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JRPGfan said:
"Sony's PS3 benchmarks are also essentially "hot air", as in they are inflated theoretical maximums that can only be attained in a specific benchmark test, not in an actual game."

The same is true for ARM though.
They cant show us a game, that runs better on a smart phone than a PS3 yet.

Ultimately, tech demos and specialized benchmarks will always show a level of performance that actual games cannot attain, as the random nature of a game means you cannot tailor it as specifically. You can't predict when a player's input or a chance convergence of events will create a scenario where a certain element of the hardware is bottlenecked, for instance.

All I'm saying is, it's a bit unfair to call out mobile for using overly flattering benchmarks that don't reflect real world performance (which they do) when consoles do the exact same thing.