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Forums - Gaming - Cloud Strife Vs. Shulk. Who Would Win??

 

Who would win?

Cloud 96 42.29%
 
Shulk 131 57.71%
 
Total:227
deskpro2k3 said:
bigtakilla said:

Shulk does it all the time. There are also a ton of enemies Knights of The Round doesn't auto kill. 

All it takes is one Knight for a dead Shulk. Besides he can't change what is happening in their dimension where they make the rules.

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.



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Nuvendil said:
deskpro2k3 said:

All it takes is one Knight for a dead Shulk. Besides he can't change what is happening in their dimension where they make the rules.

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

wiki: http://finalfantasy.wikia.com/wiki/Knights_of_the_Round_%28summon%29

Knights of the Round is a series of 13 individual attacks hitting all enemies with damage that ignores target's defensive stats each time at the cost of 250 MP.

You don't know what you're talking about here man.



Nuvendil said:
deskpro2k3 said:

All it takes is one Knight for a dead Shulk. Besides he can't change what is happening in their dimension where they make the rules.

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

You Knights of the Round is like a dozen hits, right? The Monado Shield goes away after the hit. Best argument is Speed.



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deskpro2k3 said:
Nuvendil said:

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

You don't know what you're talking about here man.

Nope, you just misread.  I meant that the Knights falls under SPECIAL attacks.  Same as Talent Arts in XC, not a standard strike.  Which means the shield WILL reduce damage to 1.  Not a single art in the whole of Chronicles can pierce the shield.  I tossed out Speed because because no, I don't know Knights, so if it were a series of physical strikes Speed would avoid them with almost 100% consistency.  But as you said it's not but it doesn't matter.  Monado Shield stops any special attack bar none.  Which means Knights might as well be a pillow barrage for all the good it would do.  Assuming Shulk is maxed out like Cloud is.

 

UNLESS you are going to just try and say that the art is higher than the Monado Shield can get which is just plain cheating :P



outlawauron said:
Nuvendil said:

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

You Knights of the Round is like a dozen hits, right? The Monado Shield goes away after the hit. Best argument is Speed.

No it blocks one Talent Art, regardless of strikes.  



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Nuvendil said:
outlawauron said:

You Knights of the Round is like a dozen hits, right? The Monado Shield goes away after the hit. Best argument is Speed.

No it blocks one Talent Art, regardless of strikes.  

Exactly. 



deskpro2k3 said:
Nuvendil said:

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

wiki: http://finalfantasy.wikia.com/wiki/Knights_of_the_Round_%28summon%29

Knights of the Round is a series of 13 individual attacks hitting all enemies with damage that ignores target's defensive stats each time at the cost of 250 MP.

You don't know what you're talking about here man.

An Art doesn't strictly apply to physical or ether (magic/elemental). So you're assuming it would hurt Shulk is based on assumptions.



Nuvendil said:
deskpro2k3 said:

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

You don't know what you're talking about here man.

Nope, you just misread.  I meant that the Knights falls under SPECIAL attacks.  Same as Talent Arts in XC, not a standard strike.  Which means the shield WILL reduce damage to 1.  Not a single art in the whole of Chronicles can pierce the shield.  I tossed out Speed because because no, I don't know Knights, so if it were a series of physical strikes Speed would avoid them with almost 100% consistency.  But as you said it's not but it doesn't matter.  Monado Shield stops any special attack bar none.  Which means Knights might as well be a pillow barrage for all the good it would do.  Assuming Shulk is maxed out like Cloud is.

 

UNLESS you are going to just try and say that the art is higher than the Monado Shield can get which is just plain cheating :P

 

it's a summoning, it also transport you into the realm where the knights exist. it ignores target's defensive stats. Which mean the shield is ineffective.



bigtakilla said:
deskpro2k3 said:

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

wiki: http://finalfantasy.wikia.com/wiki/Knights_of_the_Round_%28summon%29

Knights of the Round is a series of 13 individual attacks hitting all enemies with damage that ignores target's defensive stats each time at the cost of 250 MP.

You don't know what you're talking about here man.

An Art doesn't strictly apply to physical or ether (magic/elemental). So you're assuming it would hurt Shulk is based on assumptions.

 

The proof is in wiki, and how the summoning works in the game, so based on that, It will destroy Shulk with one hit.



deskpro2k3 said:
Nuvendil said:

Nope, you just misread.  I meant that the Knights falls under SPECIAL attacks.  Same as Talent Arts in XC, not a standard strike.  Which means the shield WILL reduce damage to 1.  Not a single art in the whole of Chronicles can pierce the shield.  I tossed out Speed because because no, I don't know Knights, so if it were a series of physical strikes Speed would avoid them with almost 100% consistency.  But as you said it's not but it doesn't matter.  Monado Shield stops any special attack bar none.  Which means Knights might as well be a pillow barrage for all the good it would do.  Assuming Shulk is maxed out like Cloud is.

 

UNLESS you are going to just try and say that the art is higher than the Monado Shield can get which is just plain cheating :P

 

it's a summoning, it also transport you into the realm where the knights exist. it ignores target's defensive stats. Which mean the shield is ineffective.

The shield is not a stat, it doesn't effect stats, it blocks one talent art of equal level and if he is maxed, it blocks any talent art period regardless of element, number of strikes, etc. That's the listed effect of the Monado Shield art.  Them's the breaks.