Oblivion never forget hitting this women in her house, go outside hit her again kill her knock her down steep cliff then rob her house of plates and bowls and then chuck them down the cliff too, an unforgettable memory!
Pick one | |||
| BIG WORLDS | 38 | 41.30% | |
| small worlds | 54 | 58.70% | |
| Total: | 92 | ||
Oblivion never forget hitting this women in her house, go outside hit her again kill her knock her down steep cliff then rob her house of plates and bowls and then chuck them down the cliff too, an unforgettable memory!
it depends on density, rather than size. you can have huge open worlds with nothing to do, and boring missions. but some games have smaller worlds with interesting dynamics, and things to do. interesting quests. getting too small can be boring, but also being too big and repetitive is also a drag

Bloodborne feels like the right size
My online systems: Mac M4 Apple sillicon+16 GB, PC Vega 56+Amd Ryzen+32GB DDR4, Xbox Series X, PS4 Pro, Switch Lite, Playstation Vita TV, PS3, PSP
My retro systems: Wii U, DSi, Xbox, PS2, Dreamcast, N64, PS1, Sega Saturn, Neo Geo AES, SNES, Evercade
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