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JRPGfan said:
curl-6 said:

Ultimately, tech demos and specialized benchmarks will always show a level of performance that actual games cannot attain, as the random nature of a game means you cannot tailor it as specifically. You can't predict when a player's input or a chance convergence of events will create a scenario where a certain element of the hardware is bottlenecked, for instance.

All I'm saying is, it's a bit unfair to call out mobile for using overly flattering benchmarks that don't reflect real world performance (which they do) when consoles do the exact same thing.

I ll take actual proof then :p

1 PS3 game, that also runs on Android, where its maxing out the GPU on the PS3, but runs higher Image quality / resolution / fps, on the Phone.

If you dislike us just useing theoretical numbers.

I still think they are good guide lines, and it shows that Phones arnt yet more powerfull than the playstation 3.

Saying next year, they will have smart phones more powerfull than the Playstation 4, it is a strait up lie.

Trine 2 and Doom 3 BFG Edition run at 1080p on Tegra X1 versus 720p (and in former, even lower) on PS3 and Xbxo 360.