elektranine said:
You do know that the Tegra K1 is used in zero smartphones. There is a reason smartphone manufacturers stay away from all of Nvidia's mobile stuff lately. They can see through all of Nvidia's marketing hogwash. Nvidia badly wants into the mobile market but Qualcomm is king. Basically the only devices running Nvidia's mobile chipsets is Nvidia along with a token tablet here or there from other companies. There is no reaching 326 gigaflops in the real world that is with active cooling and an active power supply. And even Nvidia's own tablets have this really weird short battery life even shorter than laptops (2-3 hours for gaming). Look at this thing it is huge. Its the size of a small motherboard. Its basically a scaled down laptop gpu with a quadcore arm cpu thrown in. Nobody is using this.
And you bring up DirectX. I don't see why, OpenGL is king when it comes to graphics. OpenGL is used in the vast majority of graphical applications and its supported by more hardware than DX ever was. Just because MS tries to force people to upgrade their OS by not updating the features of their API doesn't mean OpenGL has to do the same. OpenGL and their legacy support is really top notch and feature wise there is only a small subset of what you cant do on the PS3 versus with modern hardware. |
Tegra K1 is used in the nvidia shield tablet, that is a mobile device, and that was in 2014.
JRPGfan said:
AFAIK no there hasnt been. Not in ability to run things, and not theoretically either. Theres some tablet chips that are theoretically faster than the PS3, but those use around 10-15watts (not the 2-3w of a smartphone).
Marketing departments have claimed Smart phones have console quality image effects ect, but its all just hot air. Nvidia love to make headlines like that, why? because they want to sell their chips.
So far there isnt a smartphone chip (running at 2-3watts), that can beat the PS3 in terms of GPU performance. |
Sony's PS3 benchmarks are also essentially "hot air", as in they are inflated theoretical maximums that can only be attained in a specific benchmark test, not in an actual game.