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Forums - Gaming Discussion - The average Xbox One owner spends more money than the average PS4 owner, Ubisoft report says.

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ClassicGamingWizzz said:
Lafiel said:

the gif very likely means "PR spin"

There you have it, this guy gets it.

But it isn't PR spin from MS, it's a third party site attempting to drum up hits by cherry picking from the information that is available and hoping from some attention, given the activity of the comments on the article I would say rather successfully too.

If it was from MS directly I would definitely say it could be considered PR spin... but yeah, like I said, it's not MS doing it for PR it's venture beat to create clickbait articles.

Meh going wildly off topic and deraily now, I think to the point that very much proves the point of why it's better to just write "pr spin" and be wrong than put a vague image of homer in a gown spinning and have people guess if you meant something which might be what is going on here... but it isn't.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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JWeinCom said:
Really not a surprise. More popular a console is, the more casual the fanbase is, and the lower the system's attach rate.

This should be the first point, though I think about it from the other direction.  Less popular consoles are typically bought by consumers who fall into the dedicated gamer demographic.  This group often feels connected to a particular ecosystem.  The lower the userbase, the higher the tie ratio should be.  It would really only be a surprise if that is NOT the case.

Also, in the case of a Playstation and Xbox, when they are considered in their entirety, it becomes obvious the two markets do not perfectly line up.  I'm pretty sure an earnings report from Sega, for example, would highly favor the PS4.  This means that trying to extrapolate this data from Ubisoft into a complete look at the software market isn't going to be very accurate.



pokoko said:
JWeinCom said:
Really not a surprise. More popular a console is, the more casual the fanbase is, and the lower the system's attach rate.

This should be the first point, though I think about it from the other direction.  Less popular consoles are typically bought by consumers who fall into the dedicated gamer demographic.  This group often feels connected to a particular ecosystem.  The lower the userbase, the higher the tie ratio should be.  It would really only be a surprise if that is NOT the case.

Also, in the case of a Playstation and Xbox, when they are considered in their entirety, it becomes obvious the two markets do not perfectly line up.  I'm pretty sure an earnings report from Sega, for example, would highly favor the PS4.  This means that trying to extrapolate this data from Ubisoft into a complete look at the software market isn't going to be very accurate.

I actually think it would be accurate for the industry as a whole.  I would also imagine that the average XBox owner probably bought more games than the average PS2 owner.  It's just how averages work.  The larger the sample is, the more it's going to come towards the middle.



Ganoncrotch said:
Baryonyx said:

Ofc, Xb gamers have been paying for things which should have been free since 2005. Thank you ubisoft for telling us which User-base is destroying gaming by telling the corporations it's okay for them to cheat us with digital-content which should have been included in the game, Soon everything will be purchased in term of DLC's on all Triple-A games, Battlefield 7: If you want any other weapon then the start weapons, you need to buy them for 5$ a piece. Battlefield 10: 20$ for a weapon-upgrade, just imagine COD.

 

it's now happening a lot on PS as well, Nintendo is doing it through amibos and Microsoft tried so damn hard at E3 to secure every little piece that can generate more money... Gaming is turning into shit.. I am glad i have a Pc, at least i can still enjoy gaming until the Pc gets corrupted as well.. Seing how publishers are now chopping content before launch, it will just get worse and it will affect all platforms.. More and more console gamers are jumping to PC, they will probably be okay with paying for online as well, and the die hard fans who told Microsoft to fuck off with their paywall in 2006 will be in the minority.

What.

MKX had it's updated netcode as well as all other support pulled from going to the PC version of the game just last month http://www.destructoid.com/mortal-kombat-x-on-pc-won-t-receive-new-content-support-looks-to-be-discontinued-335533.phtml I know it's a Warner Brothers Title and if you expect anything like support or a working game from them now you are kidding yourself... but still, consoles got the netcode update, PC didn't, it is affecting your platform now.

Also when it comes to free to play online... I dunno given that the main game I play on the PC is WoW I sort of wish it was free online, but I'm equally fine with paying monthly fees for server upkeep and because well I don't really expect much of anything for free, why would I expect decent servers/support from a company for no money? It's either you pay or you get what you pay for imo, which if you pay nothing you can't expect anything.

Sorry, all i could comprehend from reading your respons gave me the impression that you are damage-controlling paying for shit which should be free. You know that the online on Pc is completely fine right? Your PC is still connected to the same server-farm as the Consoles on multiplat games right?  You have been paying Microsoft 60$ a year for using servers the pc and Ps3 was connected to for free, Activision, EA and other publishers doesn't get a cut from that paywall even though Microsoft doesn't own these servers and doesn't spend shit for maintenace on these servers. Microsoft makes enough money on the software that they are capable of maintain their own network, which basically is just a bridge between your console and someone elses servers. Do you also think DLC's should exist? There are a few exceptions with DLC's which justify getting paid for but it will get worse as long as there are gamers ignorant enough to allow it.. 



 

PSN: Opticstrike90
Steam: opticstrike90

Isn't Ars the outlet who said not to read too much into PS4's jaw dropping sales? Also why was this not news last year? The gap actually grew from 11% to 14% between the consoles.



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JRPGfan said:

Revenue for them:

PS4 = 41%

XB1 = 27%

 

Title of thread could just as easily been:

Ubisoft makes 41% revenue vs 27% from PS4 vs Xb1.

 

The reason it doesnt is to give XB1 some good PR or something :p

Nope. It's probably just pointing out something interesting. It's not spinning anything. It's just something they found while looking at their data.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

Boskabo said:

This is such low-tier level reporting on ars technica and venture beat's end. Ars actually used to be really good (we're talking 5 years ago), so it's always sad to be reminded of how far they've sunk. Oh well.

