As someone who rarely pre-orders at $60 because I always have a back log and rarely feel compelled to play a game I fully intend to buy eventually on the opening release day, I pre-ordered/pre-loaded SFV partly because of my history with the SF series, dating back to playing the original Street Fighter in arcades and working on a design team for Capcom in the late 90s.
Given the bare bones state of the game as a retail package, I can say with some regret that it was not worth the full retail price of $60 as is for me personally. I essentially paid for early access.
I feel that the initial release is primarily for tournament players interested in e-sports competitions and slightly less competitive players who want to rack up as much early experience as players are going through the initial process of feeling out the game, learning the new systems, new characters and settling into ranking the characters by tiers of playability/superiority.
SFV is unique in that it is the first SF game developed largely for e-sports competitions as a product that will go through continual and regular additions and adjustments based directly upon competition player feedback.
Technically, all SF games dating back to SFII'/Championship Edition are designed with tournament competition as a primary consideration, but SFV is the first (all new iteration) to fully integrate this aspect into online play. In all likelihood, SFV will probably see support for anywhere from 5 to 8 years if the development of SFIV is any indicator, player demand willing.
You're buying today with the notion (backed by statements from Capcom) that you are purchasing updates as opposed to paying $30-40 each time a major update/new character pack is released as was the case for SFIV. How that actually pans out has nothing to do with what's been said though.
From a design and play mechanic standpoint, SFV is a refinement of the precedent established by SFIV as are the improved visuals, but nothing revolutionary. That may well have to do with how the evolution of the SF formula has hit a point of diminishing returns. At minimum, it's a cleaning of the slate with a smaller cast of re-tweeked characters.
It's hard for a former die hard SF player to recommend SFV as is to anyone but current die hard players. Most are better off waiting until the game has hit its first major update, at which point they'll be able to buy the game for less than the standard $60 anyway.
I don't make a habit of rating games because without a full, objective analytical breakdown, ratings are pretty pointless or nothing beyond personal opinion, but I will say that 80%, low 80s is pretty fair as far as how the game initially shipped.









