I loved it to bits, so now I look this and the first think it comes to my mind is that looks even more fun that 64, how can that be bad? I cannot process that, it could be way better, sure, but an aberration? I doubt it.

Maybe there are good reasons why this kind of arcade games dont exist anymore outside indies, but many of us WANT this kind of arcade games back when it comes to franchises like star fox that only were really great on that genre. And I higely disagre with Kid Icarus being better than SF64, not in milion years for me xD

And for the record, no i dont ignore your comments, dont know where that comes, I think you say a lot of reasonable things, but I strongly disagree with you other times, like this one, you should at least admit that is looking better now.



Goodnightmoon said:

I hear you, and some of those complains make sense, but the thing is SF64 already had every of those problems, and it was amazing, it was the kind of game where you could spend 100 hours without even touching the multiplayer, it was that addictive. And I'm not talking from nostalgia, I played it for the first time like 4 years ago maybe, I loved it to bits, so now I look this and the first think it comes to my mind is that looks even more fun that 64, how can that be bad? I cannot process that, it could be way better, sure, but an aberration? I doubt it.

Maybe there are good reasons why this kind of arcade games dont exist anymore outside indies, but many of us WANT this kind of arcade games back when it comes to franchises like star fox that only were really great on that genre. And I higely disagre with Kid Icarus being better than SF64, not in milion years for me xD

And for the record, no i dont ignore your comments, dont know where that comes, I think you say a lot of reasonable things, but I strongly disagree with you other times, like this one, you should at least admit that is looking better now.

Well I disagree vehemently that SF64 holds up today, so seeing SF0 copy it so closely that even the arwing looks like it has the exact same polygonal geometry (I wish I was lying. Look at the two) makes me sick. It's like people playing OoT again. It doesn't matter how much people loved that game. Wind Waker and Twilight Princess' gameplay has advanced far beyond that of OoT, which makes sense because these games aren't new to the rodeo like OoT was. They have a polish gained from hindsight that SF0 lacks.

Playing SF64 and then playing KI:U is an actual system shock because of how ancient and slugish SF64 is by comparison, and SF0 look exactly the same because they didn't care about modernizing it and that's an issue. OoT may not have aged gracefully, but it's an absolute swan compared to the ugly duckling that is SF64. But that's alright because, like I said, SF64 is a relic. Most 3D games of that era aged terribly. Look at FF7. Look at the Mario Kart 64 or DKR. Look at Goldeneye. It's fine that those games are as flawed as they are because they were pioneers that laid the ground work for FFXV, Zelda U, Mario Kart 8, Kid Icarus: Uprising, and... You know, other games. They didn't have anything to look to. SF0 does.

You asked how it can be that bad. That fact that SF64 aged so abysmally is one thing. The fact that I've played a modern game in the genre made by Nintendo that was supposed to be a Star Fox game less than five years ago is another thing. But SF64 didn't force cumbersome and unwanted controls onto the player, and it didn't cut the game's visual fidelity in half just to achieve it. If you need to dedicate a button to fixing you controls, your controls are irreconcilably flawed. If you have to dedicate 50% of your system's processing power to allow your irreconcilably flawed controls to exist in the first place, your game is irreconcilably flawed.

You know, I didn't like using the stylus in KI:U. I felt that the increased percision wasn't worth the severe discomfort that came along with it, and I thought it was especially terrible in the on foot sections, but you know what, I dealt with it, because the game was actually modern outside of that and because the stylus controls weren't that intrusive. It was my one caveat to an otherwise excellently made game. It was a big caveat, and I think the game is absolutely worse for it, but since that was the only major issue, I dealt with it. I cannot deal with this. There's too much wrong with it built on the unmodified foundation of a severely outdated game.

And of course. Same here. It's a forum. Of course people will disagree. That's how discussions form and that's why we're all here. Again, I wouldn't give you or anyone else the respect of a multiparagraph response, mainstakingly detailing my arguments and oppositions, if I didn't care, and I wouldn't have the propositions to do so if I was really being ignored.

Shit, we are way off topic though. Like waaaaaayyyy off topic.



Wman1996 said:
This is almost physically painful. Nintendo is just so out of touch with what people want. I guess it's just time to give up on a classic Paper Mario game.

I'm never going to give up. There's already a petition to cancel it. While I'm not going to sign, this is clearly a warning to them.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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I will just play paper mario 1/2 (and 3) again.

It's really time for me to stop buying new nintendo hardware.