 

Anyway, the great thing about this is that the answer is already available for all to see in the document they specifically linked. It's just that absolutely no thought went into it, or alternatively they chose to ignore it for the clicks. You see on literally the same page the region breakdown is included too. Most will have already gotten it by now, but let's assume you didn't.

 Region breakdown of sales Q1-3 FY16 Q1-3 FY15 
Europe 43%  43 %
North America 47%  47 %
Rest of the World 10%  10 %

Now, let us think about the differences in install base. Where is it for the XB1, and where is it for the PS4? Notice how the PS4 is only ahead by about ~10% in US. If we assume Canada and Mexico are about the same, we should purely by install base only expect 10% more revenue on PS4 than XB1. In Europe the difference should be a little bigger because the ratio heavily slants PS, but even then it should be noted Ubisoft games are not quite as popular in mainland Europe (well, beside Assassin's Creed) as they are in America and Britain. Also Eastern-European markets, where the xB1 barely exists, have significantly lower prices. That doesn't necessarily that these costumers are worth less, because the market is growing in other regions, so it represents an investement/future revenue growth (applies beyond Eastern Europe, of course). And the PS4 presence helps Ubisoft  reach markets they wouldn't otherwise (because XB1 is often not even officially sold there!), whereas the costumers in Western markets would be reachable with or without Sony and Microsoft. So the XB1 and PS4 aren't substite goods in this market. That's precisely why they're willing to lower prices in emerging markets too. (Note that they are still worth less, but that is more the nature of the market than anything else. Though for investors it'd be important to note that these are new possible markets for Ubisoft to engage, so that's significant for their shareholders beyond revnue: they want growth, not steady revenue.)

The reality is that Ubisoft games are extremely laser focused on Western gamers and that's not where the ratio is 2:1. People in the Middle East, South America, Africa, and most importantly Asia have different taste in games Ubisoft doesn't cater to. Hence the difference in sales in the region and the platform associated with it. But you know what, let's try something else. Let's try to turn the argument on Ars. Let's tell the story they don't want you to read! Cue the  conspiracy music: click.

Game PS4 XB1 Ratio  Market Adjusted sales (2:1 WW, 11:10 USA)
FF Type-0 .88 .22 4:1  2:1
 Resident Evil Origins Collection (NPD Jan 16)      73:27  74:30
 Life is strange (NPD Jan 16)      75:25  76:28
 Tomb Raider  1.26  .56 9:4 3:2 (release ratio/Jan 2014) 9:8 (current ratio/2016)
 Dark Souls II  .46  .17 46:17  46:31 (release ratio/April 2015) 46:34 (current ratio/2016)

Purely looking at these games, it seems that PS4 costumers are worth about 2 times as much as XB1 costumers. Like the article, definitely not misleading!

Note that this hides an essential part: a lot of Asian games would sell so bad on XB1 they aren't even released! Looking at more niche Japanese we can get PS4 owners are worth about 20 times as much as XB1 owners, for some of the they're actually worth ∞ as much E.g. for devloper/publisher Atlus, PS4 owners are worth ∞ as much as XB1 owners. YIKES! 

This!



ohmylanta1003 said:
JRPGfan said:

Revenue for them:

PS4 = 41%

XB1 = 27%

 

Title of thread could just as easily been:

Ubisoft makes 41% revenue vs 27% from PS4 vs Xb1.

 

The reason it doesnt is to give XB1 some good PR or something :p

Nope. It's probably just pointing out something interesting. It's not spinning anything. It's just something they found while looking at their data.

You actually believe this is an accurate assessment?  It's 100% spin.  Even a small amount of investigation as shown by Boskabo in this thread shows the claim is complete garbage. 



Ganoncrotch said:
SvennoJ said:

PC got corrupted a long time ago. Always online fiasco's, home of 'free to play', early access aka paying for beta versions. Instead of buying one physical copy and being able to play it in lan on 4 machines, now buy 4 digital passes for a slightly discounted price! DLC gone mad, train simulator being king. Remember when all those Flight simulator add-ons were free? Star citizen looks like a pyramid scheme and more and more games are starting to sell in game assests like Shroud of the Avatar.

But true no online fee, yet.

There is still costs involved with going online tho and some games do have their own fee, there isn't a blanket "log into steam fee" but MMO's and the likes all charge you for it.

That's getting less I think? Not that the alternative provides better value with pay to win, or pay to not make it into a job. But yes there was a time I had 2 Everquest and 2 WoW subscriptions going at the same time, playing both games together with my wife. Before that I played Everquest on dial up which easily cost over $100 a month on top of the subscription. But now I'm too cheap to have both a psn and XBL memership :)

Elite Dangerous doesn't have a subscription fee, yet a $38 season pass to go beyond the basic Kickstarter content. (Damn it went down already, what a way to reward your loyal customers. I paid 30 pounds for that, the discounted early backer price = $44 or CAD 63)  And if you want to color your ship, that's 5 pounds per paint set per ship. What's not corrupt about PC gaming!



whatever said:
ohmylanta1003 said:

Nope. It's probably just pointing out something interesting. It's not spinning anything. It's just something they found while looking at their data.

You actually believe this is an accurate assessment?  It's 100% spin.  Even a small amount of investigation as shown by Boskabo in this thread shows the claim is complete garbage. 

Boskabo's "breakdown" was anything but a breakdown. It was an incoherent mess of a post and I have no idea what he's trying to get at because of how poorly it's laid out.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.