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deskpro2k3 said:
Nuvendil said:

If you're going by the RPG rules (as in, the hit rate/accuracy of Knights of the Round), then you need to go back and look at what Shulk has . Before he reaches max power even he has Monado Speed and Monado Shield.  Speed allows the avoidance of almost all physical attacks and Monado Shield blocks *any* special attack.  Knights without a doubt falls under that and if the might swings of a demigods two world-destroying swords can't break the shield, neither can Knights of the Round.

You're fighting a losing battle here man.

 

Knights is none physical, magical, elemental. It's like Bahamut megaflare, none resistible, it doesn't miss.

wiki: http://finalfantasy.wikia.com/wiki/Knights_of_the_Round_%28summon%29

Knights of the Round is a series of 13 individual attacks hitting all enemies with damage that ignores target's defensive stats each time at the cost of 250 MP.

You don't know what you're talking about here man.

An Art doesn't strictly apply to physical or ether (magic/elemental). So you're assuming it would hurt Shulk is based on assumptions.