So back in March of 2013, I created Tomb Raider.......WOW! This was when the rebooted Tomb Raider series had just launched, and like many, I was floored by its presentation. Well, nearly three years later, its sequel, Rise of the Tomb Raider, has just launched on the PC platofrm (after a Fall 2015 release on the Xbox 360 and Xbox One), and, again, the game doesn't fail to impress!
Whether it's impressive use of tessellation, or the highly detailed texture mapping, Rise of the Tomb Raider is easily one of the best looking games out there - certainly on the PC. Lara, herself, has seen a complete overhaul, with SSS taking a role like never before in the series. All of her scars/dirt/sweat/stains look and act realistic, breathing new life into the character and screaming: "THIS IS CURRENT GEN!" from the top of its lungs!
Now as I said in 2013, to some, this may sound like hyperbole, but if you've got the juice to max it out, and are craving a wonderfully executed adventure game, look no further than Rise of the Tomb Raider. I picked it up on the X1 in November, but this takes it a step further, fixing up many blemishes that and standing toe-toe-toe with some of the best visuals out there.
Some of my own screens:
Btw, some of these shots were taken with two different anti-aliasing solutions (so I could see what I preferred). FXAA is blurrier, but gets the job done and doesn't really impact performance, while SMAA (what the majority of these screens were taken with) offers a sharper image at the cost of more jaggies.
Now, don't get me wrong, the visuals aren't flawless. I wish there were more AA options, and PureHair doesn't impress quite in the same way that TressFx did in 2013, but what's here is beautifully crafted and a considerable step up from the reboot!