it's better than ff13 corridors for sure.
Pick one | |||
BIG WORLDS | 38 | 41.30% | |
small worlds | 54 | 58.70% | |
Total: | 92 |
the-pi-guy said:
The difficulty with "smaller" is that it is a relative statement. There's no absolute size for what constitutes as smaller or larger. In some context Skyrim could be a smaller open world game, and in others it could be a supermassive open world game. |
Smaller:
Gothic, Gothic 2, Zelda: Skyward Sword, Risen 1,2,3, Zelda: Majoras Mask, Zelda: OOT, even kind of windwaker (even if the open sea was huge, there werent to many character, island or villagers that seemed unnecessary for the game itself)
Big:
Skyrim, oblivion, Morrowind, Fallout 3 and 4, Witcher 3, Assassins Creed 4 Blag Flag, Far Cry 4, Just Cause 3, GTA V, Xenoblade X
BraLoD said:
That's not necessarily true. |
exactly what happend to witcher 3 imo. Great story, graphics, gameplay and co...but the world was to big and got to boring.
I dont care to help any random npcs in any random village if there are 39 other villages with 100 other people that want pretty much the same.
A great game with an great world size wouldnt even need fast travel imo. Witcher 3 does of corse.
I find myself replaying linear and narrowly open world games (Arkham series) more than huge ones. Just Cause is boring and just has copy pasted stuff way more. I like an experience with all trimmed fat.
I am Iron Man
BraLoD said:
What if I make a game so big you can just not bear with playing it all? Or so big like No Man Sky's you just can't actually play it all no matter how much you play, but with story developing all over it? |
Ive never played a game with a big world and not enjoyed it.
I prefer smaller, but with lot of vertical landscape design...like Gothic.
Though, they are not as small as they first appear, they have a lot of underground stuff and tricky vertical geography you need to learn to navigate (and they do not hold your hand at all)....this is something I appreciate a lot, especially when combined with unique settlements (like PB games tend to have).
This is sort of vibe I got from the footage of Zelda U so far...hope I'm not wrong.
BraLoD said:
That doesn't prove anything, though, doesn't even start to point that way, actually. |
Well you cant honestly make that kind of comparison. Some games a meant to be played in small multiplayer maps, some sport games are meant to be played in a small area, some mario platformers are meant to be played in a linear form.
Fallout 4 and the witcher 3 didn't feel empty at all for me, especially the witcher
Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.
Like some already said... it totally depends on the game. I think bigger open worlds make up for worse games most of the time, but that's because the developers don't know how to use them. Tho, there are some cases that the game really benefits from it; like GTA, Xenoblade (from what I've seen) and The Elder Scrolls.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won